Player Matchup

Terra
Terra
 
Terra
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Chupools
Ra
Level 7
God Stats
0W - 2L
1,297 SR
Queue Stats
4W - 6L
1,399 Elo+
Party 1
Mulan
Mulan
DonaldThrump
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,414 Elo+
Party 1
Susano
Susano
Markadoodles
Susano
Level 15
God Stats
4W - 7L
1,562 SR
Queue Stats
17W - 28L
1,448 Elo+
Party 1
Danzaburou
Danzaburou
haymerey
Danzaburou
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 23L
1,375 Elo+
Party 1
Team Averages
Level 16
1,472 SR
1,427 Elo+

VS

Team Averages
Level 22
1,459 SR
1,531 Elo+
Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DecidingArc11
Jormungandr
Level 29
God Stats
11W - 11L
1,552 SR
Queue Stats
211W - 184L
1,505 Elo+
Solo
Zeus
Zeus
HMBishop
Zeus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,527 Elo+
Solo
Tiamat
Tiamat
Stullo
Tiamat
Level 30
God Stats
1W - 1L
1,293 SR
Queue Stats
30W - 26L
1,590 Elo+
Solo
Anhur
Anhur
hellokittyfan231
Anhur
Level 17
God Stats
7W - 10L
1,451 SR
Queue Stats
105W - 95L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
0 / 4 / 0
4,911
446
1,849
9,584
4,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
0 / 7 / 1
5,700
518
1,098
7,886
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 5 / 0
5,459
496
4,481
10,089
5,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Susano
6
0 / 6 / 1
4,750
432
2,605
8,736
2,291
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
haymerey
Danzaburou
9
0 / 2 / 0
5,357
487
1,304
6,965
1,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
8 / 0 / 3
7,228
657
9,575
5,147
1,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
DecidingArc11
Jormungandr
14
4 / 1 / 2
8,055
732
7,069
7,737
5,388
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
11
2 / 1 / 6
6,564
597
6,900
3,525
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Stullo
Tiamat
13
6 / 0 / 0
7,876
716
6,376
5,665
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
4 / 0 / 1
6,570
597
3,106
5,884
1,647
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
24
24
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
4
0
0
W
Fenrir
 
Fenrir
8
0
3
9.5
L
0
7
1
0.07
W
Jormungandr
DecidingArc11
Jormungandr
4
1
2
5
L
2
5
0
0.4
W
Zeus
2
1
6
5
L
Susano
0
6
1
0.08
W
Tiamat
Stullo
Tiamat
6
0
0
6
L
Danzaburou
haymerey
Danzaburou
0
2
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,337
Damage
33,026
43,260
Taken
27,958
16,480
Mitigated
12,944
9,732
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
1,849
307
696
2,198
9,584
4,697
216
4,644
4,593
8,530
0
W
Fenrir
 
Fenrir
9,575
1,505
0
2,242
5,147
1,725
738
390
4,624
0
30,540
L
1,098
292
133
1,630
7,886
2,103
0
3,486
4,137
28,533
0
W
Jormungandr
DecidingArc11
Jormungandr
7,069
2,173
0
2,452
7,737
5,388
221
428
6,703
55,086
0
L
4,481
871
0
2,423
10,089
5,801
374
5,641
4,448
0
18,656
W
Zeus
6,900
1,234
0
1,105
3,525
906
220
642
2,845
29,691
0
L
Susano
2,605
285
0
1,450
8,736
2,291
474
3,537
5,037
0
15,807
W
Tiamat
Stullo
Tiamat
6,376
534
0
2,252
5,665
3,278
793
327
5,278
46,808
0
L
Danzaburou
haymerey
Danzaburou
1,304
494
0
1,202
6,965
1,588
0
1,974
4,700
0
27,458
W
3,106
1,595
0
1,648
5,884
1,647
0
1,078
4,806
0
38,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,177
Gold Earned
36,293
223
Minions Killed
408
0
Camps Cleared
0
1,071,990
Distance Traveled
1,054,115
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,911
446
23
2
0
236,318
3
W
Fenrir
7,228
657
54
5
0
252,529
6
L
Ra
5,700
518
72
7
0
198,891
3
W
Jormungandr
8,055
732
124
11
0
193,940
2
L
Mulan
5,459
496
42
4
0
201,571
0
W
Zeus
6,564
597
56
5
0
219,371
0
L
Susano
4,750
432
34
3
0
229,154
2
W
Tiamat
7,876
716
98
9
0
202,134
2
L
Danzaburou
5,357
487
52
5
0
206,056
3
W
Anhur
6,570
597
76
7
0
186,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role