Player Matchup

Ymir
Ymir
AConard3
Ymir
Level 26
God Stats
13W - 6L
1,695 SR
Queue Stats
104W - 133L
1,518 Elo+
Solo
Nike
Nike
Hyrax4224
Nike
Level 27
God Stats
34W - 25L
1,534 SR
Queue Stats
111W - 101L
1,430 Elo+
Solo
Thor
Thor
Nels21
Thor
Level 6
God Stats
2W - 3L
1,265 SR
Queue Stats
30W - 17L
1,571 Elo+
Solo
Tiamat
Tiamat
R4ynhs3i
Tiamat
Level 11
God Stats
1W - 3L
1,444 SR
Queue Stats
6W - 13L
1,387 Elo+
Solo
Heimdallr
Heimdallr
cal_triedre
Heimdallr
Level 7
God Stats
10W - 12L
1,440 SR
Queue Stats
19W - 27L
1,318 Elo+
Solo
Team Averages
Level 15
1,476 SR
1,445 Elo+

VS

Team Averages
Level 13
1,408 SR
1,524 Elo+
Fenrir
Fenrir
COVID-_-HULL
Fenrir
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 30L
1,439 Elo+
Solo
Athena
Athena
Heroi doDota
Athena
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 19L
1,715 Elo+
Party 1
Sun Wukong
Sun Wukong
Sammy123456780
Sun Wukong
Level 12
God Stats
3W - 6L
1,357 SR
Queue Stats
47W - 72L
1,220 Elo+
Solo
Poseidon
Poseidon
TheImmaculateOne
Poseidon
Level 6
God Stats
1W - 2L
1,184 SR
Queue Stats
18W - 18L
1,481 Elo+
Solo
Skadi
Skadi
Thy Fill
Skadi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,767 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 3 / 0
4,431
443
1,374
7,245
4,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nike
10
2 / 2 / 1
5,859
586
4,483
7,302
2,468
Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
Nels21
Thor
10
5 / 4 / 0
6,406
641
3,962
7,777
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
R4ynhs3i
Tiamat
8
0 / 3 / 2
4,669
467
1,742
4,368
1,475
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
cal_triedre
Heimdallr
6
0 / 8 / 1
4,465
447
2,231
7,535
1,635
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
4 / 1 / 5
6,204
620
3,337
5,232
2,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
10
3 / 0 / 10
6,453
645
4,347
6,138
4,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
Sammy123456780
Sun Wukong
9
1 / 4 / 2
5,313
531
3,919
6,127
5,635
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
3 / 2 / 2
6,610
661
3,821
4,713
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Thy Fill
Skadi
10
9 / 1 / 0
6,736
674
8,241
5,092
1,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
7
Kills
20
20
Deaths
8
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
3
0
0
W
Fenrir
4
1
5
6.5
W
Athena
3
0
10
8
L
Nike
2
2
1
1.25
L
Thor
Nels21
Thor
5
4
0
1.25
L
Tiamat
R4ynhs3i
Tiamat
0
3
2
0.33
W
Sun Wukong
Sammy123456780
Sun Wukong
1
4
2
0.5
W
3
2
2
2
W
Skadi
Thy Fill
Skadi
9
1
0
9
L
Heimdallr
cal_triedre
Heimdallr
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,792
Damage
23,665
34,227
Taken
27,302
11,767
Mitigated
14,379
6,497
Healing
7,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,374
196
0
2,321
7,245
4,062
28
1,700
5,545
12,674
0
W
Fenrir
3,337
1,232
0
1,099
5,232
2,092
0
250
4,982
0
25,913
W
Athena
4,347
563
284
2,191
6,138
4,071
148
1,450
4,688
18,103
0
L
Nike
4,483
744
0
1,398
7,302
2,468
722
394
6,778
0
27,964
L
Thor
Nels21
Thor
3,962
1,332
0
1,860
7,777
2,127
0
1,732
6,045
0
23,474
L
Tiamat
R4ynhs3i
Tiamat
1,742
206
0
467
4,368
1,475
0
1,250
3,118
13,726
0
W
Sun Wukong
Sammy123456780
Sun Wukong
3,919
918
0
442
6,127
5,635
211
0
6,127
0
16,938
W
3,821
905
0
1,003
4,713
1,215
0
611
4,102
44,676
0
W
Skadi
Thy Fill
Skadi
8,241
4,467
0
2,206
5,092
1,366
1,359
805
4,287
0
33,830
L
Heimdallr
cal_triedre
Heimdallr
2,231
1,808
0
451
7,535
1,635
111
3,092
4,443
0
10,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,830
Gold Earned
31,316
185
Minions Killed
252
0
Camps Cleared
0
883,868
Distance Traveled
970,159
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,431
443
23
2
0
151,184
1
W
Fenrir
6,204
620
55
6
0
232,815
0
W
Athena
6,453
645
30
3
0
218,323
2
L
Nike
5,859
586
63
6
0
193,081
1
L
Thor
6,406
641
54
5
0
177,605
2
L
Tiamat
4,669
467
27
3
0
182,160
0
W
Sun Wukong
5,313
531
28
3
0
170,754
2
W
Poseidon
6,610
661
86
9
0
181,256
2
W
Skadi
6,736
674
53
5
0
167,011
0
L
Heimdallr
4,465
447
18
2
0
179,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role