Player Matchup

Nemesis
Nemesis
T0XIC_P-A-I-N
Nemesis
Level 29
God Stats
0W - 3L
1,199 SR
Queue Stats
27W - 31L
1,202 Elo+
Solo
Anubis
Anubis
acertijo_17_
Anubis
Level 15
God Stats
5W - 3L
1,219 SR
Queue Stats
81W - 134L
1,215 Elo+
Solo
Eset
Eset
wolf_smart88
Eset
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 16
1,306 SR
1,306 Elo+

VS

Team Averages
Level 17
1,507 SR
1,261 Elo+
Tiamat
Tiamat
Aguilabri
Tiamat
Level 26
God Stats
18W - 37L
1,391 SR
Queue Stats
117W - 179L
1,261 Elo+
Solo
Cerberus
Cerberus
BlindLantern
Cerberus
Level 16
God Stats
10W - 8L
1,500 SR
Queue Stats
246W - 312L
1,223 Elo+
Solo
Amaterasu
Amaterasu
aCombeeOnLsd
Amaterasu
Level 9
God Stats
1W - 2L
1,630 SR
Queue Stats
3W - 5L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
7 / 4 / 2
9,340
778
11,185
11,499
3,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
12
2 / 6 / 5
8,297
691
9,257
8,415
3,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 6 / 4
6,636
553
2,656
6,396
1,648
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aguilabri
Tiamat
12
4 / 4 / 6
8,707
726
5,932
8,310
4,626
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
BlindLantern
Cerberus
13
2 / 3 / 11
8,613
718
5,088
9,296
6,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
aCombeeOnLsd
Amaterasu
15
10 / 2 / 5
10,606
884
9,544
16,559
8,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
9
Kills
16
16
Deaths
9
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aguilabri
Tiamat
4
4
6
1.75
W
Cerberus
BlindLantern
Cerberus
2
3
11
2.5
L
Nemesis
7
4
2
2
W
Amaterasu
aCombeeOnLsd
Amaterasu
10
2
5
6.25
L
Anubis
2
6
5
0.75
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,098
Damage
20,564
26,310
Taken
34,165
8,721
Mitigated
19,670
1,773
Healing
13,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aguilabri
Tiamat
5,932
570
0
1,360
8,310
4,626
264
2,486
5,824
18,480
0
W
Cerberus
BlindLantern
Cerberus
5,088
708
84
2,711
9,296
6,327
390
4,792
4,504
18,234
0
L
Nemesis
11,185
6,897
0
1,685
11,499
3,392
398
5,427
5,595
0
18,069
W
Amaterasu
aCombeeOnLsd
Amaterasu
9,544
5,922
0
9,193
16,559
8,717
623
5,468
11,091
0
36,965
L
Anubis
9,257
268
0
0
8,415
3,681
0
2,876
5,277
30,698
0
L
2,656
406
0
88
6,396
1,648
0
2,174
4,165
7,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,273
Gold Earned
27,926
84
Minions Killed
123
5
Camps Cleared
5
587,282
Distance Traveled
670,841
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,707
726
27
2
1
223,399
1
W
Cerberus
8,613
718
49
4
1
208,595
0
L
Nemesis
9,340
778
21
2
3
240,249
4
W
Amaterasu
10,606
884
47
4
3
238,847
3
L
Anubis
8,297
691
56
5
2
188,432
0
L
Eset
6,636
553
7
1
0
158,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role