Player Matchup

Sol
Sol
Masters
samlilylion
Sol
Masters
Level 160
God Stats
62W - 31L
1,823 SR
Queue Stats
305W - 303L
2,460 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 160
1,823 SR
2,460 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 34
1,684 SR
1,544 MMR
Ra
Ra
Bronze III
im_not_smurf_bby
Ra
Bronze III
Level 34
God Stats
0W - 1L
1,684 SR
Queue Stats
2W - 3L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,075
1,011
3,873
8,110
3,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BakasuraKaliAh Muzen CabSetHou Yi

VS

Bans
GilgameshSkadiHe BoBellonaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,805
829
1,779
5,071
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,873
Damage
1,779
8,110
Taken
5,071
3,428
Mitigated
2,426
4,445
Healing
862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,779
230
0
862
5,071
2,426
0
3,553
1,518
25,084
0
W
3,873
1,161
0
4,445
8,110
3,428
1,931
1,784
6,104
38,829
3,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,075
Gold Earned
5,805
89
Minions Killed
62
4
Camps Cleared
2
145,619
Distance Traveled
141,063
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,805
829
62
9
2
141,063
3
W
Sol
7,075
1,011
89
13
4
145,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role