Player Matchup

Nike
Nike
Brossz__
Nike
Level 108
God Stats
22W - 25L
1,436 SR
Queue Stats
682W - 700L
1,426 Elo+
Solo
Izanami
Izanami
KiLlErMiEtZe89
Izanami
Level 128
God Stats
58W - 28L
1,743 SR
Queue Stats
289W - 236L
1,541 Elo+
Party 1
Ymir
Ymir
Nero_is_back__
Ymir
Level 11
God Stats
3W - 2L
1,877 SR
Queue Stats
12W - 9L
1,570 Elo+
Party 1
Sylvanus
Sylvanus
Owenmontol
Sylvanus
Level 42
God Stats
10W - 14L
1,424 SR
Queue Stats
182W - 228L
1,412 Elo+
Solo
Discordia
Discordia
Reamynator
Discordia
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 203L
1,573 Elo+
Party 1
Team Averages
Level 83
1,596 SR
1,504 Elo+

VS

Team Averages
Level 73
1,702 SR
1,544 Elo+
Gilgamesh
Gilgamesh
IJoKsI
Gilgamesh
Level 156
God Stats
4W - 3L
1,613 SR
Queue Stats
165W - 140L
1,546 Elo+
Party 2
Neith
Neith
JsuiTropZehef
Neith
Level 32
God Stats
4W - 1L
2,059 SR
Queue Stats
132W - 122L
1,540 Elo+
Party 2
Medusa
Medusa
TadaRhone
Medusa
Level 17
God Stats
1W - 0L
1,741 SR
Queue Stats
12W - 10L
1,565 Elo+
Party 2
Sylvanus
Sylvanus
king_of_soul63
Sylvanus
Level 65
God Stats
11W - 7L
1,598 SR
Queue Stats
30W - 21L
1,541 Elo+
Party 2
Bakasura
Bakasura
rapha0424668
Bakasura
Level 96
God Stats
33W - 27L
1,500 SR
Queue Stats
582W - 569L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
1 / 0 / 1
6,481
589
4,890
9,075
4,581
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 6 / 2
5,313
483
3,590
7,362
1,825
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 4 / 0
5,073
461
1,416
7,881
5,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
Owenmontol
Sylvanus
9
2 / 3 / 1
5,663
515
2,523
7,427
3,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Reamynator
Discordia
10
2 / 4 / 0
6,366
579
6,055
5,324
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IJoKsI
Gilgamesh
12
2 / 1 / 1
6,588
599
6,773
8,741
4,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 2 / 4
6,203
564
6,394
6,489
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
TadaRhone
Medusa
12
4 / 1 / 1
6,580
598
5,921
5,677
1,979
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
10
5 / 1 / 5
6,574
598
5,852
6,892
6,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
rapha0424668
Bakasura
12
2 / 1 / 1
6,311
574
3,906
8,113
2,698
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
17
17
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nike
1
0
1
1.5
W
Gilgamesh
IJoKsI
Gilgamesh
2
1
1
2.5
W
4
2
4
3
L
0
6
2
0.17
L
1
4
0
0.25
L
Sylvanus
Owenmontol
Sylvanus
2
3
1
0.83
L
Discordia
Reamynator
Discordia
2
4
0
0.5
W
Medusa
TadaRhone
Medusa
4
1
1
4.5
W
Sylvanus
5
1
5
7.5
W
Bakasura
rapha0424668
Bakasura
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,474
Damage
28,846
37,069
Taken
35,912
16,449
Mitigated
17,130
7,842
Healing
12,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
4,890
1,841
0
2,625
9,075
4,581
0
0
8,820
0
40,727
W
Gilgamesh
IJoKsI
Gilgamesh
6,773
2,187
281
2,984
8,741
4,199
0
771
7,970
0
34,307
W
6,394
3,002
0
2,258
6,489
1,866
0
1,419
5,030
0
30,233
L
3,590
2,451
0
1,056
7,362
1,825
0
1,830
5,532
0
31,142
L
1,416
226
0
1,098
7,881
5,611
0
2,505
5,376
8,784
0
L
Sylvanus
Owenmontol
Sylvanus
2,523
1,027
464
2,179
7,427
3,116
382
321
6,774
18,105
7,631
L
Discordia
Reamynator
Discordia
6,055
519
0
420
5,324
1,316
0
150
5,174
32,843
0
W
Medusa
TadaRhone
Medusa
5,921
1,942
0
886
5,677
1,979
0
3,110
2,317
0
38,716
W
Sylvanus
5,852
2,346
1,488
2,633
6,892
6,388
899
1,722
5,134
19,806
6,347
W
Bakasura
rapha0424668
Bakasura
3,906
2,741
0
2,466
8,113
2,698
0
2,216
5,775
0
32,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,896
Gold Earned
32,256
303
Minions Killed
341
0
Camps Cleared
0
1,028,539
Distance Traveled
1,087,393
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,481
589
93
8
0
225,021
1
W
Gilgamesh
6,588
599
69
6
0
217,046
2
W
Neith
6,203
564
58
5
0
177,135
4
L
Izanami
5,313
483
63
6
0
185,910
4
L
Ymir
5,073
461
16
1
0
226,813
0
L
Sylvanus
5,663
515
56
5
0
185,082
0
L
Discordia
6,366
579
75
7
0
205,713
4
W
Medusa
6,580
598
78
7
0
228,459
3
W
Sylvanus
6,574
598
53
5
0
202,722
0
W
Bakasura
6,311
574
83
8
0
262,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role