Player Matchup

Achilles
Achilles
 
Achilles
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Chumblefunk
Ne Zha
Level 87
God Stats
1W - 0L
1,953 SR
Queue Stats
21W - 19L
1,805 Elo+
Solo
Sun Wukong
Sun Wukong
LetsNotPlay
Sun Wukong
Level 159
God Stats
3W - 0L
1,607 SR
Queue Stats
246W - 207L
1,583 Elo+
Solo
Cthulhu
Cthulhu
nyzmanny
Cthulhu
Level 147
God Stats
3W - 1L
1,490 SR
Queue Stats
183W - 178L
1,516 Elo+
Solo
Skadi
Skadi
vnzlenmanuel7
Skadi
Level 154
God Stats
1W - 1L
1,234 SR
Queue Stats
63W - 62L
1,569 Elo+
Solo
Team Averages
Level 140
1,557 SR
1,595 Elo+

VS

Team Averages
Level 151
1,491 SR
1,554 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BANDIT xS
Ares
Level 147
God Stats
3W - 6L
1,357 SR
Queue Stats
233W - 212L
1,543 Elo+
Solo
Neith
Neith
JVJ01
Neith
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 78L
1,655 Elo+
Solo
Gilgamesh
Gilgamesh
xGTSxUsukaTagome
Gilgamesh
Level 155
God Stats
9W - 5L
1,596 SR
Queue Stats
482W - 550L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
5 / 0 / 15
9,498
950
11,015
19,227
18,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ne Zha
15
5 / 3 / 11
9,159
916
9,351
10,450
5,548
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
LetsNotPlay
Sun Wukong
15
1 / 2 / 13
8,667
867
7,268
12,814
14,237
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
nyzmanny
Cthulhu
17
7 / 2 / 15
9,768
977
16,026
10,024
11,341
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
5 / 4 / 6
8,994
899
10,157
10,322
4,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
2 / 4 / 6
8,090
809
6,608
16,025
19,404
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
 
Charybdis
13
0 / 3 / 4
7,126
713
7,039
8,987
4,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
13
2 / 5 / 4
7,310
731
7,856
11,367
12,981
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
JVJ01
Neith
15
2 / 4 / 4
8,146
815
15,521
11,561
5,823
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
13
4 / 7 / 5
8,353
835
8,836
14,131
13,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
33
23
Kills
10
11
Deaths
23
60
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
0
15
12.5
L
Kumbhakarna
 
Kumbhakarna
2
4
6
1.25
L
Charybdis
 
Charybdis
0
3
4
0.67
L
Ares
2
5
4
0.8
W
Ne Zha
5
3
11
3.5
L
Neith
JVJ01
Neith
2
4
4
1
W
Sun Wukong
LetsNotPlay
Sun Wukong
1
2
13
3.75
W
Cthulhu
nyzmanny
Cthulhu
7
2
15
7.25
W
5
4
6
2
L
Gilgamesh
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,817
Damage
45,860
62,837
Taken
62,071
53,934
Mitigated
56,892
23,221
Healing
13,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,015
2,329
3,097
10,391
19,227
18,727
334
3,529
15,698
0
16,841
L
Kumbhakarna
 
Kumbhakarna
6,608
617
703
3,128
16,025
19,404
0
4,651
11,374
12,646
0
L
Charybdis
 
Charybdis
7,039
2,610
1,906
1,370
8,987
4,749
728
2,561
6,426
0
15,979
L
Ares
7,856
103
115
523
11,367
12,981
0
3,015
8,352
12,306
0
W
Ne Zha
9,351
722
512
2,090
10,450
5,548
2,351
1,467
8,983
0
20,083
L
Neith
JVJ01
Neith
15,521
3,713
602
3,301
11,561
5,823
0
3,251
8,310
0
31,466
W
Sun Wukong
LetsNotPlay
Sun Wukong
7,268
966
300
666
12,814
14,237
195
2,578
10,236
0
15,595
W
Cthulhu
nyzmanny
Cthulhu
16,026
810
2,049
1,839
10,024
11,341
651
2,824
7,200
30,973
0
W
10,157
4,662
21
2,256
10,322
4,081
1,330
4,066
6,256
0
24,793
L
Gilgamesh
8,836
2,473
688
961
14,131
13,935
81
2,548
11,583
0
16,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,086
Gold Earned
39,025
106
Minions Killed
92
0
Camps Cleared
0
1,058,118
Distance Traveled
853,768
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,498
950
15
2
0
244,050
4
L
Kumbhakarna
8,090
809
8
1
0
184,441
0
L
Charybdis
7,126
713
28
3
0
162,780
0
L
Ares
7,310
731
4
0
0
181,039
0
W
Ne Zha
9,159
916
18
2
0
230,842
0
L
Neith
8,146
815
37
4
0
164,125
0
W
Sun Wukong
8,667
867
22
2
0
208,541
0
W
Cthulhu
9,768
977
27
3
0
199,393
2
W
Skadi
8,994
899
24
2
0
175,292
0
L
Gilgamesh
8,353
835
15
2
0
161,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role