Player Matchup

Sylvanus
Sylvanus
DraterLlufReven
Sylvanus
Level 147
God Stats
11W - 10L
1,514 SR
Queue Stats
197W - 180L
1,521 Elo+
Party 1
Arachne
Arachne
R4ynhs3i
Arachne
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,183 Elo+
Solo
Nike
Nike
belach82
Nike
Level 127
God Stats
20W - 15L
1,581 SR
Queue Stats
326W - 301L
1,515 Elo+
Party 1
Team Averages
Level 95
1,532 SR
1,406 Elo+

VS

Team Averages
Level 50
1,615 SR
1,398 Elo+
Izanami
Izanami
GodGreedy
Izanami
Level 89
God Stats
5W - 2L
1,615 SR
Queue Stats
50W - 55L
1,532 Elo+
Solo
Sol
Sol
Mixnax
Sol
Level 7
God Stats
1W - 1L
1,649 SR
Queue Stats
26W - 39L
1,211 Elo+
Solo
Chaac
Chaac
theenigmatic95
Chaac
Level 55
God Stats
21W - 17L
1,582 SR
Queue Stats
440W - 479L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
13 / 1 / 2
10,845
834
14,880
14,112
8,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
R4ynhs3i
Arachne
11
0 / 6 / 7
7,954
612
4,614
11,515
3,911
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Nike
14
2 / 0 / 11
9,441
726
10,342
13,319
13,511
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GodGreedy
Izanami
13
3 / 5 / 2
9,265
713
10,539
11,821
3,577
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
Mixnax
Sol
12
0 / 4 / 4
8,040
618
5,925
7,993
2,329
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 6 / 3
8,596
661
11,180
15,293
13,078
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
15
Kills
7
7
Deaths
15
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
13
1
2
14
L
Izanami
GodGreedy
Izanami
3
5
2
0.8
L
Sol
Mixnax
Sol
0
4
4
0.5
W
Arachne
R4ynhs3i
Arachne
0
6
7
0.58
W
Nike
2
0
11
7.5
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,836
Damage
27,644
38,946
Taken
35,107
26,402
Mitigated
18,984
13,675
Healing
7,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
14,880
2,665
4,771
7,745
14,112
8,980
645
1,189
12,923
35,115
4,900
L
Izanami
GodGreedy
Izanami
10,539
5,874
0
2,405
11,821
3,577
261
5,934
5,887
0
41,809
L
Sol
Mixnax
Sol
5,925
971
181
1,203
7,993
2,329
119
2,778
5,215
18,009
0
W
Arachne
R4ynhs3i
Arachne
4,614
4,036
0
379
11,515
3,911
414
2,189
9,326
0
12,636
W
Nike
10,342
1,178
360
420
13,319
13,511
432
3,371
9,948
0
29,203
L
11,180
2,294
131
3,363
15,293
13,078
0
5,879
9,414
0
29,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,240
Gold Earned
25,901
119
Minions Killed
163
8
Camps Cleared
3
722,219
Distance Traveled
690,097
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,845
834
57
4
6
226,406
0
L
Izanami
9,265
713
91
7
2
215,404
2
L
Sol
8,040
618
32
2
0
243,990
0
W
Arachne
7,954
612
24
2
1
226,967
1
W
Nike
9,441
726
38
3
1
268,846
0
L
Chaac
8,596
661
40
3
1
230,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role