Player Matchup

Agni
Agni
Diamond II
 
Agni
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond II
BabyeRasta
Chang'e
Diamond II
Level 160
God Stats
18W - 11L
1,677 SR
Queue Stats
306W - 288L
2,294 MMR
Solo
Yemoja
Yemoja
Masters
GetOutMeSwamps
Yemoja
Masters
Level 148
God Stats
0W - 3L
1,285 SR
Queue Stats
192W - 208L
2,375 MMR
Solo
Ullr
Ullr
Masters
RayCharger
Ullr
Masters
Level 158
God Stats
2W - 3L
1,812 SR
Queue Stats
451W - 444L
2,343 MMR
Solo
Hun Batz
Hun Batz
Masters
Winable
Hun Batz
Masters
Level 158
God Stats
6W - 6L
1,630 SR
Queue Stats
226W - 215L
2,402 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,581 SR
2,183 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,625 SR
2,363 MMR
Set
Set
Masters
AudyH
Set
Masters
Level 157
God Stats
8W - 4L
1,666 SR
Queue Stats
439W - 415L
2,454 MMR
Solo
Sol
Sol
Masters
DampPocketLint
Sol
Masters
Level 147
God Stats
100W - 87L
1,700 SR
Queue Stats
925W - 902L
2,296 MMR
Solo
Khepri
Khepri
Diamond II
Frostbite
Khepri
Diamond II
Level 160
God Stats
1W - 3L
1,444 SR
Queue Stats
228W - 225L
2,356 MMR
Solo
Medusa
Medusa
Diamond II
SeaBreezeCity
Medusa
Diamond II
Level 62
God Stats
6W - 5L
1,685 SR
Queue Stats
112W - 91L
2,258 MMR
Solo
Horus
Horus
Masters
VanLikesToParty
Horus
Masters
Level 129
God Stats
25W - 18L
1,632 SR
Queue Stats
199W - 190L
2,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
2 / 1 / 3
11,428
519
12,825
10,990
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chang'e
BabyeRasta
Chang'e
17
2 / 4 / 2
11,138
506
8,060
18,525
6,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
0 / 6 / 5
9,975
453
3,463
21,049
21,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
4 / 6 / 1
11,948
543
10,960
17,738
6,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hun Batz
Winable
Hun Batz
18
2 / 5 / 4
11,644
529
13,487
15,034
5,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
OdinArtio

VS

Bans
LokiTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
AudyH
Set
20
6 / 3 / 7
12,673
576
15,308
15,278
7,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
6 / 2 / 5
13,908
632
15,280
16,767
6,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Khepri
Frostbite
Khepri
18
1 / 2 / 12
11,752
534
6,086
15,222
16,183
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 1 / 5
13,174
599
14,851
12,856
4,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 2 / 15
11,629
529
9,140
18,738
19,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
66
10
Kills
22
22
Deaths
10
15
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
1
3
3.5
W
Set
AudyH
Set
6
3
7
3.17
L
Chang'e
BabyeRasta
Chang'e
2
4
2
0.75
W
6
2
5
4.25
W
Khepri
Frostbite
Khepri
1
2
12
3.5
L
0
6
5
0.42
L
4
6
1
0.75
W
7
1
5
9.5
W
2
2
15
4.75
L
Hun Batz
Winable
Hun Batz
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,795
Damage
60,665
83,336
Taken
78,861
43,663
Mitigated
53,661
25,730
Healing
37,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
12,825
316
0
2,746
10,990
3,432
0
4,727
6,018
99,254
0
W
Set
AudyH
Set
15,308
6,618
0
5,368
15,278
7,178
897
5,638
9,640
0
104,901
L
Chang'e
BabyeRasta
Chang'e
8,060
548
1,895
9,150
18,525
6,298
614
4,793
13,692
73,883
0
W
15,280
5,558
0
9,405
16,767
6,153
1,978
8,103
8,664
133,102
0
W
Khepri
Frostbite
Khepri
6,086
966
181
1,977
15,222
16,183
180
3,367
11,855
56,193
0
L
3,463
1,011
2,018
3,600
21,049
21,878
467
5,456
15,407
20,412
0
L
10,960
4,023
0
1,740
17,738
6,650
5,515
1,966
15,728
0
100,158
W
14,851
5,404
0
5,604
12,856
4,987
4,009
2,434
10,422
0
125,885
W
9,140
4,129
5,570
9,439
18,738
19,160
242
6,748
11,990
0
28,653
L
Hun Batz
Winable
Hun Batz
13,487
4,163
0
4,581
15,034
5,405
436
3,827
11,125
0
88,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,133
Gold Earned
63,136
714
Minions Killed
675
0
Camps Cleared
0
2,016,535
Distance Traveled
2,213,001
45
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,428
519
193
9
0
433,628
3
W
Set
12,673
576
155
7
0
465,485
6
L
Chang'e
11,138
506
151
7
0
412,406
13
W
Sol
13,908
632
228
10
0
410,050
8
W
Khepri
11,752
534
79
4
0
454,004
7
L
Yemoja
9,975
453
43
2
0
376,447
17
L
Ullr
11,948
543
187
9
0
345,456
5
W
Medusa
13,174
599
178
8
0
441,071
10
W
Horus
11,629
529
35
2
0
442,391
6
L
Hun Batz
11,644
529
140
6
0
448,598
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role