Player Matchup

Ah Puch
Ah Puch
Hemokinesis
Ah Puch
Level 27
God Stats
7W - 8L
1,565 SR
Queue Stats
108W - 143L
1,319 Elo+
Party 1
Nemesis
Nemesis
NotTankGm
Nemesis
Level 17
God Stats
6W - 4L
1,618 SR
Queue Stats
26W - 20L
1,427 Elo+
Solo
Charybdis
Charybdis
Tproco
Charybdis
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 9L
1,417 Elo+
Solo
Ares
Ares
TrueCornish
Ares
Level 7
God Stats
6W - 4L
1,702 SR
Queue Stats
34W - 24L
1,282 Elo+
Party 1
Sun Wukong
Sun Wukong
zTheFallenAngelz
Sun Wukong
Level 24
God Stats
5W - 1L
1,500 SR
Queue Stats
88W - 88L
1,314 Elo+
Party 1
Team Averages
Level 18
1,577 SR
1,352 Elo+

VS

Team Averages
Level 14
1,517 SR
1,361 Elo+
Zeus
Zeus
God-of-Naja
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Tayler_Shark
Bellona
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Kali
Kali
Tornadow02
Kali
Level 29
God Stats
27W - 20L
1,610 SR
Queue Stats
93W - 133L
1,389 Elo+
Party 2
Skadi
Skadi
Wolfharddd
Skadi
Level 29
God Stats
69W - 76L
1,475 SR
Queue Stats
94W - 122L
1,373 Elo+
Party 2
Terra
Terra
jmandbo
Terra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,044 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Hemokinesis
Ah Puch
17
4 / 7 / 13
12,120
466
12,288
15,801
6,490
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
NotTankGm
Nemesis
19
11 / 6 / 8
13,128
505
14,720
20,405
9,973
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Tproco
Charybdis
20
14 / 5 / 6
13,650
525
19,362
20,322
8,544
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 5 / 10
12,014
462
5,697
21,334
22,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sun Wukong
zTheFallenAngelz
Sun Wukong
20
10 / 6 / 10
14,028
540
18,552
24,147
18,666
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 1
8,239
317
5,186
12,024
3,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Tayler_Shark
Bellona
20
3 / 7 / 9
13,231
509
16,788
23,430
26,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
19 / 11 / 5
16,341
629
28,634
26,930
13,294
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Skadi
19
5 / 13 / 10
13,260
510
19,572
24,998
8,571
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
jmandbo
Terra
5
0 / 2 / 2
7,110
273
0
2,366
341

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
55
41
Kills
28
29
Deaths
41
47
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
Ah Puch
Hemokinesis
Ah Puch
4
7
13
1.5
W
Nemesis
NotTankGm
Nemesis
11
6
8
2.5
L
Bellona
Tayler_Shark
Bellona
3
7
9
1.07
L
19
11
5
1.95
W
Charybdis
Tproco
Charybdis
14
5
6
3.4
W
2
5
10
1.4
L
Skadi
5
13
10
0.77
L
Terra
jmandbo
Terra
0
2
2
0.5
W
Sun Wukong
zTheFallenAngelz
Sun Wukong
10
6
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,619
Damage
70,180
102,009
Taken
89,748
65,904
Mitigated
51,999
24,451
Healing
18,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,186
635
0
1,132
12,024
3,410
96
2,801
9,223
21,625
0
W
Ah Puch
Hemokinesis
Ah Puch
12,288
929
368
3,581
15,801
6,490
1,945
1,677
14,124
52,030
0
W
Nemesis
NotTankGm
Nemesis
14,720
8,805
0
3,627
20,405
9,973
2,588
2,356
18,049
0
79,959
L
Bellona
Tayler_Shark
Bellona
16,788
3,460
0
5,027
23,430
26,383
434
3,818
19,612
16,612
75,037
L
28,634
20,677
0
8,405
26,930
13,294
0
8,579
18,351
0
84,275
W
Charybdis
Tproco
Charybdis
19,362
8,469
0
6,933
20,322
8,544
2,502
510
19,812
0
133,877
W
5,697
275
0
3,315
21,334
22,231
975
1,689
19,645
34,030
0
L
Skadi
19,572
9,404
436
3,655
24,998
8,571
251
5,213
19,785
0
65,786
L
Terra
jmandbo
Terra
0
0
0
0
2,366
341
0
215
2,151
363
0
W
Sun Wukong
zTheFallenAngelz
Sun Wukong
18,552
4,072
0
6,627
24,147
18,666
1,879
2,709
21,438
8,326
73,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,940
Gold Earned
58,181
563
Minions Killed
376
0
Camps Cleared
0
2,230,173
Distance Traveled
1,643,062
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,239
317
41
2
0
248,826
0
W
Ah Puch
12,120
466
91
4
0
393,437
3
W
Nemesis
13,128
505
115
4
0
493,709
0
L
Bellona
13,231
509
150
6
0
446,725
4
L
Kali
16,341
629
93
4
0
453,019
0
W
Charybdis
13,650
525
164
6
0
404,119
3
W
Ares
12,014
462
59
2
0
443,657
2
L
Skadi
13,260
510
90
3
0
425,562
0
L
Terra
7,110
273
2
0
0
68,930
0
W
Sun Wukong
14,028
540
134
5
0
495,251
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role