Player Matchup

Da Ji
Da Ji
OverxSoul
Da Ji
Level 29
God Stats
0W - 4L
1,268 SR
Queue Stats
59W - 95L
1,422 Elo+
Party 2
Ra
Ra
Roz22K
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,252 Elo+
Solo
Thor
Thor
Sakalam
Thor
Level 69
God Stats
8W - 11L
1,191 SR
Queue Stats
61W - 103L
1,410 Elo+
Party 2
Team Averages
Level 34
1,320 SR
1,361 Elo+

VS

Team Averages
Level 27
1,464 SR
1,420 Elo+
Cliodhna
Cliodhna
F4llenIcarus
Cliodhna
Level 16
God Stats
5W - 4L
1,392 SR
Queue Stats
10W - 17L
1,271 Elo+
Party 1
Agni
Agni
TehJ0keR
Agni
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 10L
1,411 Elo+
Party 1
Geb
Geb
Zikoubi
Geb
Level 54
God Stats
7W - 4L
1,500 SR
Queue Stats
65W - 41L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
OverxSoul
Da Ji
13
6 / 6 / 3
10,403
650
9,913
12,818
5,175
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
13
1 / 7 / 6
9,788
612
6,013
11,890
4,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Sakalam
Thor
13
3 / 5 / 6
10,010
626
9,655
13,491
14,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
F4llenIcarus
Cliodhna
15
7 / 5 / 10
11,529
721
12,539
10,709
4,630
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
15
4 / 4 / 11
11,262
704
8,065
8,533
3,545
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Geb
17
7 / 1 / 10
12,243
765
13,556
14,027
17,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
10
Kills
18
18
Deaths
10
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
F4llenIcarus
Cliodhna
7
5
10
2.4
L
Da Ji
OverxSoul
Da Ji
6
6
3
1.25
L
Ra
1
7
6
0.57
L
Thor
Sakalam
Thor
3
5
6
1.2
W
Agni
4
4
11
2.38
W
Geb
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,581
Damage
34,160
38,199
Taken
33,269
24,414
Mitigated
25,402
5,810
Healing
4,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
F4llenIcarus
Cliodhna
12,539
394
0
557
10,709
4,630
807
2,025
8,470
0
32,275
L
Da Ji
OverxSoul
Da Ji
9,913
2,359
0
250
12,818
5,175
0
7,666
5,152
0
20,951
L
Ra
6,013
690
1,179
2,793
11,890
4,367
0
6,406
5,484
33,069
0
L
Thor
Sakalam
Thor
9,655
2,407
266
1,322
13,491
14,872
0
8,069
5,422
630
33,327
W
Agni
8,065
1,018
0
1,965
8,533
3,545
1,053
1,166
7,283
30,907
0
W
Geb
13,556
1,524
0
1,834
14,027
17,227
383
3,043
10,838
39,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,201
Gold Earned
35,034
151
Minions Killed
156
7
Camps Cleared
6
768,328
Distance Traveled
866,814
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,529
721
46
3
2
285,169
4
L
Da Ji
10,403
650
30
2
4
271,829
2
L
Ra
9,788
612
76
5
0
267,226
4
L
Thor
10,010
626
45
3
3
229,273
3
W
Agni
11,262
704
67
4
3
261,222
0
W
Geb
12,243
765
43
3
1
320,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role