Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
Abdeldepablosg
Achilles
Gold IV
Level 129
God Stats
16W - 26L
1,385 SR
Queue Stats
466W - 470L
1,416 MMR
Solo
Mulan
Mulan
Silver IV
JR1405Q
Mulan
Silver IV
Level 117
God Stats
20W - 19L
1,495 SR
Queue Stats
449W - 467L
645 MMR
Solo
Charybdis
Charybdis
Silver II
LoOn3yitOon_
Charybdis
Silver II
Level 102
God Stats
3W - 2L
1,383 SR
Queue Stats
56W - 71L
1,087 MMR
Solo
Odin
Odin
Gold IV
shaqskipper
Odin
Gold IV
Level 140
God Stats
13W - 9L
1,825 SR
Queue Stats
386W - 389L
1,243 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,518 SR
1,178 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,466 SR
1,254 MMR
Set
Set
Silver V
 
Set
Silver V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver V
ANTxVQ
Cthulhu
Silver V
Level 105
God Stats
15W - 21L
1,454 SR
Queue Stats
226W - 234L
514 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
FRAGGER-SMURF
Cu Chulainn
Gold III
Level 107
God Stats
7W - 9L
1,526 SR
Queue Stats
227W - 237L
1,464 MMR
Solo
Heimdallr
Heimdallr
Bronze III
SwampBandit25
Heimdallr
Bronze III
Level 123
God Stats
0W - 1L
1,248 SR
Queue Stats
10W - 16L
1,347 MMR
Solo
Nu Wa
Nu Wa
Gold I
Thehollywood22
Nu Wa
Gold I
Level 143
God Stats
81W - 78L
1,602 SR
Queue Stats
900W - 892L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 0 / 2
6,138
614
2,644
4,841
1,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
10
1 / 0 / 0
5,468
547
2,689
7,732
5,559
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mulan
JR1405Q
Mulan
8
2 / 1 / 1
4,851
485
4,196
7,881
4,701
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
LoOn3yitOon_
Charybdis
9
0 / 0 / 5
5,054
505
3,382
3,516
1,143
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
5 / 0 / 3
6,224
622
4,758
6,372
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
TiamatMorgan Le FayArtioAthenaGilgamesh

VS

Bans
ArtemisSusanoArachneScyllaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
8
0 / 2 / 1
4,846
485
3,427
5,012
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ANTxVQ
Cthulhu
8
1 / 1 / 0
4,708
471
3,423
7,691
3,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
FRAGGER-SMURF
Cu Chulainn
11
0 / 1 / 0
5,762
576
4,599
5,938
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
SwampBandit25
Heimdallr
8
0 / 4 / 1
4,834
483
3,088
5,728
1,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 1 / 0
5,246
525
4,485
4,067
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
1
1
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
2
2
L
Set
 
Set
0
2
1
0.25
L
Cthulhu
ANTxVQ
Cthulhu
1
1
0
1
W
Achilles
1
0
0
1
L
Cu Chulainn
FRAGGER-SMURF
Cu Chulainn
0
1
0
0
W
Mulan
JR1405Q
Mulan
2
1
1
2.5
W
Charybdis
LoOn3yitOon_
Charybdis
0
0
5
2.5
L
Heimdallr
SwampBandit25
Heimdallr
0
4
1
0.13
L
0
1
0
0
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,669
Damage
19,022
30,342
Taken
28,436
15,189
Mitigated
11,538
11,002
Healing
6,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,644
675
0
2,231
4,841
1,693
0
1,721
2,958
34,086
4,294
L
Set
 
Set
3,427
1,579
0
1,685
5,012
1,779
0
728
4,284
0
23,222
L
Cthulhu
ANTxVQ
Cthulhu
3,423
476
150
135
7,691
3,742
0
0
7,691
18,542
0
W
Achilles
2,689
540
0
3,369
7,732
5,559
0
1,041
6,633
0
29,941
L
Cu Chulainn
FRAGGER-SMURF
Cu Chulainn
4,599
635
0
3,015
5,938
3,272
0
0
5,938
4,946
29,277
W
Mulan
JR1405Q
Mulan
4,196
506
245
1,529
7,881
4,701
0
2,692
5,131
0
17,349
W
Charybdis
LoOn3yitOon_
Charybdis
3,382
1,047
0
583
3,516
1,143
0
1,256
2,214
0
26,906
L
Heimdallr
SwampBandit25
Heimdallr
3,088
1,274
0
790
5,728
1,606
0
0
5,728
0
24,380
L
4,485
851
0
1,089
4,067
1,139
0
1,702
2,365
30,710
0
W
4,758
1,093
0
3,045
6,372
2,093
0
1,553
4,685
0
34,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,735
Gold Earned
25,396
304
Minions Killed
269
0
Camps Cleared
0
948,570
Distance Traveled
885,669
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,138
614
89
9
0
181,095
3
L
Set
4,846
485
49
5
0
178,927
2
L
Cthulhu
4,708
471
21
2
0
184,144
2
W
Achilles
5,468
547
58
6
0
197,368
5
L
Cu Chulainn
5,762
576
72
7
0
180,085
2
W
Mulan
4,851
485
40
4
0
183,226
0
W
Charybdis
5,054
505
46
5
0
173,368
4
L
Heimdallr
4,834
483
68
7
0
159,129
4
L
Nu Wa
5,246
525
59
6
0
183,384
2
W
Odin
6,224
622
71
7
0
213,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role