Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
NESTORTT99
Ra
Level 129
God Stats
38W - 48L
1,524 SR
Queue Stats
436W - 463L
1,554 Elo+
Party 1
Mulan
Mulan
xx_viper_isback
Mulan
Level 115
God Stats
7W - 12L
1,467 SR
Queue Stats
585W - 620L
1,532 Elo+
Party 1
Team Averages
Level 123
1,497 SR
1,529 Elo+

VS

Team Averages
Level 84
1,719 SR
1,536 Elo+
Sol
Sol
CK3Official
Sol
Level 127
God Stats
2W - 0L
1,508 SR
Queue Stats
190W - 189L
1,499 Elo+
Party 2
Artio
Artio
Shirocchii
Artio
Level 108
God Stats
2W - 1L
1,828 SR
Queue Stats
20W - 19L
1,535 Elo+
Party 2
Gilgamesh
Gilgamesh
TheTrueLoaf
Gilgamesh
Level 18
God Stats
10W - 2L
1,821 SR
Queue Stats
56W - 39L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 8 / 3
6,522
652
7,250
10,045
5,175
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
4 / 2 / 1
7,517
752
8,675
6,566
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 6
6,468
647
7,616
10,881
8,151
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 8
7,963
796
8,440
6,859
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
12
6 / 2 / 7
8,531
853
5,607
11,471
8,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
TheTrueLoaf
Gilgamesh
11
4 / 2 / 7
7,565
757
7,338
11,505
7,814
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
6
Kills
14
14
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
8
3
0.44
W
4
2
8
4
L
4
2
1
2.25
W
Artio
6
2
7
4.75
W
Gilgamesh
TheTrueLoaf
Gilgamesh
4
2
7
3.75
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,541
Damage
21,385
27,492
Taken
29,835
15,510
Mitigated
19,926
6,487
Healing
6,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,250
1,287
0
910
10,045
5,175
0
4,861
5,184
0
14,623
W
8,440
3,178
0
1,734
6,859
3,147
655
654
6,205
27,379
2,747
L
8,675
1,215
1,447
2,790
6,566
2,184
124
3,422
3,144
29,800
0
W
Artio
5,607
761
1,541
2,958
11,471
8,965
58
3,592
7,879
15,007
0
W
Gilgamesh
TheTrueLoaf
Gilgamesh
7,338
2,963
0
232
11,505
7,814
280
5,232
6,273
0
19,516
L
7,616
794
0
1,340
10,881
8,151
52
5,096
5,785
1,868
11,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,507
Gold Earned
24,059
80
Minions Killed
110
4
Camps Cleared
4
510,641
Distance Traveled
570,865
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,522
652
19
2
2
155,605
1
W
Sol
7,963
796
71
7
1
183,349
2
L
Ra
7,517
752
45
5
1
176,817
2
W
Artio
8,531
853
22
2
2
192,420
2
W
Gilgamesh
7,565
757
17
2
1
195,096
0
L
Mulan
6,468
647
16
2
1
178,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role