Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
JohnnyFry
Horus
Level 64
God Stats
37W - 26L
1,512 SR
Queue Stats
369W - 373L
1,458 Elo+
Solo
Discordia
Discordia
Kronbloms
Discordia
Level 142
God Stats
18W - 12L
1,607 SR
Queue Stats
81W - 77L
1,496 Elo+
Solo
Izanami
Izanami
TrundWar
Izanami
Level 29
God Stats
8W - 2L
1,608 SR
Queue Stats
22W - 16L
1,470 Elo+
Party 1
Team Averages
Level 86
1,546 SR
1,485 Elo+

VS

Team Averages
Level 82
1,559 SR
1,466 Elo+
Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Banana10j
Cu Chulainn
Level 99
God Stats
3W - 2L
1,762 SR
Queue Stats
96W - 90L
1,412 Elo+
Solo
Nu Wa
Nu Wa
LookingTheseEyes
Nu Wa
Level 124
God Stats
1W - 1L
1,570 SR
Queue Stats
64W - 60L
1,529 Elo+
Party 3
Ganesha
Ganesha
Pharapoh
Ganesha
Level 86
God Stats
3W - 4L
1,466 SR
Queue Stats
206W - 184L
1,434 Elo+
Party 2
Thor
Thor
Лолокоста
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 1 / 0
6,776
678
5,507
7,353
2,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
 
Cabrakan
10
1 / 0 / 6
6,024
602
4,292
6,315
5,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
JohnnyFry
Horus
9
3 / 1 / 3
5,679
568
5,148
5,971
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Kronbloms
Discordia
10
1 / 0 / 1
5,946
595
2,289
3,384
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
TrundWar
Izanami
11
8 / 0 / 2
7,018
702
10,227
5,178
1,687
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
1 / 2 / 0
4,961
496
2,653
6,169
1,465
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
Banana10j
Cu Chulainn
10
1 / 4 / 0
5,273
527
3,615
8,479
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 2 / 0
4,923
492
3,794
5,831
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Pharapoh
Ganesha
6
0 / 6 / 0
4,222
422
1,255
9,508
4,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 4 / 0
4,429
443
980
7,097
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
18
Kills
2
2
Deaths
18
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
0
5
W
Cabrakan
 
Cabrakan
1
0
6
4
L
Izanami
 
Izanami
1
2
0
0.5
L
Cu Chulainn
Banana10j
Cu Chulainn
1
4
0
0.25
W
Horus
JohnnyFry
Horus
3
1
3
4.5
W
Discordia
Kronbloms
Discordia
1
0
1
1.5
L
0
2
0
0
L
Ganesha
Pharapoh
Ganesha
0
6
0
0
W
Izanami
TrundWar
Izanami
8
0
2
9
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,463
Damage
12,297
28,201
Taken
37,084
12,804
Mitigated
11,826
14,531
Healing
7,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,507
2,168
0
4,549
7,353
2,612
3,459
540
6,750
35,528
4,955
W
Cabrakan
 
Cabrakan
4,292
468
0
2,924
6,315
5,501
264
681
5,634
16,033
0
L
Izanami
 
Izanami
2,653
1,663
0
1,636
6,169
1,465
0
1,711
4,458
0
28,969
L
Cu Chulainn
Banana10j
Cu Chulainn
3,615
681
0
1,715
8,479
3,243
0
3,931
4,548
56
31,050
W
Horus
JohnnyFry
Horus
5,148
2,318
107
2,359
5,971
1,996
0
1,046
4,843
0
21,405
W
Discordia
Kronbloms
Discordia
2,289
177
0
1,138
3,384
1,008
0
1,576
1,808
30,837
0
L
3,794
485
0
1,229
5,831
1,316
277
2,549
2,920
26,804
0
L
Ganesha
Pharapoh
Ganesha
1,255
262
0
988
9,508
4,202
0
1,852
7,656
5,153
0
W
Izanami
TrundWar
Izanami
10,227
8,431
0
3,454
5,178
1,687
971
1,262
3,916
0
48,888
L
980
203
0
1,626
7,097
1,600
0
1,056
5,971
0
16,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,443
Gold Earned
23,808
325
Minions Killed
233
0
Camps Cleared
0
925,928
Distance Traveled
911,778
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,776
678
85
9
0
159,620
0
W
Cabrakan
6,024
602
21
2
0
191,763
2
L
Izanami
4,961
496
71
7
0
185,605
2
L
Cu Chulainn
5,273
527
56
6
0
196,377
0
W
Horus
5,679
568
45
5
0
186,099
1
W
Discordia
5,946
595
61
6
0
201,379
6
L
Nu Wa
4,923
492
59
6
0
190,148
2
L
Ganesha
4,222
422
3
0
0
168,959
2
W
Izanami
7,018
702
113
11
0
187,067
0
L
Thor
4,429
443
44
4
0
170,689
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role