Player Matchup

Sylvanus
Sylvanus
BellFringl
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,693 Elo+
Solo
Neith
Neith
BobrZol
Neith
Level 14
God Stats
2W - 0L
1,837 SR
Queue Stats
22W - 20L
1,566 Elo+
Solo
Nox
Nox
PineyCue
Nox
Level 17
God Stats
2W - 1L
1,476 SR
Queue Stats
5W - 3L
1,549 Elo+
Party 1
Gilgamesh
Gilgamesh
ViagraMaker
Gilgamesh
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
142W - 153L
1,422 Elo+
Solo
Set
Set
irayagi
Set
Level 18
God Stats
1W - 0L
1,241 SR
Queue Stats
16W - 17L
1,390 Elo+
Party 1
Team Averages
Level 16
1,511 SR
1,524 Elo+

VS

Team Averages
Level 19
1,568 SR
1,443 Elo+
Heimdallr
Heimdallr
Danielix
Heimdallr
Level 29
God Stats
0W - 1L
1,733 SR
Queue Stats
7W - 13L
1,326 Elo+
Solo
Thoth
Thoth
Elosphere
Thoth
Level 21
God Stats
22W - 26L
1,675 SR
Queue Stats
111W - 112L
1,428 Elo+
Solo
Ravana
Ravana
FattyWithaBatty
Ravana
Level 25
God Stats
2W - 1L
1,692 SR
Queue Stats
23W - 15L
1,670 Elo+
Solo
Guan Yu
Guan Yu
RexDegsta
Guan Yu
Level 6
God Stats
0W - 2L
1,240 SR
Queue Stats
3W - 6L
1,319 Elo+
Solo
Kukulkan
Kukulkan
cigasaulice123
Kukulkan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BellFringl
Sylvanus
10
4 / 4 / 8
6,702
559
3,817
8,323
6,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
BobrZol
Neith
15
14 / 1 / 5
9,079
757
11,917
7,441
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 3 / 8
7,505
625
6,023
5,201
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ViagraMaker
Gilgamesh
12
5 / 0 / 4
7,827
652
5,477
8,882
5,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Set
10
5 / 4 / 4
6,901
575
4,488
9,157
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Danielix
Heimdallr
7
2 / 8 / 1
5,281
440
5,000
9,836
2,989
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
Elosphere
Thoth
8
1 / 7 / 4
5,605
467
5,364
6,645
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 2 / 1
7,950
663
6,024
6,448
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
RexDegsta
Guan Yu
7
0 / 10 / 1
4,742
395
2,531
10,174
6,021
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
8
2 / 5 / 4
5,645
470
4,717
7,377
2,013
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
32
Kills
12
12
Deaths
32
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BellFringl
Sylvanus
4
4
8
2
W
Neith
BobrZol
Neith
14
1
5
16.5
L
Heimdallr
Danielix
Heimdallr
2
8
1
0.31
L
Thoth
Elosphere
Thoth
1
7
4
0.43
L
7
2
1
3.75
W
4
3
8
2.67
L
Guan Yu
RexDegsta
Guan Yu
0
10
1
0.05
W
Gilgamesh
ViagraMaker
Gilgamesh
5
0
4
7
L
Kukulkan
2
5
4
0.8
W
Set
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,722
Damage
23,636
39,004
Taken
40,480
19,968
Mitigated
15,374
12,970
Healing
7,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BellFringl
Sylvanus
3,817
1,391
360
1,677
8,323
6,599
270
3,949
4,303
11,052
2,128
W
Neith
BobrZol
Neith
11,917
3,505
0
5,031
7,441
3,304
1,226
1,270
6,131
0
66,807
L
Heimdallr
Danielix
Heimdallr
5,000
2,547
0
1,573
9,836
2,989
271
1,634
8,202
0
22,912
L
Thoth
Elosphere
Thoth
5,364
576
0
40
6,645
1,723
347
2,652
3,993
21,317
0
L
6,024
1,585
0
3,524
6,448
2,628
0
0
6,448
0
44,214
W
6,023
1,020
0
539
5,201
1,721
1,056
1,806
3,095
33,198
0
L
Guan Yu
RexDegsta
Guan Yu
2,531
521
364
793
10,174
6,021
308
4,180
5,994
0
9,115
W
Gilgamesh
ViagraMaker
Gilgamesh
5,477
2,003
0
3,692
8,882
5,822
592
1,738
7,100
0
41,638
L
Kukulkan
4,717
989
0
1,000
7,377
2,013
401
970
6,407
17,058
0
W
Set
4,488
2,932
0
1,671
9,157
2,522
0
804
8,229
0
27,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,014
Gold Earned
29,223
332
Minions Killed
233
0
Camps Cleared
0
1,253,525
Distance Traveled
1,096,957
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,702
559
25
2
0
254,572
0
W
Neith
9,079
757
119
10
0
258,583
2
L
Heimdallr
5,281
440
39
3
0
189,935
2
L
Thoth
5,605
467
43
4
0
218,782
3
L
Ravana
7,950
663
91
8
0
262,947
3
W
Nox
7,505
625
69
6
0
226,941
0
L
Guan Yu
4,742
395
25
2
0
211,949
1
W
Gilgamesh
7,827
652
77
6
0
248,494
2
L
Kukulkan
5,645
470
35
3
0
213,344
0
W
Set
6,901
575
42
4
0
264,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role