Player Matchup

Bellona
Bellona
 
Bellona
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Amendoboros
Ymir
Level 128
God Stats
2W - 2L
1,263 SR
Queue Stats
62W - 53L
1,483 Elo+
Party 1
Neith
Neith
BabaYagaRS
Neith
Level 85
God Stats
6W - 5L
1,574 SR
Queue Stats
84W - 88L
1,400 Elo+
Party 1
Mercury
Mercury
MurtisGoth
Mercury
Level 160
God Stats
6W - 1L
1,508 SR
Queue Stats
363W - 256L
1,609 Elo+
Party 1
Janus
Janus
ProfessorTbJoga
Janus
Level 156
God Stats
13W - 10L
1,583 SR
Queue Stats
596W - 539L
1,578 Elo+
Party 1
Team Averages
Level 129
1,486 SR
1,514 Elo+

VS

Team Averages
Level 95
1,533 SR
1,400 Elo+
Nike
Nike
Feralfeld
Nike
Level 52
God Stats
5W - 10L
1,539 SR
Queue Stats
19W - 36L
1,386 Elo+
Solo
Fenrir
Fenrir
Marrrio69
Fenrir
Level 69
God Stats
14W - 20L
1,448 SR
Queue Stats
211W - 228L
1,418 Elo+
Solo
Nox
Nox
luizasd
Nox
Level 95
God Stats
11W - 37L
1,267 SR
Queue Stats
484W - 869L
1,351 Elo+
Party 2
Hachiman
Hachiman
shadow666nightma
Hachiman
Level 106
God Stats
0W - 1L
1,774 SR
Queue Stats
662W - 1,108L
1,367 Elo+
Party 2
Baron Samedi
Baron Samedi
zRugger
Baron Samedi
Level 153
God Stats
14W - 14L
1,636 SR
Queue Stats
228W - 223L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 0 / 3
7,803
600
5,655
9,443
6,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 1 / 4
7,281
560
2,193
8,347
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
12
4 / 2 / 3
7,451
573
7,816
7,496
2,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
MurtisGoth
Mercury
13
4 / 1 / 4
8,134
626
4,502
6,232
2,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 1 / 1
8,907
685
5,877
5,791
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
0 / 3 / 0
6,883
529
3,013
6,799
2,751
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
Marrrio69
Fenrir
12
3 / 4 / 1
7,075
544
3,651
9,783
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nox
8
1 / 5 / 2
5,353
412
3,971
7,806
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 1
5,531
425
2,464
8,553
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
zRugger
Baron Samedi
11
1 / 2 / 1
6,729
518
3,686
6,885
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
18
Kills
5
5
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
0
3
3.5
W
3
1
4
5
W
Neith
4
2
3
2.75
L
Nike
0
3
0
0
L
Fenrir
Marrrio69
Fenrir
3
4
1
0.88
W
Mercury
MurtisGoth
Mercury
4
1
4
6
W
5
1
1
5.5
L
Nox
1
5
2
0.4
L
0
4
1
0.13
L
Baron Samedi
zRugger
Baron Samedi
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,043
Damage
16,785
37,309
Taken
39,826
20,753
Mitigated
13,332
12,278
Healing
9,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,655
1,553
0
5,386
9,443
6,702
676
1,374
8,069
1,940
40,033
W
2,193
304
0
1,744
8,347
7,116
0
2,079
6,268
19,916
0
W
Neith
7,816
2,182
0
2,662
7,496
2,546
0
2,083
5,413
0
50,003
L
Nike
3,013
251
0
2,170
6,799
2,751
54
0
6,799
0
41,871
L
Fenrir
Marrrio69
Fenrir
3,651
730
0
1,235
9,783
3,385
0
1,669
8,070
0
42,536
W
Mercury
MurtisGoth
Mercury
4,502
1,568
0
642
6,232
2,535
0
620
5,612
0
55,067
W
5,877
481
0
1,844
5,791
1,854
0
1,501
4,290
67,402
0
L
Nox
3,971
350
350
389
7,806
2,313
0
2,395
5,349
15,507
0
L
2,464
1,555
206
2,306
8,553
2,235
0
771
7,782
0
24,364
L
Baron Samedi
zRugger
Baron Samedi
3,686
191
378
2,774
6,885
2,648
0
3,283
3,478
45,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,576
Gold Earned
31,571
431
Minions Killed
334
0
Camps Cleared
0
1,408,395
Distance Traveled
1,217,177
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,803
600
85
7
0
275,588
0
W
Ymir
7,281
560
27
2
0
253,901
5
W
Neith
7,451
573
83
6
0
263,333
3
L
Nike
6,883
529
97
7
0
239,386
2
L
Fenrir
7,075
544
70
5
0
256,509
2
W
Mercury
8,134
626
95
7
0
314,114
4
W
Janus
8,907
685
141
11
0
301,459
3
L
Nox
5,353
412
32
2
0
244,793
1
L
Hachiman
5,531
425
50
4
0
238,639
2
L
Baron Samedi
6,729
518
85
7
0
237,850
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role