Player Matchup

Tiamat
Tiamat
DesolateNate
Tiamat
Level 61
God Stats
0W - 1L
1,513 SR
Queue Stats
7W - 14L
1,444 Elo+
Party 1
Kukulkan
Kukulkan
Wacko O Jacko
Kukulkan
Level 87
God Stats
0W - 2L
1,223 SR
Queue Stats
63W - 87L
1,363 Elo+
Party 1
Cliodhna
Cliodhna
shmikhail03
Cliodhna
Level 67
God Stats
4W - 9L
1,448 SR
Queue Stats
73W - 108L
1,348 Elo+
Party 1
Team Averages
Level 72
1,394 SR
1,385 Elo+

VS

Team Averages
Level 24
1,449 SR
1,361 Elo+
Neith
Neith
DaedrA2222
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ra
Ra
DavidBeast450
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 8L
1,048 Elo+
Solo
Fenrir
Fenrir
Diør
Fenrir
Level 64
God Stats
1W - 1L
1,346 SR
Queue Stats
63W - 49L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
3 / 9 / 10
10,445
746
6,900
14,445
10,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
Wacko O Jacko
Kukulkan
14
7 / 11 / 7
12,040
860
16,987
14,396
4,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cliodhna
shmikhail03
Cliodhna
13
5 / 10 / 7
10,717
766
10,185
16,598
5,274
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
10 / 3 / 18
12,016
858
20,729
12,245
4,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 6 / 16
10,796
771
5,654
10,781
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Diør
Fenrir
16
14 / 7 / 8
12,286
878
13,312
17,831
8,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
72
15
Kills
30
30
Deaths
16
24
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Neith
10
3
18
6.33
W
6
6
16
2.33
L
Tiamat
3
9
10
0.89
W
Fenrir
Diør
Fenrir
14
7
8
2.57
L
Kukulkan
Wacko O Jacko
Kukulkan
7
11
7
0.95
L
Cliodhna
shmikhail03
Cliodhna
5
10
7
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,072
Damage
39,695
45,439
Taken
40,857
20,606
Mitigated
17,017
5,030
Healing
8,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
20,729
8,635
0
2,812
12,245
4,864
1,839
7,510
4,371
0
68,445
W
5,654
1,177
1,483
2,011
10,781
3,577
360
5,505
4,953
19,473
0
L
Tiamat
6,900
1,216
506
1,832
14,445
10,560
784
1,432
12,873
19,897
0
W
Fenrir
Diør
Fenrir
13,312
5,142
0
1,819
17,831
8,576
473
10,180
7,426
0
28,884
L
Kukulkan
Wacko O Jacko
Kukulkan
16,987
1,908
0
891
14,396
4,772
1,282
1,539
12,807
39,534
0
L
Cliodhna
shmikhail03
Cliodhna
10,185
1,197
275
1,526
16,598
5,274
904
2,599
13,791
0
29,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,202
Gold Earned
35,098
132
Minions Killed
175
3
Camps Cleared
8
588,351
Distance Traveled
749,751
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,016
858
101
7
4
234,565
4
W
Ra
10,796
771
41
3
1
245,644
0
L
Tiamat
10,445
746
36
3
0
194,982
1
W
Fenrir
12,286
878
33
2
3
269,542
3
L
Kukulkan
12,040
860
59
4
0
183,263
1
L
Cliodhna
10,717
766
37
3
3
210,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role