Player Matchup

Awilix
Awilix
Bronze II
 
Awilix
Bronze II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver I
Wansu
Ullr
Silver I
Level 149
God Stats
1W - 3L
1,280 SR
Queue Stats
678W - 687L
1,233 MMR
Solo
Nu Wa
Nu Wa
Silver V
eglm21
Nu Wa
Silver V
Level 32
God Stats
0W - 3L
1,020 SR
Queue Stats
2W - 13L
1,292 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze IV
sandervandon
Cu Chulainn
Bronze IV
Level 38
God Stats
0W - 4L
1,661 SR
Queue Stats
7W - 20L
1,033 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 88
1,392 SR
1,312 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,603 SR
906 MMR
Neith
Neith
Silver III
Cinnabuncx
Neith
Silver III
Level 106
God Stats
22W - 20L
1,601 SR
Queue Stats
95W - 109L
870 MMR
Solo
Cerberus
Cerberus
Bronze I
Dadaja88
Cerberus
Bronze I
Level 107
God Stats
23W - 35L
1,426 SR
Queue Stats
93W - 122L
219 MMR
Solo
Janus
Janus
Gold V
MondraSalvaje
Janus
Gold V
Level 120
God Stats
1W - 2L
1,376 SR
Queue Stats
137W - 137L
1,312 MMR
Solo
Loki
Loki
Silver II
THEREALPAPU
Loki
Silver II
Level 154
God Stats
2W - 1L
1,633 SR
Queue Stats
148W - 161L
1,080 MMR
Solo
Artio
Artio
Silver I
jonyomar4
Artio
Silver I
Level 138
God Stats
7W - 1L
1,980 SR
Queue Stats
97W - 114L
1,050 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
3 / 3 / 3
6,901
531
3,997
9,021
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
 
Hercules
10
2 / 3 / 3
6,644
511
4,449
10,282
7,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
Wansu
Ullr
15
3 / 0 / 2
8,280
637
3,223
4,311
1,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
eglm21
Nu Wa
8
0 / 4 / 2
5,738
441
2,860
5,015
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
sandervandon
Cu Chulainn
13
0 / 2 / 0
7,346
565
5,553
10,936
6,030
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GilgameshMorgan Le FaySetPersephoneTsukuyomi

VS

Bans
AthenaGebAmaterasuOdinYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
0 / 2 / 2
6,944
534
3,463
5,302
1,366
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Dadaja88
Cerberus
12
4 / 0 / 3
7,167
551
3,321
4,856
3,571
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 5 / 7
7,171
552
6,191
7,456
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
6 / 1 / 5
8,256
635
8,203
9,360
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
jonyomar4
Artio
13
1 / 0 / 3
7,214
555
4,784
10,376
9,042
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
8
Kills
12
12
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
3
3
3
1.5
L
Hercules
 
Hercules
2
3
3
1.17
W
Neith
0
2
2
0.5
W
Cerberus
Dadaja88
Cerberus
4
0
3
5.5
W
1
5
7
0.9
W
6
1
5
8.5
L
Ullr
Wansu
Ullr
3
0
2
4
L
Nu Wa
eglm21
Nu Wa
0
4
2
0.25
W
Artio
jonyomar4
Artio
1
0
3
2.5
L
Cu Chulainn
sandervandon
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,082
Damage
25,962
39,565
Taken
37,350
18,296
Mitigated
19,390
11,396
Healing
14,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,997
1,529
0
3,224
9,021
2,543
0
2,743
6,174
0
33,129
L
Hercules
 
Hercules
4,449
1,199
0
2,378
10,282
7,052
0
2,991
7,223
0
16,480
W
Neith
3,463
1,003
0
1,383
5,302
1,366
1,128
195
5,049
0
47,929
W
Cerberus
Dadaja88
Cerberus
3,321
294
0
1,592
4,856
3,571
176
394
4,356
25,544
0
W
6,191
148
0
544
7,456
2,339
0
869
6,483
43,798
0
W
8,203
2,344
0
4,064
9,360
3,072
0
765
8,477
0
52,555
L
Ullr
Wansu
Ullr
3,223
718
0
1,795
4,311
1,447
1,377
1,432
2,819
0
49,262
L
Nu Wa
eglm21
Nu Wa
2,860
537
0
795
5,015
1,224
163
2,257
2,518
21,266
0
W
Artio
jonyomar4
Artio
4,784
292
194
7,191
10,376
9,042
0
193
10,125
41,394
0
L
Cu Chulainn
sandervandon
Cu Chulainn
5,553
807
0
3,204
10,936
6,030
194
4,341
6,535
0
47,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,909
Gold Earned
36,752
364
Minions Killed
435
0
Camps Cleared
0
1,178,115
Distance Traveled
1,347,010
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,901
531
67
5
0
289,259
3
L
Hercules
6,644
511
18
1
0
257,417
6
W
Neith
6,944
534
104
8
0
240,670
2
W
Cerberus
7,167
551
59
5
0
264,463
2
W
Janus
7,171
552
96
7
0
260,383
6
W
Loki
8,256
635
96
7
0
293,400
4
L
Ullr
8,280
637
115
9
0
247,572
3
L
Nu Wa
5,738
441
48
4
0
154,926
2
W
Artio
7,214
555
80
6
0
288,094
0
L
Cu Chulainn
7,346
565
116
9
0
228,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role