Player Matchup

Kukulkan
Kukulkan
Buncey29
Kukulkan
Level 17
God Stats
5W - 6L
1,512 SR
Queue Stats
16W - 21L
1,358 Elo+
Solo
Yemoja
Yemoja
Dead-by-Elodie
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
jacoob_pt
Guan Yu
Level 29
God Stats
33W - 20L
1,502 SR
Queue Stats
130W - 120L
1,379 Elo+
Solo
Izanami
Izanami
nicus32
Izanami
Level 29
God Stats
15W - 8L
1,506 SR
Queue Stats
17W - 20L
1,311 Elo+
Solo
Bastet
Bastet
x_faking_x
Bastet
Level 15
God Stats
9W - 5L
1,689 SR
Queue Stats
72W - 57L
1,441 Elo+
Solo
Team Averages
Level 18
1,542 SR
1,398 Elo+

VS

Team Averages
Level 28
1,496 SR
1,343 Elo+
Chang'e
Chang'e
El_Prof_de_Papel
Chang'e
Level 28
God Stats
59W - 62L
1,498 SR
Queue Stats
121W - 124L
1,452 Elo+
Solo
Izanami
Izanami
Free_metro_team7
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 55L
1,296 Elo+
Party 1
Cerberus
Cerberus
K1baTheWolf
Cerberus
Level 30
God Stats
0W - 3L
1,132 SR
Queue Stats
82W - 84L
1,280 Elo+
Party 1
Mercury
Mercury
ronniemc_11
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 73L
1,398 Elo+
Solo
Ravana
Ravana
unit_yellow08
Ravana
Level 29
God Stats
14W - 4L
1,848 SR
Queue Stats
77W - 77L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Buncey29
Kukulkan
16
3 / 3 / 1
10,831
516
8,648
9,407
3,476
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 0 / 10
11,042
526
7,023
5,631
3,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
jacoob_pt
Guan Yu
18
5 / 1 / 7
11,478
547
9,462
15,286
28,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
nicus32
Izanami
16
3 / 2 / 7
10,160
484
9,381
13,784
3,797
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bastet
x_faking_x
Bastet
20
16 / 1 / 4
13,390
638
20,912
15,698
8,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 2
9,387
447
9,372
17,395
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 3 / 1
8,721
415
5,847
11,543
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
K1baTheWolf
Cerberus
13
0 / 4 / 3
7,816
372
7,641
16,981
14,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
ronniemc_11
Mercury
14
2 / 9 / 2
8,877
423
4,764
15,525
6,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 5 / 0
8,810
420
5,676
15,455
12,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
28
Kills
7
7
Deaths
28
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Buncey29
Kukulkan
3
3
1
1.17
W
1
0
10
6
L
2
7
2
0.43
L
2
3
1
0.83
L
Cerberus
K1baTheWolf
Cerberus
0
4
3
0.38
W
Guan Yu
jacoob_pt
Guan Yu
5
1
7
8.5
W
Izanami
nicus32
Izanami
3
2
7
3.25
L
Mercury
ronniemc_11
Mercury
2
9
2
0.33
L
1
5
0
0.2
W
Bastet
x_faking_x
Bastet
16
1
4
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,426
Damage
33,300
59,806
Taken
76,899
47,551
Mitigated
42,548
25,781
Healing
20,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Buncey29
Kukulkan
8,648
704
0
0
9,407
3,476
4,054
5,893
3,514
58,477
0
W
7,023
1,544
5,083
1,607
5,631
3,814
944
1,632
3,999
43,847
0
L
9,372
171
1,504
6,417
17,395
5,093
116
4,300
12,845
64,923
0
L
5,847
3,870
0
2,914
11,543
3,842
424
4,322
7,189
0
59,347
L
Cerberus
K1baTheWolf
Cerberus
7,641
338
687
5,042
16,981
14,654
156
3,419
13,528
37,107
0
W
Guan Yu
jacoob_pt
Guan Yu
9,462
1,663
1,833
5,776
15,286
28,305
1,756
937
14,349
0
57,889
W
Izanami
nicus32
Izanami
9,381
6,178
0
6,567
13,784
3,797
1,789
5,193
8,591
0
62,338
L
Mercury
ronniemc_11
Mercury
4,764
961
0
1,191
15,525
6,219
0
3,201
12,228
0
48,222
L
5,676
1,209
109
3,003
15,455
12,740
0
328
15,127
0
44,514
W
Bastet
x_faking_x
Bastet
20,912
5,649
0
4,915
15,698
8,159
585
3,358
12,340
0
115,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,901
Gold Earned
43,611
587
Minions Killed
508
0
Camps Cleared
0
1,970,464
Distance Traveled
1,882,085
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,831
516
142
7
0
391,921
2
W
Yemoja
11,042
526
74
4
0
372,249
0
L
Chang'e
9,387
447
112
5
0
345,535
6
L
Izanami
8,721
415
120
6
0
378,413
0
L
Cerberus
7,816
372
99
5
0
391,346
7
W
Guan Yu
11,478
547
97
5
0
371,460
6
W
Izanami
10,160
484
113
5
0
351,376
0
L
Mercury
8,877
423
86
4
0
393,000
0
L
Ravana
8,810
420
91
4
0
373,791
3
W
Bastet
13,390
638
161
8
0
483,458
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role