Player Matchup

Sylvanus
Sylvanus
BIGPLUG420
Sylvanus
Level 25
God Stats
7W - 5L
1,227 SR
Queue Stats
77W - 94L
1,361 Elo+
Solo
Bellona
Bellona
BomLiCosta
Bellona
Level 8
God Stats
1W - 1L
1,226 SR
Queue Stats
4W - 5L
1,286 Elo+
Solo
Charybdis
Charybdis
Hanako-kun-_-
Charybdis
Level 11
God Stats
5W - 2L
1,623 SR
Queue Stats
21W - 20L
1,263 Elo+
Solo
Olorun
Olorun
Holistic05
Olorun
Level 22
God Stats
5W - 2L
1,827 SR
Queue Stats
200W - 199L
1,553 Elo+
Solo
Ares
Ares
NEXXUS6831
Ares
Level 17
God Stats
19W - 8L
1,833 SR
Queue Stats
49W - 29L
1,623 Elo+
Solo
Team Averages
Level 17
1,547 SR
1,417 Elo+

VS

Team Averages
Level 8
1,413 SR
1,478 Elo+
Artemis
Artemis
DOG SOULDER1984
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
FanTom_4IK22
Erlang Shen
Level 14
God Stats
3W - 3L
1,521 SR
Queue Stats
48W - 53L
1,412 Elo+
Solo
Cliodhna
Cliodhna
RemoteFerret684
Cliodhna
Level 12
God Stats
0W - 2L
1,274 SR
Queue Stats
1W - 3L
1,646 Elo+
Party 1
Set
Set
YouKnowThe Duke
Set
Level 7
God Stats
0W - 1L
1,269 SR
Queue Stats
1W - 3L
1,646 Elo+
Party 1
Ymir
Ymir
messir64100
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BIGPLUG420
Sylvanus
15
8 / 2 / 10
9,695
570
9,518
12,447
7,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
BomLiCosta
Bellona
12
5 / 3 / 9
8,372
492
4,938
8,482
8,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
Hanako-kun-_-
Charybdis
12
3 / 2 / 3
8,048
473
3,172
8,509
2,431
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Olorun
Holistic05
Olorun
12
4 / 0 / 9
8,698
512
3,968
5,860
3,896
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
31 / 0 / 5
11,653
685
19,443
14,945
15,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 14 / 2
7,022
413
5,975
14,384
3,604
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
FanTom_4IK22
Erlang Shen
9
0 / 4 / 1
6,275
369
2,174
7,538
2,558
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
12
4 / 9 / 0
8,380
493
6,831
12,511
3,932
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 14 / 2
6,358
374
5,037
13,908
5,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
2 / 12 / 1
7,916
466
2,427
15,352
13,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
13
51
Kills
7
7
Deaths
53
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BIGPLUG420
Sylvanus
8
2
10
6.5
W
Bellona
BomLiCosta
Bellona
5
3
9
3.17
L
1
14
2
0.14
L
Erlang Shen
FanTom_4IK22
Erlang Shen
0
4
1
0.13
W
Charybdis
Hanako-kun-_-
Charybdis
3
2
3
2.25
W
Olorun
Holistic05
Olorun
4
0
9
8.5
W
31
0
5
33.5
L
Cliodhna
4
9
0
0.44
L
0
14
2
0.07
L
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,039
Damage
22,444
50,243
Taken
63,693
38,187
Mitigated
28,776
17,403
Healing
3,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BIGPLUG420
Sylvanus
9,518
4,808
2,612
5,493
12,447
7,867
3,558
893
11,554
49,429
10,477
W
Bellona
BomLiCosta
Bellona
4,938
1,829
0
87
8,482
8,034
504
707
7,775
4,962
15,131
L
5,975
3,468
0
578
14,384
3,604
0
10,583
3,801
0
24,010
L
Erlang Shen
FanTom_4IK22
Erlang Shen
2,174
582
0
1,502
7,538
2,558
98
1,800
5,738
0
23,891
W
Charybdis
Hanako-kun-_-
Charybdis
3,172
2,187
240
1,153
8,509
2,431
3,001
0
8,509
0
41,310
W
Olorun
Holistic05
Olorun
3,968
1,122
2,076
3,312
5,860
3,896
3,251
188
5,672
26,189
0
W
19,443
2,910
0
2,430
14,945
15,959
1,480
639
14,306
71,089
0
L
Cliodhna
6,831
725
0
96
12,511
3,932
590
5,584
6,927
0
35,342
L
5,037
2,553
0
1,027
13,908
5,270
480
6,401
7,507
0
24,678
L
2,427
965
0
389
15,352
13,412
240
8,041
7,311
13,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,466
Gold Earned
35,951
399
Minions Killed
207
0
Camps Cleared
0
1,449,664
Distance Traveled
1,349,284
21
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,695
570
121
7
0
246,227
13
W
Bellona
8,372
492
32
2
0
310,604
1
L
Artemis
7,022
413
37
2
0
232,218
0
L
Erlang Shen
6,275
369
53
3
0
229,206
0
W
Charybdis
8,048
473
78
5
0
278,358
2
W
Olorun
8,698
512
61
4
0
275,085
5
W
Ares
11,653
685
107
6
0
339,390
0
L
Cliodhna
8,380
493
49
3
0
322,969
0
L
Set
6,358
374
49
3
0
304,608
0
L
Ymir
7,916
466
19
1
0
260,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role