Player Matchup

Ao Kuang
Ao Kuang
Jaimy_0313
Ao Kuang
Level 26
God Stats
10W - 12L
1,505 SR
Queue Stats
54W - 53L
1,433 Elo+
Solo
Danzaburou
Danzaburou
Moondala
Danzaburou
Level 28
God Stats
4W - 0L
1,778 SR
Queue Stats
120W - 126L
1,450 Elo+
Solo
Loki
Loki
NerfMe0908
Loki
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,586 Elo+
Solo
Cerberus
Cerberus
OlideValdez
Cerberus
Level 20
God Stats
18W - 13L
1,519 SR
Queue Stats
174W - 164L
1,488 Elo+
Solo
Ullr
Ullr
Thornsme
Ullr
Level 28
God Stats
7W - 3L
1,675 SR
Queue Stats
180W - 103L
1,586 Elo+
Solo
Team Averages
Level 26
1,596 SR
1,509 Elo+

VS

Team Averages
Level 24
1,512 SR
1,449 Elo+
Sun Wukong
Sun Wukong
MrMcPlay
Sun Wukong
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,453 Elo+
Solo
Eset
Eset
Noobkilller2607
Eset
Level 29
God Stats
1W - 1L
1,690 SR
Queue Stats
101W - 96L
1,540 Elo+
Solo
Skadi
Skadi
Tragoune
Skadi
Level 22
God Stats
24W - 28L
1,412 SR
Queue Stats
73W - 76L
1,410 Elo+
Solo
Cthulhu
Cthulhu
ironclyde
Cthulhu
Level 27
God Stats
0W - 5L
1,500 SR
Queue Stats
168W - 182L
1,472 Elo+
Solo
Thor
Thor
mgfifas_onecri
Thor
Level 25
God Stats
5W - 4L
1,456 SR
Queue Stats
102W - 129L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Jaimy_0313
Ao Kuang
15
5 / 3 / 8
9,923
496
6,613
16,751
6,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Moondala
Danzaburou
15
1 / 2 / 3
9,336
467
9,186
10,454
3,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
14 / 1 / 1
12,670
634
20,681
11,968
4,658
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
OlideValdez
Cerberus
15
0 / 1 / 8
9,696
485
4,265
12,987
9,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
20
12 / 1 / 5
12,247
612
17,073
12,169
5,385
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MrMcPlay
Sun Wukong
15
1 / 4 / 1
9,275
464
7,636
14,350
15,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 8 / 0
9,494
475
8,267
13,641
4,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Tragoune
Skadi
12
2 / 7 / 2
7,776
389
8,393
14,831
4,101
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ironclyde
Cthulhu
11
2 / 6 / 2
7,451
373
6,818
17,123
15,640
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 7 / 0
7,353
368
3,987
15,394
12,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
32
Kills
8
8
Deaths
32
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Jaimy_0313
Ao Kuang
5
3
8
3
W
Danzaburou
Moondala
Danzaburou
1
2
3
1.25
L
Sun Wukong
MrMcPlay
Sun Wukong
1
4
1
0.38
W
14
1
1
14.5
L
3
8
0
0.38
W
Cerberus
OlideValdez
Cerberus
0
1
8
4
W
Ullr
12
1
5
14.5
L
Skadi
Tragoune
Skadi
2
7
2
0.43
L
Cthulhu
ironclyde
Cthulhu
2
6
2
0.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,818
Damage
35,101
64,329
Taken
75,339
30,178
Mitigated
52,162
22,261
Healing
12,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Jaimy_0313
Ao Kuang
6,613
1,482
98
6,536
16,751
6,248
0
3,689
12,801
48,074
0
W
Danzaburou
Moondala
Danzaburou
9,186
4,265
0
4,428
10,454
3,962
3,503
3,191
7,213
0
61,775
L
Sun Wukong
MrMcPlay
Sun Wukong
7,636
2,255
0
1,179
14,350
15,801
60
2,313
12,037
0
30,480
W
20,681
11,761
0
4,216
11,968
4,658
0
1,138
10,157
0
108,292
L
8,267
753
37
2,544
13,641
4,396
113
489
13,152
49,132
0
W
Cerberus
OlideValdez
Cerberus
4,265
566
0
4,776
12,987
9,925
619
2,942
9,873
37,768
0
W
Ullr
17,073
5,265
0
2,207
12,169
5,385
0
3,512
8,285
0
102,565
L
Skadi
Tragoune
Skadi
8,393
3,576
251
2,973
14,831
4,101
80
2,411
12,420
0
35,822
L
Cthulhu
ironclyde
Cthulhu
6,818
667
370
3,741
17,123
15,640
0
4,340
12,783
35,272
0
L
3,987
686
0
1,019
15,394
12,224
0
1,325
14,069
0
38,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,872
Gold Earned
41,349
610
Minions Killed
364
0
Camps Cleared
0
1,942,485
Distance Traveled
1,688,032
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,923
496
75
4
0
418,709
5
W
Danzaburou
9,336
467
118
6
0
362,807
10
L
Sun Wukong
9,275
464
77
4
0
362,121
4
W
Loki
12,670
634
176
9
0
401,899
0
L
Eset
9,494
475
91
5
0
306,198
2
W
Cerberus
9,696
485
66
3
0
363,771
7
W
Ullr
12,247
612
175
9
0
395,299
1
L
Skadi
7,776
389
62
3
0
332,098
4
L
Cthulhu
7,451
373
50
3
0
365,533
4
L
Thor
7,353
368
84
4
0
322,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role