Player Matchup

Fenrir
Fenrir
El Toro Loco310
Fenrir
Level 13
God Stats
1W - 6L
1,134 SR
Queue Stats
4W - 14L
1,125 Elo+
Party 2
Hel
Hel
FGC-Snow
Hel
Level 42
God Stats
6W - 8L
1,493 SR
Queue Stats
176W - 170L
1,484 Elo+
Party 1
Anubis
Anubis
Its J4340
Anubis
Level 51
God Stats
10W - 28L
1,248 SR
Queue Stats
46W - 69L
1,278 Elo+
Party 2
Susano
Susano
hazdrack
Susano
Level 42
God Stats
1W - 1L
1,474 SR
Queue Stats
160W - 124L
1,508 Elo+
Party 1
King Arthur
King Arthur
xWarrrioRx
King Arthur
Level 54
God Stats
27W - 47L
1,348 SR
Queue Stats
101W - 172L
1,263 Elo+
Party 2
Team Averages
Level 40
1,339 SR
1,332 Elo+

VS

Team Averages
Level 57
1,461 SR
1,326 Elo+
Hera
Hera
Alexeiin11
Hera
Level 69
God Stats
3W - 4L
1,556 SR
Queue Stats
49W - 84L
1,263 Elo+
Party 4
Skadi
Skadi
Annggeell13
Skadi
Level 18
God Stats
1W - 1L
1,271 SR
Queue Stats
17W - 42L
1,190 Elo+
Party 4
Izanami
Izanami
Didushshqip74
Izanami
Level 46
God Stats
121W - 118L
1,452 SR
Queue Stats
145W - 175L
1,340 Elo+
Party 3
Achilles
Achilles
HealSane
Achilles
Level 45
God Stats
17W - 23L
1,502 SR
Queue Stats
121W - 94L
1,449 Elo+
Solo
Nemesis
Nemesis
lilxsoftxking
Nemesis
Level 106
God Stats
83W - 75L
1,523 SR
Queue Stats
576W - 611L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 6
7,772
338
2,939
18,815
9,949
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate

Breastplate

+20
Physical Protection

Short Bow

Short Bow

+15%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
8 / 8 / 5
12,857
559
14,789
22,298
8,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Its J4340
Anubis
18
7 / 7 / 3
12,395
539
8,562
17,610
7,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Susano
hazdrack
Susano
16
2 / 7 / 1
9,780
425
7,896
20,919
11,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
xWarrrioRx
King Arthur
15
1 / 6 / 11
9,719
423
4,509
19,789
11,765
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 7
12,721
553
9,777
13,986
5,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 6 / 12
11,009
479
6,296
12,723
5,688
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
19
14 / 5 / 5
14,036
610
21,379
18,045
7,064
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
HealSane
Achilles
19
6 / 1 / 8
13,460
585
21,448
18,068
30,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
20
10 / 2 / 10
14,350
624
15,855
19,624
10,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
78
18
Kills
36
36
Deaths
19
26
Assists
42
Player
Kills
Deaths
Assists
KDA
W
5
5
7
1.7
W
1
6
12
1.17
W
Izanami
14
5
5
3.3
L
0
8
6
0.38
L
8
8
5
1.31
W
Achilles
HealSane
Achilles
6
1
8
10
L
Anubis
Its J4340
Anubis
7
7
3
1.21
L
Susano
hazdrack
Susano
2
7
1
0.36
W
Nemesis
10
2
10
7.5
L
King Arthur
xWarrrioRx
King Arthur
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,695
Damage
74,755
99,431
Taken
82,446
49,221
Mitigated
59,163
23,715
Healing
23,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,777
1,826
222
1,788
13,986
5,450
2,402
4,304
9,564
89,772
0
W
6,296
2,867
0
968
12,723
5,688
1,717
3,100
9,578
0
52,056
W
Izanami
21,379
17,421
0
4,748
18,045
7,064
6,629
6,545
11,248
0
89,397
L
2,939
347
0
1,167
18,815
9,949
0
1,987
16,738
0
20,385
L
14,789
1,720
2,940
8,649
22,298
8,208
507
3,426
18,782
75,917
0
W
Achilles
HealSane
Achilles
21,448
3,822
0
4,746
18,068
30,627
74
4,209
13,661
18,448
63,266
L
Anubis
Its J4340
Anubis
8,562
281
150
3,987
17,610
7,804
0
3,333
14,029
58,220
0
L
Susano
hazdrack
Susano
7,896
1,837
0
4,028
20,919
11,495
0
3,322
17,523
0
68,051
W
Nemesis
15,855
7,852
0
11,039
19,624
10,334
2,643
4,919
14,180
0
115,173
L
King Arthur
xWarrrioRx
King Arthur
4,509
600
0
2,794
19,789
11,765
0
2,455
17,278
0
28,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,523
Gold Earned
65,576
415
Minions Killed
636
0
Camps Cleared
0
1,999,334
Distance Traveled
2,114,741
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,721
553
131
6
0
398,491
0
W
Skadi
11,009
479
67
3
0
419,157
0
W
Izanami
14,036
610
156
7
0
375,971
0
L
Fenrir
7,772
338
28
1
0
387,281
0
L
Hel
12,857
559
133
6
0
367,588
1
W
Achilles
13,460
585
136
6
0
463,626
2
L
Anubis
12,395
539
109
5
0
377,061
0
L
Susano
9,780
425
110
5
0
450,924
4
W
Nemesis
14,350
624
146
6
0
457,496
0
L
King Arthur
9,719
423
35
2
0
416,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role