Player Matchup

Neith
Neith
Geminae_Solis
Neith
Level 108
God Stats
12W - 6L
1,579 SR
Queue Stats
95W - 59L
1,578 Elo+
Party 1
Kuzenbo
Kuzenbo
Tachanka2Thicc
Kuzenbo
Level 89
God Stats
6W - 3L
1,574 SR
Queue Stats
93W - 76L
1,568 Elo+
Party 1
Merlin
Merlin
ocelot1127
Merlin
Level 104
God Stats
10W - 7L
1,501 SR
Queue Stats
77W - 38L
1,586 Elo+
Party 1
Team Averages
Level 100
1,551 SR
1,577 Elo+

VS

Team Averages
Level 21
1,359 SR
1,509 Elo+
Zeus
Zeus
Bacecannon
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 89L
1,722 Elo+
Solo
Izanami
Izanami
NinjaZombie1128
Izanami
Level 29
God Stats
19W - 40L
1,327 SR
Queue Stats
128W - 210L
1,305 Elo+
Solo
Fenrir
Fenrir
antoniobzlXD
Fenrir
Level 18
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 10
9,649
804
8,274
8,921
3,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 4 / 12
9,129
761
4,794
13,371
15,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
ocelot1127
Merlin
14
7 / 3 / 9
9,857
821
8,130
8,212
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 1
8,177
681
13,219
8,888
2,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 6 / 4
7,344
612
3,645
11,017
3,739
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
7
0 / 6 / 2
6,337
528
1,552
6,595
2,949
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
17
Kills
6
7
Deaths
17
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
W
7
0
10
12
L
1
6
4
0.5
W
3
4
12
2.25
L
Fenrir
0
6
2
0.17
W
Merlin
ocelot1127
Merlin
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,198
Damage
18,416
30,504
Taken
26,500
22,186
Mitigated
9,633
9,422
Healing
1,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,219
2,282
0
1,071
8,888
2,945
0
4,881
3,795
35,050
0
W
8,274
2,851
0
4,009
8,921
3,499
1,333
3,798
5,123
0
47,116
L
3,645
2,761
0
511
11,017
3,739
0
5,927
4,776
0
17,291
W
4,794
1,718
765
2,484
13,371
15,586
311
5,480
7,363
13,768
0
L
Fenrir
1,552
195
0
229
6,595
2,949
0
1,912
4,589
0
6,446
W
Merlin
ocelot1127
Merlin
8,130
235
75
2,089
8,212
3,101
660
4,621
3,591
34,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,635
Gold Earned
21,858
155
Minions Killed
97
10
Camps Cleared
1
572,985
Distance Traveled
422,811
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,177
681
53
4
0
166,495
2
W
Neith
9,649
804
71
6
3
205,979
4
L
Izanami
7,344
612
34
3
0
170,053
0
W
Kuzenbo
9,129
761
19
2
1
188,121
1
L
Fenrir
6,337
528
10
1
1
86,263
0
W
Merlin
9,857
821
65
5
6
178,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role