Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CRISTOF20
Gilgamesh
Level 27
God Stats
31W - 26L
1,448 SR
Queue Stats
158W - 171L
1,348 Elo+
Solo
Bacchus
Bacchus
JamesL1801
Bacchus
Level 21
God Stats
8W - 7L
1,558 SR
Queue Stats
117W - 147L
1,331 Elo+
Solo
Nemesis
Nemesis
l--Prediction--l
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
sergobibika
Ao Kuang
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,082 Elo+
Solo
Team Averages
Level 18
1,501 SR
1,352 Elo+

VS

Team Averages
Level 24
1,571 SR
1,428 Elo+
Nemesis
Nemesis
BD-Swifty
Nemesis
Level 27
God Stats
54W - 50L
1,529 SR
Queue Stats
150W - 166L
1,398 Elo+
Solo
Eset
Eset
LicorneKayla
Eset
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,625 Elo+
Solo
Geb
Geb
VcTx_FameLove
Geb
Level 27
God Stats
22W - 18L
1,587 SR
Queue Stats
38W - 37L
1,433 Elo+
Solo
Xbalanque
Xbalanque
kulio53
Xbalanque
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
145W - 215L
1,270 Elo+
Solo
Loki
Loki
lExelic
Loki
Level 25
God Stats
35W - 24L
1,738 SR
Queue Stats
149W - 156L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 0 / 2
5,742
522
2,623
5,521
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
CRISTOF20
Gilgamesh
11
0 / 0 / 2
5,760
524
3,962
6,378
4,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
JamesL1801
Bacchus
9
3 / 1 / 3
5,920
538
1,926
5,465
4,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
3 / 2 / 2
5,564
506
2,069
5,298
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
sergobibika
Ao Kuang
11
9 / 0 / 0
6,700
609
6,102
5,893
2,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BD-Swifty
Nemesis
10
0 / 1 / 0
5,876
534
3,526
4,951
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 7 / 2
5,286
481
2,687
6,673
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

3
0 / 0 / 0
3,864
351
143
966
278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
kulio53
Xbalanque
9
1 / 7 / 1
5,562
506
2,892
7,166
1,555
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
lExelic
Loki
10
2 / 3 / 0
5,786
526
2,857
7,593
2,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
17
Kills
3
3
Deaths
18
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
2
3
L
Nemesis
BD-Swifty
Nemesis
0
1
0
0
W
Gilgamesh
CRISTOF20
Gilgamesh
0
0
2
1
W
Bacchus
JamesL1801
Bacchus
3
1
3
4.5
L
0
7
2
0.14
L
0
0
0
0
L
Xbalanque
kulio53
Xbalanque
1
7
1
0.21
W
3
2
2
2
L
Loki
lExelic
Loki
2
3
0
0.67
W
Ao Kuang
sergobibika
Ao Kuang
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,682
Damage
12,105
28,555
Taken
27,349
14,217
Mitigated
8,375
11,327
Healing
5,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,623
2,045
0
2,284
5,521
1,419
1,920
54
5,467
0
33,828
L
Nemesis
BD-Swifty
Nemesis
3,526
1,176
0
1,793
4,951
2,310
279
863
4,088
0
28,460
W
Gilgamesh
CRISTOF20
Gilgamesh
3,962
707
0
1,905
6,378
4,345
338
0
6,378
5,924
21,665
W
Bacchus
JamesL1801
Bacchus
1,926
399
231
2,292
5,465
4,552
732
385
5,042
13,005
0
L
2,687
747
0
395
6,673
2,116
482
4,749
1,924
16,925
0
L
143
0
0
0
966
278
0
63
903
2,097
0
L
Xbalanque
kulio53
Xbalanque
2,892
2,043
0
672
7,166
1,555
0
1,459
5,707
0
26,243
W
2,069
1,040
0
1,399
5,298
1,802
0
136
5,122
0
21,081
L
Loki
lExelic
Loki
2,857
708
0
2,850
7,593
2,116
294
860
6,733
0
26,896
W
Ao Kuang
sergobibika
Ao Kuang
6,102
2,167
0
3,216
5,893
2,099
0
1,891
3,716
21,808
3,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,686
Gold Earned
26,374
235
Minions Killed
229
0
Camps Cleared
0
1,007,952
Distance Traveled
796,732
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,742
522
68
6
0
171,127
0
L
Nemesis
5,876
534
75
7
0
224,865
1
W
Gilgamesh
5,760
524
64
6
0
216,848
4
W
Bacchus
5,920
538
18
2
0
196,060
0
L
Eset
5,286
481
34
3
0
160,707
0
L
Geb
3,864
351
5
0
0
41,983
0
L
Xbalanque
5,562
506
55
5
0
145,214
0
W
Nemesis
5,564
506
40
4
0
217,723
1
L
Loki
5,786
526
60
5
0
223,963
0
W
Ao Kuang
6,700
609
45
4
0
206,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role