Player Matchup

Xbalanque
Xbalanque
Gold II
MadameGotham
Xbalanque
Gold II
Level 158
God Stats
3W - 0L
1,792 SR
Queue Stats
65W - 75L
1,414 MMR
Party 1
Sol
Sol
Gold III
StormCloudz8376
Sol
Gold III
Level 109
God Stats
69W - 54L
1,596 SR
Queue Stats
196W - 185L
1,464 MMR
Party 1
Hercules
Hercules
Silver I
ii Kitro ii
Hercules
Silver I
Level 89
God Stats
1W - 0L
1,530 SR
Queue Stats
13W - 18L
1,467 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,639 SR
1,448 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,541 SR
1,419 MMR
Danzaburou
Danzaburou
Platinum V
PITTIXD_507
Danzaburou
Platinum V
Level 122
God Stats
53W - 56L
1,604 SR
Queue Stats
1,117W - 1,214L
1,595 MMR
Solo
Thoth
Thoth
Silver I
StopFeedingThem
Thoth
Silver I
Level 63
God Stats
0W - 4L
1,563 SR
Queue Stats
55W - 73L
1,358 MMR
Solo
Cthulhu
Cthulhu
Gold V
seejonroar
Cthulhu
Gold V
Level 126
God Stats
1W - 5L
1,455 SR
Queue Stats
710W - 809L
1,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
MadameGotham
Xbalanque
12
3 / 0 / 9
7,795
780
5,571
4,955
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
6 / 2 / 6
8,555
856
10,767
7,756
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
ii Kitro ii
Hercules
12
3 / 1 / 9
7,607
761
4,119
9,386
6,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AchillesMorgan Le FayAh PuchAthena

VS

Bans
OdinCabrakanGilgameshCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PITTIXD_507
Danzaburou
10
0 / 2 / 0
6,413
641
2,004
5,445
1,755
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
2 / 4 / 0
6,532
653
5,659
5,831
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
seejonroar
Cthulhu
10
1 / 6 / 2
7,159
716
5,201
12,523
8,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
12
Kills
3
3
Deaths
12
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
MadameGotham
Xbalanque
3
0
9
7.5
L
Danzaburou
PITTIXD_507
Danzaburou
0
2
0
0
L
2
4
0
0.5
W
6
2
6
4.5
W
Hercules
ii Kitro ii
Hercules
3
1
9
7.5
L
Cthulhu
seejonroar
Cthulhu
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,457
Damage
12,864
22,097
Taken
23,799
11,360
Mitigated
12,369
9,948
Healing
1,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
MadameGotham
Xbalanque
5,571
1,830
0
1,860
4,955
1,904
544
2,559
2,396
0
23,338
L
Danzaburou
PITTIXD_507
Danzaburou
2,004
351
0
824
5,445
1,755
0
3,100
2,215
0
27,422
L
5,659
295
0
500
5,831
1,839
0
3,030
2,627
15,618
0
W
10,767
4,581
0
3,742
7,756
2,500
1,031
3,571
4,185
36,648
0
W
Hercules
ii Kitro ii
Hercules
4,119
506
0
4,346
9,386
6,956
18
4,904
4,482
2,004
8,482
L
Cthulhu
seejonroar
Cthulhu
5,201
270
0
528
12,523
8,775
0
5,741
6,337
10,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,957
Gold Earned
20,104
132
Minions Killed
105
6
Camps Cleared
4
592,187
Distance Traveled
524,678
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,795
780
44
4
0
197,350
0
L
Danzaburou
6,413
641
66
7
3
176,607
2
L
Thoth
6,532
653
24
2
1
167,821
2
W
Sol
8,555
856
71
7
6
188,206
1
W
Hercules
7,607
761
17
2
0
206,631
1
L
Cthulhu
7,159
716
15
2
0
180,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role