Player Matchup

Gilgamesh
Gilgamesh
Denman234
Gilgamesh
Level 28
God Stats
14W - 8L
1,622 SR
Queue Stats
55W - 46L
1,505 Elo+
Party 2
Chernobog
Chernobog
Drunkenmonkey1
Chernobog
Level 90
God Stats
7W - 2L
1,809 SR
Queue Stats
58W - 55L
1,452 Elo+
Party 2
Arachne
Arachne
OldEmps
Arachne
Level 45
God Stats
4W - 4L
1,340 SR
Queue Stats
79W - 127L
1,356 Elo+
Solo
Fafnir
Fafnir
audi90qattro
Fafnir
Level 67
God Stats
1W - 0L
1,462 SR
Queue Stats
56W - 53L
1,457 Elo+
Party 2
Anubis
Anubis
hawkiste
Anubis
Level 48
God Stats
2W - 2L
1,359 SR
Queue Stats
14W - 25L
1,357 Elo+
Solo
Team Averages
Level 56
1,518 SR
1,426 Elo+

VS

Team Averages
Level 50
1,615 SR
1,345 Elo+
Artio
Artio
Emoned
Artio
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,402 Elo+
Party 1
Chernobog
Chernobog
LUCKLYBAI
Chernobog
Level 44
God Stats
0W - 1L
1,395 SR
Queue Stats
5W - 8L
1,146 Elo+
Party 1
Janus
Janus
WallexMehd
Janus
Level 47
God Stats
2W - 1L
1,861 SR
Queue Stats
124W - 117L
1,510 Elo+
Solo
Jormungandr
Jormungandr
thenajman
Jormungandr
Level 24
God Stats
2W - 3L
1,817 SR
Queue Stats
43W - 43L
1,267 Elo+
Party 3
Nemesis
Nemesis
xTyReLx
Nemesis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Denman234
Gilgamesh
20
9 / 2 / 11
16,348
564
26,169
23,986
35,977
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
Drunkenmonkey1
Chernobog
20
9 / 5 / 13
15,700
541
27,525
28,858
11,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
OldEmps
Arachne
19
2 / 8 / 11
13,654
471
8,589
26,293
12,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
20
9 / 5 / 13
16,985
586
17,578
27,041
43,062
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
hawkiste
Anubis
17
3 / 11 / 5
13,180
454
9,353
23,144
10,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Emoned
Artio
19
0 / 6 / 16
11,892
410
9,302
29,209
28,624
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
LUCKLYBAI
Chernobog
20
8 / 4 / 3
13,693
472
15,955
15,385
6,040
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
20
13 / 6 / 10
15,296
527
33,451
22,440
7,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
thenajman
Jormungandr
18
1 / 7 / 6
12,425
428
11,546
23,667
28,860
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
xTyReLx
Nemesis
20
9 / 10 / 5
13,781
475
20,136
28,172
11,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
71
32
Kills
31
31
Deaths
33
53
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Denman234
Gilgamesh
9
2
11
7.25
W
Chernobog
Drunkenmonkey1
Chernobog
9
5
13
3.1
L
Artio
Emoned
Artio
0
6
16
1.33
L
Chernobog
LUCKLYBAI
Chernobog
8
4
3
2.38
W
Arachne
OldEmps
Arachne
2
8
11
0.94
L
Janus
13
6
10
3
W
Fafnir
9
5
13
3.1
W
Anubis
hawkiste
Anubis
3
11
5
0.5
L
Jormungandr
thenajman
Jormungandr
1
7
6
0.57
L
Nemesis
xTyReLx
Nemesis
9
10
5
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,214
Damage
90,390
129,322
Taken
118,873
113,956
Mitigated
82,142
39,753
Healing
28,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Denman234
Gilgamesh
26,169
7,821
0
7,803
23,986
35,977
1,975
9,758
13,967
0
105,689
W
Chernobog
Drunkenmonkey1
Chernobog
27,525
17,848
0
11,371
28,858
11,911
7,628
10,991
17,522
0
124,950
L
Artio
Emoned
Artio
9,302
279
820
7,814
29,209
28,624
244
7,748
21,355
55,347
0
L
Chernobog
LUCKLYBAI
Chernobog
15,955
7,972
69
3,992
15,385
6,040
888
1,665
13,283
0
87,587
W
Arachne
OldEmps
Arachne
8,589
5,736
0
8,030
26,293
12,030
1,245
8,663
17,342
0
79,849
L
Janus
33,451
1,726
116
5,806
22,440
7,609
538
5,914
16,145
113,174
0
W
Fafnir
17,578
6,754
1,044
5,471
27,041
43,062
1,274
10,532
15,805
53,197
0
W
Anubis
hawkiste
Anubis
9,353
300
0
6,034
23,144
10,976
888
12,537
10,251
63,744
0
L
Jormungandr
thenajman
Jormungandr
11,546
2,187
0
2,719
23,667
28,860
357
4,611
17,899
73,881
0
L
Nemesis
xTyReLx
Nemesis
20,136
9,446
0
7,520
28,172
11,009
0
6,993
21,032
0
106,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,867
Gold Earned
67,087
609
Minions Killed
652
0
Camps Cleared
0
2,458,580
Distance Traveled
2,502,319
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
16,348
564
159
5
0
490,818
4
W
Chernobog
15,700
541
161
6
0
522,383
0
L
Artio
11,892
410
72
2
0
572,976
4
L
Chernobog
13,693
472
145
5
0
512,981
3
W
Arachne
13,654
471
99
3
0
531,427
0
L
Janus
15,296
527
154
5
0
481,972
2
W
Fafnir
16,985
586
71
2
0
478,217
4
W
Anubis
13,180
454
119
4
0
435,735
0
L
Jormungandr
12,425
428
131
5
0
438,428
1
L
Nemesis
13,781
475
150
5
0
495,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role