Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
JabbaHawk
Hachiman
Level 89
God Stats
7W - 4L
1,858 SR
Queue Stats
404W - 375L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
Loshmi99
Baron Samedi
Level 139
God Stats
3W - 1L
1,450 SR
Queue Stats
203W - 210L
1,590 Elo+
Solo
Bastet
Bastet
MeraXynch
Bastet
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,501 Elo+
Solo
Ymir
Ymir
malcomix
Ymir
Level 125
God Stats
2W - 2L
1,217 SR
Queue Stats
268W - 289L
1,440 Elo+
Solo
Team Averages
Level 113
1,505 SR
1,499 Elo+

VS

Team Averages
Level 106
1,586 SR
1,483 Elo+
Hera
Hera
Lizkimo
Hera
Level 141
God Stats
6W - 8L
1,677 SR
Queue Stats
346W - 340L
1,505 Elo+
Solo
Rama
Rama
Nicylae
Rama
Level 86
God Stats
2W - 3L
1,413 SR
Queue Stats
266W - 224L
1,526 Elo+
Solo
Cupid
Cupid
Whoyougonnacal
Cupid
Level 119
God Stats
3W - 3L
1,595 SR
Queue Stats
167W - 159L
1,488 Elo+
Solo
Raijin
Raijin
eL Kyyo
Raijin
Level 67
God Stats
1W - 1L
1,746 SR
Queue Stats
77W - 67L
1,471 Elo+
Solo
Freya
Freya
temp-495534
Freya
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
8 / 4 / 13
12,183
812
6,077
11,271
5,096
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
JabbaHawk
Hachiman
19
7 / 6 / 19
12,108
807
16,667
17,486
6,273
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Loshmi99
Baron Samedi
19
6 / 1 / 20
11,236
749
14,798
14,672
8,546
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
MeraXynch
Bastet
20
9 / 4 / 16
12,507
834
15,056
11,410
4,513
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
1 / 6 / 16
9,605
640
4,669
18,275
16,895
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Lizkimo
Hera
16
3 / 6 / 12
9,757
650
15,244
12,238
3,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Nicylae
Rama
16
2 / 8 / 12
9,736
649
9,247
12,523
4,315
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
9 / 4 / 8
12,097
806
12,605
11,456
4,735
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Raijin
eL Kyyo
Raijin
20
4 / 6 / 10
12,102
807
10,599
11,298
4,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 7 / 12
9,897
660
7,231
13,833
4,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
75
31
Kills
21
21
Deaths
31
84
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
4
13
3.63
W
Hachiman
JabbaHawk
Hachiman
7
6
19
2.75
L
Hera
Lizkimo
Hera
3
6
12
1.5
W
Baron Samedi
Loshmi99
Baron Samedi
6
1
20
16
W
Bastet
MeraXynch
Bastet
9
4
16
4.25
L
Rama
Nicylae
Rama
2
8
12
1
L
9
4
8
3.25
L
Raijin
eL Kyyo
Raijin
4
6
10
1.5
W
Ymir
1
6
16
1.5
L
3
7
12
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,267
Damage
54,926
73,114
Taken
61,348
41,323
Mitigated
22,195
27,942
Healing
16,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,077
172
2,084
1,840
11,271
5,096
762
5,831
5,268
0
12,171
W
Hachiman
JabbaHawk
Hachiman
16,667
8,711
1,785
3,849
17,486
6,273
3,479
7,688
9,656
0
55,899
L
Hera
Lizkimo
Hera
15,244
2,795
492
1,228
12,238
3,841
797
3,472
8,766
23,373
0
W
Baron Samedi
Loshmi99
Baron Samedi
14,798
402
6,682
7,281
14,672
8,546
395
9,284
5,231
25,751
0
W
Bastet
MeraXynch
Bastet
15,056
3,041
736
813
11,410
4,513
301
3,933
7,391
0
31,303
L
Rama
Nicylae
Rama
9,247
5,072
1,585
1,359
12,523
4,315
340
2,255
10,268
0
13,282
L
12,605
4,652
1,532
4,014
11,456
4,735
166
4,175
7,281
0
32,471
L
Raijin
eL Kyyo
Raijin
10,599
579
1,197
1,731
11,298
4,330
392
3,552
7,746
39,617
0
W
Ymir
4,669
0
1,372
1,500
18,275
16,895
164
5,622
12,494
12,261
0
L
7,231
1,753
724
3,073
13,833
4,974
160
6,013
7,820
15,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,639
Gold Earned
53,589
170
Minions Killed
177
0
Camps Cleared
0
1,364,477
Distance Traveled
1,121,885
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,183
812
19
1
0
286,180
3
W
Hachiman
12,108
807
78
5
0
263,859
0
L
Hera
9,757
650
21
1
0
209,243
1
W
Baron Samedi
11,236
749
16
1
0
284,995
0
W
Bastet
12,507
834
35
2
0
294,207
1
L
Rama
9,736
649
10
1
0
219,489
3
L
Cupid
12,097
806
41
3
0
243,845
2
L
Raijin
12,102
807
85
6
0
214,597
3
W
Ymir
9,605
640
22
1
0
235,236
1
L
Freya
9,897
660
20
1
0
234,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role