Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
El_TIO_OSKAR
Zeus
Level 21
God Stats
3W - 5L
1,212 SR
Queue Stats
15W - 26L
1,356 Elo+
Party 1
Neith
Neith
scorplay7
Neith
Level 27
God Stats
1W - 2L
1,338 SR
Queue Stats
11W - 10L
1,339 Elo+
Party 1
Team Averages
Level 69
1,350 SR
1,398 Elo+

VS

Team Averages
Level 20
1,264 SR
1,197 Elo+
Osiris
Osiris
Eratostenes6707
Osiris
Level 27
God Stats
2W - 2L
1,368 SR
Queue Stats
79W - 115L
1,248 Elo+
Solo
Xing Tian
Xing Tian
Shinobi XXI
Xing Tian
Level 25
God Stats
3W - 5L
1,327 SR
Queue Stats
65W - 106L
1,273 Elo+
Solo
Neith
Neith
asramoon55
Neith
Level 8
God Stats
0W - 5L
1,098 SR
Queue Stats
1W - 8L
1,069 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
13 / 0 / 4
9,005
901
10,754
7,436
5,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 0 / 15
7,711
771
7,849
3,710
1,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
scorplay7
Neith
12
7 / 0 / 15
8,196
820
10,295
5,825
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
5,525
553
2,624
9,499
7,123
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Xing Tian
Shinobi XXI
Xing Tian
9
0 / 8 / 0
6,006
601
3,647
16,320
12,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
9
0 / 8 / 0
5,748
575
5,268
10,102
3,189
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
0
23
Kills
0
0
Deaths
23
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
13
0
4
15
W
3
0
15
10.5
L
0
7
0
0
L
Xing Tian
Shinobi XXI
Xing Tian
0
8
0
0
L
Neith
0
8
0
0
W
Neith
scorplay7
Neith
7
0
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,898
Damage
11,539
16,971
Taken
35,921
8,702
Mitigated
22,695
6,485
Healing
1,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,754
4,528
0
3,902
7,436
5,364
0
2,122
5,314
0
26,559
W
7,849
1,893
0
0
3,710
1,057
214
319
3,391
20,853
0
L
2,624
985
0
0
9,499
7,123
0
2,722
6,512
0
5,859
L
Xing Tian
Shinobi XXI
Xing Tian
3,647
325
0
360
16,320
12,383
0
2,658
13,230
16,370
0
L
Neith
5,268
2,579
0
980
10,102
3,189
0
2,961
6,925
0
17,466
W
Neith
scorplay7
Neith
10,295
5,308
0
2,583
5,825
2,281
723
1,613
4,212
0
24,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,912
Gold Earned
17,279
103
Minions Killed
67
6
Camps Cleared
2
518,075
Distance Traveled
427,513
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,005
901
39
4
6
180,849
1
W
Zeus
7,711
771
36
4
0
154,806
0
L
Osiris
5,525
553
8
1
0
121,908
0
L
Xing Tian
6,006
601
27
3
1
174,610
0
L
Neith
5,748
575
32
3
1
130,995
0
W
Neith
8,196
820
28
3
0
182,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role