Player Matchup

Cthulhu
Cthulhu
Silver III
CHONE_-34
Cthulhu
Silver III
Level 82
God Stats
1W - 1L
1,717 SR
Queue Stats
27W - 45L
967 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
Xx-GoMeZ347-xX
Ah Muzen Cab
Silver I
Level 107
God Stats
4W - 4L
1,885 SR
Queue Stats
89W - 159L
1,302 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
Xx-ImNotCrazy-xX
Baron Samedi
Silver III
Level 119
God Stats
3W - 2L
1,626 SR
Queue Stats
45W - 73L
1,099 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,743 SR
1,123 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 94
1,542 SR
1,149 MMR
Medusa
Medusa
Bronze III
Le_MalFrouill3
Medusa
Bronze III
Level 102
God Stats
0W - 2L
1,250 SR
Queue Stats
5W - 7L
1,302 MMR
Party 2
Hera
Hera
Silver IV
MasterPro3117
Hera
Silver IV
Level 74
God Stats
89W - 105L
1,551 SR
Queue Stats
471W - 828L
891 MMR
Solo
Ymir
Ymir
Bronze III
l_4RTiiST3_76
Ymir
Bronze III
Level 105
God Stats
0W - 1L
1,825 SR
Queue Stats
11W - 15L
1,253 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CHONE_-34
Cthulhu
11
0 / 0 / 9
7,351
735
4,295
9,948
7,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Xx-GoMeZ347-xX
Ah Muzen Cab
13
7 / 0 / 5
8,364
836
9,515
6,413
2,451
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Xx-ImNotCrazy-xX
Baron Samedi
12
5 / 1 / 6
7,801
780
10,674
6,700
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GilgameshVulcanBacchusAresMorgan Le Fay

VS

Bans
ChaacKukulkanCerberusPersephoneHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,109
611
8,612
7,996
2,732
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 1
6,022
602
5,737
5,242
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 1
5,731
573
3,815
15,718
6,415
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
12
Kills
1
1
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CHONE_-34
Cthulhu
0
0
9
4.5
L
1
3
0
0.33
L
0
5
1
0.1
W
Ah Muzen Cab
Xx-GoMeZ347-xX
Ah Muzen Cab
7
0
5
9.5
W
Baron Samedi
Xx-ImNotCrazy-xX
Baron Samedi
5
1
6
8
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,484
Damage
18,164
23,061
Taken
28,956
13,396
Mitigated
10,888
11,682
Healing
5,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CHONE_-34
Cthulhu
4,295
68
790
2,177
9,948
7,989
0
4,216
5,424
13,671
0
L
8,612
2,332
0
1,033
7,996
2,732
21
4,232
3,764
0
23,840
L
5,737
1,142
0
136
5,242
1,741
0
2,593
2,649
22,078
0
W
Ah Muzen Cab
Xx-GoMeZ347-xX
Ah Muzen Cab
9,515
4,169
0
3,703
6,413
2,451
2,170
2,956
3,265
0
27,460
W
Baron Samedi
Xx-ImNotCrazy-xX
Baron Samedi
10,674
270
1,810
3,202
6,700
2,956
511
2,042
4,545
36,234
0
L
3,815
451
609
3,769
15,718
6,415
0
8,535
7,183
8,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,516
Gold Earned
17,862
129
Minions Killed
106
6
Camps Cleared
3
574,501
Distance Traveled
505,791
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,351
735
22
2
0
208,576
3
L
Medusa
6,109
611
51
5
1
188,567
4
L
Hera
6,022
602
39
4
2
155,050
2
W
Ah Muzen Cab
8,364
836
53
5
4
185,685
0
W
Baron Samedi
7,801
780
54
5
2
180,240
3
L
Ymir
5,731
573
16
2
0
162,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role