Player Matchup

Olorun
Olorun
Biksas
Olorun
Level 29
God Stats
58W - 50L
1,540 SR
Queue Stats
101W - 102L
1,386 Elo+
Solo
Fafnir
Fafnir
Psykozzss
Fafnir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,386 Elo+
Solo
Heimdallr
Heimdallr
Rikashu
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,534 Elo+
Solo
Loki
Loki
Shnitzl
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,223 Elo+
Solo
Set
Set
Xetred
Set
Level 7
God Stats
1W - 2L
1,444 SR
Queue Stats
2W - 8L
1,401 Elo+
Solo
Team Averages
Level 23
1,497 SR
1,386 Elo+

VS

Team Averages
Level 22
1,542 SR
1,316 Elo+
Medusa
Medusa
KomGrill
Medusa
Level 25
God Stats
2W - 2L
1,676 SR
Queue Stats
9W - 10L
1,324 Elo+
Party 1
Fenrir
Fenrir
MACCOR
Fenrir
Level 21
God Stats
5W - 7L
1,428 SR
Queue Stats
6W - 8L
1,334 Elo+
Party 1
Terra
Terra
Naqno
Terra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,373 Elo+
Party 1
Mercury
Mercury
Snowmanlp0517
Mercury
Level 17
God Stats
9W - 4L
1,555 SR
Queue Stats
95W - 75L
1,386 Elo+
Solo
Merlin
Merlin
Zique
Merlin
Level 22
God Stats
1W - 0L
1,552 SR
Queue Stats
2W - 5L
1,166 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Biksas
Olorun
8
0 / 3 / 0
5,013
501
2,931
5,915
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
Psykozzss
Fafnir
7
1 / 1 / 0
5,289
529
2,435
6,205
6,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Rikashu
Heimdallr
7
0 / 3 / 2
4,446
445
2,682
4,825
1,613
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
Shnitzl
Loki
7
2 / 4 / 0
4,754
475
1,099
5,433
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Set
Xetred
Set
5
0 / 4 / 0
4,218
422
1,037
3,777
1,517
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KomGrill
Medusa
9
3 / 1 / 3
5,469
547
6,034
4,488
1,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
MACCOR
Fenrir
9
0 / 1 / 1
5,232
523
285
3,614
1,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
Naqno
Terra
7
1 / 0 / 2
4,530
453
824
4,387
2,883
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
12
11 / 0 / 0
7,248
725
5,942
4,301
1,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Zique
Merlin
9
0 / 2 / 5
5,515
552
2,395
3,032
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
15
15
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
Biksas
Olorun
0
3
0
0
W
Medusa
KomGrill
Medusa
3
1
3
4.5
W
Fenrir
MACCOR
Fenrir
0
1
1
0.5
W
Terra
Naqno
Terra
1
0
2
2
L
Fafnir
Psykozzss
Fafnir
1
1
0
1
L
Heimdallr
Rikashu
Heimdallr
0
3
2
0.33
L
Loki
Shnitzl
Loki
2
4
0
0.5
W
Mercury
11
0
0
11
L
Set
Xetred
Set
0
4
0
0
W
Merlin
Zique
Merlin
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,184
Damage
15,480
26,155
Taken
19,822
13,613
Mitigated
7,766
5,095
Healing
5,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Biksas
Olorun
2,931
1,109
155
1,383
5,915
1,911
1,688
1,727
4,188
27,402
0
W
Medusa
KomGrill
Medusa
6,034
3,319
0
839
4,488
1,249
0
1,476
3,012
0
26,381
W
Fenrir
MACCOR
Fenrir
285
0
0
1,013
3,614
1,400
762
364
3,250
0
18,393
W
Terra
Naqno
Terra
824
492
793
1,799
4,387
2,883
0
1,806
2,581
4,747
0
L
Fafnir
Psykozzss
Fafnir
2,435
855
0
1,562
6,205
6,732
0
716
5,489
8,912
0
L
Heimdallr
Rikashu
Heimdallr
2,682
1,413
0
822
4,825
1,613
135
323
4,502
0
16,891
L
Loki
Shnitzl
Loki
1,099
122
0
1,065
5,433
1,840
0
453
4,980
0
16,603
W
Mercury
5,942
3,564
0
1,093
4,301
1,419
0
178
4,123
0
34,966
L
Set
Xetred
Set
1,037
532
0
108
3,777
1,517
90
0
3,777
0
8,187
W
Merlin
Zique
Merlin
2,395
438
0
340
3,032
815
486
1,542
1,490
23,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,720
Gold Earned
27,994
157
Minions Killed
227
0
Camps Cleared
0
861,215
Distance Traveled
1,022,804
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,013
501
50
5
0
184,424
0
W
Medusa
5,469
547
49
5
0
192,219
2
W
Fenrir
5,232
523
44
4
0
210,508
2
W
Terra
4,530
453
11
1
0
192,895
3
L
Fafnir
5,289
529
10
1
0
187,915
1
L
Heimdallr
4,446
445
38
4
0
169,990
0
L
Loki
4,754
475
36
4
0
198,216
0
W
Mercury
7,248
725
67
7
0
228,842
0
L
Set
4,218
422
23
2
0
120,670
1
W
Merlin
5,515
552
56
6
0
198,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role