Player Matchup

Terra
Terra
Kerekkarika
Terra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 75L
1,292 Elo+
Party 2
Ao Kuang
Ao Kuang
Octiss
Ao Kuang
Level 28
God Stats
10W - 6L
1,237 SR
Queue Stats
121W - 129L
1,445 Elo+
Party 1
Fenrir
Fenrir
RadioFox123
Fenrir
Level 27
God Stats
2W - 0L
1,685 SR
Queue Stats
36W - 30L
1,402 Elo+
Party 1
Heimdallr
Heimdallr
Somatology
Heimdallr
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 38L
1,354 Elo+
Solo
Chiron
Chiron
Urim120
Chiron
Level 25
God Stats
13W - 15L
1,300 SR
Queue Stats
73W - 102L
1,383 Elo+
Party 2
Team Averages
Level 26
1,444 SR
1,375 Elo+

VS

Team Averages
Level 11
1,357 SR
1,391 Elo+
Nemesis
Nemesis
Kiler420PL
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,298 Elo+
Party 3
Bellona
Bellona
OryxHimself
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
RandomBlackKid
Charybdis
Level 17
God Stats
0W - 1L
1,351 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Hel
Hel
YourighytDxildo
Hel
Level 17
God Stats
19W - 11L
1,187 SR
Queue Stats
67W - 65L
1,357 Elo+
Solo
Ymir
Ymir
zexoxs
Ymir
Level 8
God Stats
1W - 3L
1,247 SR
Queue Stats
20W - 17L
1,298 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 16
10,341
398
4,381
22,256
24,402
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
Octiss
Ao Kuang
18
5 / 2 / 7
12,296
473
7,994
16,282
7,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
16
4 / 4 / 8
11,370
437
13,136
19,938
17,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Somatology
Heimdallr
20
18 / 3 / 7
14,771
568
39,140
25,912
11,207
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chiron
Urim120
Chiron
16
5 / 4 / 8
11,567
445
12,884
19,864
8,419
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kiler420PL
Nemesis
16
4 / 7 / 7
10,517
405
8,583
29,508
18,756
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
OryxHimself
Bellona
5
0 / 2 / 1
7,063
272
1,014
2,305
1,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
RandomBlackKid
Charybdis
14
2 / 8 / 4
9,392
361
18,213
15,247
6,257
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
7 / 9 / 1
11,243
432
20,563
22,292
8,517
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ymir
zexoxs
Ymir
14
3 / 8 / 3
10,290
396
16,428
27,116
38,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
32
33
Kills
16
16
Deaths
34
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
3
16
3
L
Nemesis
Kiler420PL
Nemesis
4
7
7
1.07
W
Ao Kuang
Octiss
Ao Kuang
5
2
7
4.25
L
Bellona
OryxHimself
Bellona
0
2
1
0.25
W
Fenrir
4
4
8
2
L
Charybdis
RandomBlackKid
Charybdis
2
8
4
0.5
W
Heimdallr
Somatology
Heimdallr
18
3
7
7.17
W
Chiron
Urim120
Chiron
5
4
8
2.25
L
7
9
1
0.83
L
Ymir
zexoxs
Ymir
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,535
Damage
64,801
104,252
Taken
96,468
68,759
Mitigated
73,475
35,049
Healing
20,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,381
678
4,853
4,776
22,256
24,402
389
10,226
11,835
20,663
0
L
Nemesis
Kiler420PL
Nemesis
8,583
3,031
406
7,412
29,508
18,756
2
3,904
25,604
0
48,867
W
Ao Kuang
Octiss
Ao Kuang
7,994
1,739
0
8,615
16,282
7,568
6,233
3,137
13,078
66,162
12,603
L
Bellona
OryxHimself
Bellona
1,014
417
0
332
2,305
1,442
0
360
1,945
0
5,714
W
Fenrir
13,136
1,437
0
1,807
19,938
17,163
1,322
4,436
14,595
8,297
42,016
L
Charybdis
RandomBlackKid
Charybdis
18,213
8,532
0
913
15,247
6,257
2,144
2,346
12,901
0
60,303
W
Heimdallr
Somatology
Heimdallr
39,140
17,643
0
7,635
25,912
11,207
3,199
10,918
14,810
0
108,576
W
Chiron
Urim120
Chiron
12,884
8,352
1,705
5,658
19,864
8,419
3,526
7,770
12,056
0
55,221
L
20,563
2,363
1,999
6,004
22,292
8,517
977
3,980
18,311
62,467
0
L
Ymir
zexoxs
Ymir
16,428
3,538
0
3,097
27,116
38,503
414
3,249
23,867
38,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,345
Gold Earned
48,505
448
Minions Killed
326
0
Camps Cleared
0
2,305,650
Distance Traveled
1,842,396
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,341
398
18
1
0
426,700
2
L
Nemesis
10,517
405
66
3
0
539,201
0
W
Ao Kuang
12,296
473
122
5
0
517,498
0
L
Bellona
7,063
272
17
1
0
65,126
0
W
Fenrir
11,370
437
78
3
0
482,210
0
L
Charybdis
9,392
361
99
4
0
304,279
3
W
Heimdallr
14,771
568
143
6
0
531,013
0
W
Chiron
11,567
445
87
3
0
348,229
0
L
Hel
11,243
432
93
4
0
471,878
4
L
Ymir
10,290
396
51
2
0
461,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role