Player Matchup

Kukulkan
Kukulkan
SoapLives6711
Kukulkan
Level 55
God Stats
8W - 3L
1,593 SR
Queue Stats
171W - 175L
1,440 Elo+
Solo
Skadi
Skadi
misskatlyn
Skadi
Level 21
God Stats
2W - 7L
1,239 SR
Queue Stats
59W - 63L
1,421 Elo+
Party 2
Fenrir
Fenrir
polterggeist
Fenrir
Level 144
God Stats
1W - 3L
1,322 SR
Queue Stats
55W - 61L
1,448 Elo+
Party 2
Team Averages
Level 73
1,385 SR
1,436 Elo+

VS

Team Averages
Level 99
1,364 SR
1,441 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
PandaMannGaming
Scylla
Level 108
God Stats
130W - 78L
1,554 SR
Queue Stats
466W - 338L
1,578 Elo+
Party 1
Danzaburou
Danzaburou
bbhush
Danzaburou
Level 32
God Stats
1W - 1L
1,040 SR
Queue Stats
15W - 27L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
SoapLives6711
Kukulkan
13
4 / 6 / 5
9,921
709
5,095
10,939
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
13
1 / 5 / 4
8,753
625
3,219
6,716
2,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Fenrir
15
6 / 7 / 3
10,386
742
8,129
15,432
6,980
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
8 / 7 / 6
10,917
780
10,669
15,884
7,056
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
10 / 1 / 7
12,337
881
16,064
5,959
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
bbhush
Danzaburou
4
0 / 3 / 0
7,007
501
517
2,426
682
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
11
Kills
18
18
Deaths
11
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
7
6
1.57
W
10
1
7
13.5
L
Kukulkan
SoapLives6711
Kukulkan
4
6
5
1.08
W
Danzaburou
bbhush
Danzaburou
0
3
0
0
L
Skadi
1
5
4
0.6
L
Fenrir
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,443
Damage
27,250
33,087
Taken
24,269
12,638
Mitigated
9,649
4,756
Healing
4,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,669
3,487
157
2,796
15,884
7,056
1,026
3,062
12,560
0
25,968
W
16,064
1,727
0
1,135
5,959
1,911
944
2,064
3,851
57,312
0
L
Kukulkan
SoapLives6711
Kukulkan
5,095
363
0
2,055
10,939
3,362
43
6,145
4,794
34,131
0
W
Danzaburou
bbhush
Danzaburou
517
417
0
178
2,426
682
0
217
2,159
0
2,619
L
Skadi
3,219
1,332
0
53
6,716
2,296
615
3,735
2,981
0
17,976
L
Fenrir
8,129
1,868
0
2,648
15,432
6,980
516
7,081
8,351
164
38,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,060
Gold Earned
30,261
168
Minions Killed
150
11
Camps Cleared
3
708,797
Distance Traveled
532,595
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,917
780
29
2
1
236,411
1
W
Scylla
12,337
881
117
8
2
256,815
2
L
Kukulkan
9,921
709
66
5
3
240,818
1
W
Danzaburou
7,007
501
4
0
0
39,369
0
L
Skadi
8,753
625
38
3
0
218,495
0
L
Fenrir
10,386
742
64
5
8
249,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role