Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Akenoros
Terra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 105L
1,478 Elo+
Solo
Apollo
Apollo
ByOdinsMercy
Apollo
Level 30
God Stats
11W - 9L
1,595 SR
Queue Stats
134W - 142L
1,566 Elo+
Solo
Ullr
Ullr
FallAzazael
Ullr
Level 29
God Stats
1W - 2L
1,281 SR
Queue Stats
74W - 41L
1,666 Elo+
Solo
Raijin
Raijin
kurcopacenica
Raijin
Level 8
God Stats
3W - 1L
1,466 SR
Queue Stats
18W - 16L
1,662 Elo+
Solo
Team Averages
Level 24
1,469 SR
1,574 Elo+

VS

Team Averages
Level 24
1,563 SR
1,444 Elo+
Cupid
Cupid
 
Cupid
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Krazuko
Anubis
Level 28
God Stats
4W - 4L
1,695 SR
Queue Stats
11W - 14L
1,360 Elo+
Party 1
Sobek
Sobek
Nosferaptou
Sobek
Level 18
God Stats
1W - 2L
1,580 SR
Queue Stats
6W - 6L
1,543 Elo+
Party 1
Gilgamesh
Gilgamesh
blood-sentinel
Gilgamesh
Level 24
God Stats
1W - 6L
1,540 SR
Queue Stats
9W - 13L
1,388 Elo+
Party 1
Da Ji
Da Ji
uwuOnly
Da Ji
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 13L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 0 / 0
6,319
632
4,151
4,177
2,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Akenoros
Terra
9
0 / 2 / 6
5,847
585
2,803
7,556
5,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
12
4 / 1 / 3
7,071
707
4,511
6,197
1,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
5 / 1 / 3
7,177
718
5,585
6,297
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
2 / 1 / 1
7,240
724
2,225
4,835
1,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
5 / 3 / 0
5,844
584
7,411
7,292
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Krazuko
Anubis
9
0 / 2 / 1
4,895
490
1,770
6,237
2,736
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 3
5,093
509
2,260
7,451
4,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
blood-sentinel
Gilgamesh
7
0 / 2 / 0
4,165
417
2,938
5,740
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
uwuOnly
Da Ji
8
0 / 3 / 1
4,995
500
2,131
6,852
2,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
13
Kills
5
5
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
0
2
L
Cupid
 
Cupid
5
3
0
1.67
W
Terra
Akenoros
Terra
0
2
6
1.5
W
Apollo
4
1
3
5.5
W
5
1
3
6.5
L
Anubis
Krazuko
Anubis
0
2
1
0.25
L
0
3
3
0.5
L
Gilgamesh
blood-sentinel
Gilgamesh
0
2
0
0
W
2
1
1
2.5
L
Da Ji
uwuOnly
Da Ji
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,275
Damage
16,510
29,062
Taken
33,572
13,463
Mitigated
12,917
10,388
Healing
10,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,151
1,077
0
2,570
4,177
2,640
62
67
4,110
0
30,886
L
Cupid
 
Cupid
7,411
4,181
0
2,411
7,292
1,758
0
1,794
5,498
0
40,759
W
Terra
Akenoros
Terra
2,803
516
152
2,097
7,556
5,306
0
2,222
5,334
12,139
0
W
Apollo
4,511
2,140
0
422
6,197
1,813
1,820
356
5,841
0
40,730
W
5,585
2,052
0
3,114
6,297
1,879
0
745
5,552
0
44,295
L
Anubis
Krazuko
Anubis
1,770
174
0
2,912
6,237
2,736
0
1,534
4,703
24,752
0
L
2,260
622
0
1,821
7,451
4,044
0
1,659
5,792
6,578
0
L
Gilgamesh
blood-sentinel
Gilgamesh
2,938
1,257
0
1,594
5,740
2,028
0
0
5,740
0
10,288
W
2,225
256
0
2,033
4,835
1,825
184
640
4,195
45,803
0
L
Da Ji
uwuOnly
Da Ji
2,131
698
0
2,083
6,852
2,351
0
41
6,811
0
23,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,654
Gold Earned
24,992
368
Minions Killed
202
0
Camps Cleared
0
1,042,354
Distance Traveled
970,033
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,319
632
64
6
0
236,300
1
L
Cupid
5,844
584
68
7
0
174,974
1
W
Terra
5,847
585
16
2
0
215,302
0
W
Apollo
7,071
707
95
10
0
198,975
3
W
Ullr
7,177
718
99
10
0
197,934
5
L
Anubis
4,895
490
53
5
0
191,615
1
L
Sobek
5,093
509
14
1
0
179,616
0
L
Gilgamesh
4,165
417
21
2
0
221,549
0
W
Raijin
7,240
724
94
9
0
193,843
2
L
Da Ji
4,995
500
46
5
0
202,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role