Player Matchup

Yemoja
Yemoja
SpokenInOaths
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,545 Elo+
Solo
Anhur
Anhur
YousefAltaher
Anhur
Level 29
God Stats
7W - 6L
1,778 SR
Queue Stats
545W - 574L
1,394 Elo+
Solo
Scylla
Scylla
funnyRavenT-T
Scylla
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
16W - 20L
1,540 Elo+
Solo
Nemesis
Nemesis
gonsie-lamusie
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,665 Elo+
Solo
Nu Wa
Nu Wa
lll Kr0S lll
Nu Wa
Level 23
God Stats
14W - 10L
1,620 SR
Queue Stats
414W - 409L
1,508 Elo+
Solo
Team Averages
Level 19
1,580 SR
1,530 Elo+

VS

Team Averages
Level 17
1,547 SR
1,441 Elo+
Tsukuyomi
Tsukuyomi
BeatHerBackIn
Tsukuyomi
Level 29
God Stats
2W - 2L
1,465 SR
Queue Stats
176W - 183L
1,438 Elo+
Solo
Achilles
Achilles
Lividbread1
Achilles
Level 17
God Stats
2W - 0L
1,727 SR
Queue Stats
3W - 1L
1,825 Elo+
Solo
Merlin
Merlin
Mario10091971
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,116 Elo+
Solo
Olorun
Olorun
SaturnKnight879
Olorun
Level 7
God Stats
26W - 12L
1,555 SR
Queue Stats
26W - 12L
1,499 Elo+
Solo
Artemis
Artemis
Sebastian17004
Artemis
Level 28
God Stats
14W - 14L
1,489 SR
Queue Stats
49W - 60L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
6,568
411
2,285
7,448
5,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 6 / 1
6,480
405
6,419
11,733
3,533
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 6 / 2
8,130
508
6,273
9,358
3,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 1
6,019
376
897
8,143
3,370
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
5 / 0 / 1
10,168
636
6,900
4,830
1,841
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BeatHerBackIn
Tsukuyomi
15
4 / 2 / 0
8,685
543
3,707
8,662
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
Lividbread1
Achilles
13
4 / 1 / 4
8,170
511
7,961
9,315
6,744
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
0 / 3 / 0
6,859
429
1,916
5,467
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 2 / 0
10,210
638
6,949
10,299
4,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 1 / 4
7,411
463
5,615
6,832
1,763
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
9
Kills
17
17
Deaths
9
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BeatHerBackIn
Tsukuyomi
4
2
0
2
W
Achilles
Lividbread1
Achilles
4
1
4
6
W
0
3
0
0
W
8
2
0
4
W
1
1
4
3
L
0
1
1
0.5
L
1
6
1
0.25
L
3
6
2
0.67
L
0
4
1
0.13
L
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,774
Damage
26,148
41,512
Taken
40,575
17,073
Mitigated
17,298
10,090
Healing
14,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BeatHerBackIn
Tsukuyomi
3,707
1,426
0
3,076
8,662
2,998
776
2,198
6,464
0
58,232
W
Achilles
Lividbread1
Achilles
7,961
3,405
0
724
9,315
6,744
414
1,476
7,839
0
31,764
W
1,916
39
0
1,188
5,467
1,659
802
3,073
2,394
32,979
0
W
6,949
3,169
232
6,749
10,299
4,134
4,625
5,677
4,622
66,371
8,390
W
5,615
992
0
2,041
6,832
1,763
796
3,034
3,798
0
28,473
L
2,285
484
1,556
956
7,448
5,062
0
0
7,448
18,006
0
L
6,419
3,207
0
1,825
11,733
3,533
0
0
11,733
0
29,098
L
6,273
636
37
2,430
9,358
3,267
0
3,680
5,678
43,766
0
L
897
364
0
100
8,143
3,370
0
2,421
5,722
0
16,826
L
6,900
2,016
0
3,186
4,830
1,841
429
1,779
3,051
72,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,365
Gold Earned
41,335
338
Minions Killed
429
0
Camps Cleared
0
1,264,731
Distance Traveled
1,418,751
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,685
543
110
7
0
288,233
1
W
Achilles
8,170
511
55
3
0
318,982
4
W
Merlin
6,859
429
53
3
0
274,794
0
W
Olorun
10,210
638
155
10
0
272,598
2
W
Artemis
7,411
463
56
4
0
264,144
4
L
Yemoja
6,568
411
33
2
0
229,191
0
L
Anhur
6,480
405
49
3
0
232,442
0
L
Scylla
8,130
508
74
5
0
255,271
4
L
Nemesis
6,019
376
23
1
0
268,757
0
L
Nu Wa
10,168
636
159
10
0
279,070
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role