Player Matchup

Sobek
Sobek
CausalLoop
Sobek
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,492 Elo+
Solo
Skadi
Skadi
Ccarter
Skadi
Level 146
God Stats
2W - 1L
1,568 SR
Queue Stats
151W - 148L
1,484 Elo+
Party 2
Athena
Athena
Dr Haru MD
Athena
Level 119
God Stats
3W - 2L
1,747 SR
Queue Stats
159W - 155L
1,513 Elo+
Solo
Scylla
Scylla
PlzDntFiteMe
Scylla
Level 99
God Stats
5W - 4L
1,463 SR
Queue Stats
186W - 194L
1,435 Elo+
Party 2
Sol
Sol
Toast Malone258
Sol
Level 143
God Stats
13W - 11L
1,440 SR
Queue Stats
406W - 412L
1,480 Elo+
Solo
Team Averages
Level 115
1,544 SR
1,481 Elo+

VS

Team Averages
Level 126
1,603 SR
1,505 Elo+
Serqet
Serqet
Cranberry_ottsu
Serqet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 58L
1,544 Elo+
Party 1
Freya
Freya
EspurrTheEspurr
Freya
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 40L
1,515 Elo+
Solo
Ah Puch
Ah Puch
jjwarrior22
Ah Puch
Level 124
God Stats
3W - 1L
1,542 SR
Queue Stats
353W - 335L
1,439 Elo+
Solo
Tiamat
Tiamat
lo_Chelly_ol
Tiamat
Level 145
God Stats
1W - 3L
1,693 SR
Queue Stats
122W - 108L
1,508 Elo+
Party 1
Cerberus
Cerberus
xxharurinxx
Cerberus
Level 125
God Stats
2W - 1L
1,781 SR
Queue Stats
113W - 99L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
5 / 3 / 15
10,933
841
8,393
18,760
24,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
Ccarter
Skadi
18
7 / 6 / 8
11,163
859
18,781
13,743
6,003
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
Dr Haru MD
Athena
17
4 / 3 / 16
10,576
814
7,447
15,656
20,277
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
16
5 / 2 / 11
9,834
756
9,251
7,643
3,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 3 / 16
11,250
865
13,521
11,410
5,387
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 6
8,267
636
5,036
11,256
6,554
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
2 / 6 / 6
8,779
675
11,615
12,946
4,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Puch
jjwarrior22
Ah Puch
18
4 / 5 / 4
10,384
799
12,794
11,280
3,876
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
18
9 / 3 / 7
10,763
828
15,316
13,602
9,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
xxharurinxx
Cerberus
15
1 / 5 / 11
9,215
709
7,156
16,200
13,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
51
26
Kills
17
17
Deaths
26
66
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sobek
5
3
15
4.17
W
Skadi
Ccarter
Skadi
7
6
8
1.83
L
1
7
6
0.57
W
Athena
Dr Haru MD
Athena
4
3
16
4
L
2
6
6
0.83
W
Scylla
5
2
11
5.25
W
5
3
16
4.33
L
Ah Puch
jjwarrior22
Ah Puch
4
5
4
1.2
L
Tiamat
9
3
7
4.17
L
Cerberus
xxharurinxx
Cerberus
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,393
Damage
51,917
67,212
Taken
65,284
59,200
Mitigated
37,650
29,524
Healing
22,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
8,393
820
4,314
6,653
18,760
24,440
217
10,332
8,289
14,888
0
W
Skadi
Ccarter
Skadi
18,781
6,478
1,668
2,772
13,743
6,003
1,315
10,985
2,502
0
40,812
L
5,036
699
711
1,104
11,256
6,554
0
7,242
4,014
0
7,360
W
Athena
Dr Haru MD
Athena
7,447
1,621
1,758
4,437
15,656
20,277
122
10,166
5,152
11,351
0
L
11,615
4,266
1,113
3,061
12,946
4,347
141
8,306
4,640
21,110
0
W
Scylla
9,251
305
916
1,388
7,643
3,093
1,236
6,677
604
19,689
0
W
13,521
1,857
967
4,651
11,410
5,387
2,356
7,796
3,209
41,859
0
L
Ah Puch
jjwarrior22
Ah Puch
12,794
313
615
1,453
11,280
3,876
925
6,384
4,896
31,576
0
L
Tiamat
15,316
1,391
1,238
6,214
13,602
9,705
312
7,665
5,937
30,799
0
L
Cerberus
xxharurinxx
Cerberus
7,156
127
2,148
4,345
16,200
13,168
420
9,015
7,185
14,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,756
Gold Earned
47,408
187
Minions Killed
136
0
Camps Cleared
0
1,202,405
Distance Traveled
1,162,422
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,933
841
17
1
0
264,876
3
W
Skadi
11,163
859
45
3
0
199,531
1
L
Serqet
8,267
636
5
0
0
237,257
2
W
Athena
10,576
814
13
1
0
244,149
1
L
Freya
8,779
675
17
1
0
215,415
0
W
Scylla
9,834
756
24
2
0
241,149
0
W
Sol
11,250
865
88
7
0
252,700
2
L
Ah Puch
10,384
799
54
4
0
213,844
4
L
Tiamat
10,763
828
42
3
0
248,357
0
L
Cerberus
9,215
709
18
1
0
247,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role