Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
BreathOfSun-
Ao Kuang
Level 29
God Stats
15W - 8L
1,669 SR
Queue Stats
104W - 108L
1,505 Elo+
Solo
Ullr
Ullr
Fahkriin
Ullr
Level 18
God Stats
32W - 42L
1,404 SR
Queue Stats
251W - 224L
1,462 Elo+
Party 1
Charybdis
Charybdis
betofrito13
Charybdis
Level 28
God Stats
36W - 33L
1,485 SR
Queue Stats
187W - 204L
1,356 Elo+
Party 1
Jormungandr
Jormungandr
davidassasin55
Jormungandr
Level 38
God Stats
23W - 20L
1,583 SR
Queue Stats
233W - 251L
1,363 Elo+
Party 1
Team Averages
Level 27
1,528 SR
1,437 Elo+

VS

Team Averages
Level 22
1,536 SR
1,462 Elo+
Thoth
Thoth
BigBoiBuford
Thoth
Level 27
God Stats
0W - 3L
1,545 SR
Queue Stats
172W - 172L
1,459 Elo+
Solo
Cliodhna
Cliodhna
GlUeHufFer1067
Cliodhna
Level 29
God Stats
3W - 4L
1,502 SR
Queue Stats
43W - 43L
1,438 Elo+
Solo
Neith
Neith
MrRekut
Neith
Level 18
God Stats
1W - 2L
1,670 SR
Queue Stats
21W - 27L
1,412 Elo+
Solo
Guan Yu
Guan Yu
TurkoCBX
Guan Yu
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Mercury
Mercury
kuchkie braxton
Mercury
Level 29
God Stats
0W - 1L
1,462 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 1 / 5
6,494
649
1,708
4,185
1,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ao Kuang
BreathOfSun-
Ao Kuang
12
8 / 0 / 2
7,205
721
5,942
5,651
2,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
12
4 / 1 / 3
6,925
693
3,747
4,540
1,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
betofrito13
Charybdis
10
4 / 2 / 1
6,751
675
2,436
5,450
1,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
davidassasin55
Jormungandr
9
2 / 0 / 4
6,270
627
2,665
6,739
5,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,441
544
3,264
5,092
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
8
2 / 5 / 1
5,151
515
2,652
5,572
2,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
MrRekut
Neith
8
0 / 3 / 1
4,707
471
3,608
5,409
1,430
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
TurkoCBX
Guan Yu
6
0 / 5 / 1
4,271
427
775
6,777
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
1 / 5 / 0
5,075
508
1,095
6,143
1,671
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
20
Kills
4
4
Deaths
21
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
5
4.5
L
1
3
1
0.5
W
Ao Kuang
BreathOfSun-
Ao Kuang
8
0
2
9
W
Ullr
4
1
3
5.5
L
Cliodhna
2
5
1
0.5
L
Neith
MrRekut
Neith
0
3
1
0.17
L
Guan Yu
TurkoCBX
Guan Yu
0
5
1
0.1
W
Charybdis
betofrito13
Charybdis
4
2
1
2.25
W
Jormungandr
davidassasin55
Jormungandr
2
0
4
4
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,498
Damage
11,394
26,565
Taken
28,993
12,681
Mitigated
8,791
7,767
Healing
5,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,708
1,173
0
48
4,185
1,455
735
281
3,854
0
27,168
L
3,264
91
0
1,226
5,092
1,298
0
903
4,189
24,246
0
W
Ao Kuang
BreathOfSun-
Ao Kuang
5,942
1,562
0
3,499
5,651
2,384
0
81
5,546
34,666
8,917
W
Ullr
3,747
588
0
591
4,540
1,462
487
1,228
3,098
0
33,196
L
Cliodhna
2,652
259
0
397
5,572
2,026
0
2,196
3,376
0
18,040
L
Neith
MrRekut
Neith
3,608
1,454
0
1,668
5,409
1,430
0
2,343
3,066
0
21,730
L
Guan Yu
TurkoCBX
Guan Yu
775
419
170
1,514
6,777
2,366
0
2,070
4,707
0
8,628
W
Charybdis
betofrito13
Charybdis
2,436
1,752
0
2,150
5,450
1,613
2,819
661
4,729
0
28,321
W
Jormungandr
davidassasin55
Jormungandr
2,665
845
0
1,479
6,739
5,767
153
645
6,074
15,565
0
L
1,095
273
0
789
6,143
1,671
147
641
5,502
0
15,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,645
Gold Earned
24,645
295
Minions Killed
171
0
Camps Cleared
0
941,566
Distance Traveled
930,683
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,494
649
58
6
0
172,796
0
L
Thoth
5,441
544
44
4
0
179,797
1
W
Ao Kuang
7,205
721
73
7
0
221,110
3
W
Ullr
6,925
693
72
7
0
190,501
2
L
Cliodhna
5,151
515
34
3
0
205,735
0
L
Neith
4,707
471
35
4
0
170,841
1
L
Guan Yu
4,271
427
22
2
0
185,095
2
W
Charybdis
6,751
675
68
7
0
177,570
2
W
Jormungandr
6,270
627
24
2
0
179,589
2
L
Mercury
5,075
508
36
4
0
189,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role