Player Matchup

Ymir
Ymir
Ascen5ion
Ymir
Level 13
God Stats
7W - 2L
1,500 SR
Queue Stats
8W - 4L
1,341 Elo+
Party 1
Da Ji
Da Ji
MisterSnapshot
Da Ji
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 36L
1,415 Elo+
Party 1
Anubis
Anubis
Penyata
Anubis
Level 21
God Stats
1W - 1L
1,440 SR
Queue Stats
18W - 18L
1,366 Elo+
Party 1
Team Averages
Level 45
1,480 SR
1,374 Elo+

VS

Team Averages
Level 24
1,584 SR
1,193 Elo+
Hercules
Hercules
LotionDeViande
Hercules
Level 22
God Stats
0W - 1L
1,731 SR
Queue Stats
23W - 36L
1,141 Elo+
Solo
Ra
Ra
Saucyy_TK
Ra
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 19L
1,067 Elo+
Solo
Kukulkan
Kukulkan
fenix 2396
Kukulkan
Level 28
God Stats
4W - 6L
1,522 SR
Queue Stats
48W - 47L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
3 / 6 / 12
10,555
704
4,539
15,673
6,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
11 / 2 / 9
12,318
821
17,339
11,410
4,886
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Penyata
Anubis
16
6 / 4 / 12
11,521
768
7,128
10,392
4,831
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 6 / 8
10,170
678
5,615
11,264
7,069
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
7 / 8 / 3
11,203
747
5,872
11,871
6,163
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
fenix 2396
Kukulkan
15
2 / 6 / 7
10,592
706
12,134
11,157
3,240
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
20
Kills
12
12
Deaths
20
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
6
12
1.5
L
Hercules
3
6
8
1.17
W
11
2
9
7.75
W
Anubis
Penyata
Anubis
6
4
12
3
L
7
8
3
1.06
L
Kukulkan
fenix 2396
Kukulkan
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,006
Damage
23,621
37,475
Taken
34,292
16,684
Mitigated
16,472
7,470
Healing
2,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,539
964
0
1,432
15,673
6,967
726
9,543
5,686
16,996
415
L
Hercules
5,615
1,281
0
1,403
11,264
7,069
34
6,853
4,411
3,261
12,367
W
17,339
3,752
0
1,520
11,410
4,886
1,844
5,005
6,272
0
49,533
W
Anubis
Penyata
Anubis
7,128
1,267
0
4,518
10,392
4,831
398
5,505
4,768
44,289
0
L
5,872
1,602
33
841
11,871
6,163
601
2,248
9,623
21,810
0
L
Kukulkan
fenix 2396
Kukulkan
12,134
1,415
0
0
11,157
3,240
0
3,659
7,498
44,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,394
Gold Earned
31,965
164
Minions Killed
142
9
Camps Cleared
6
806,669
Distance Traveled
628,547
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,555
704
39
3
0
244,019
3
L
Hercules
10,170
678
16
1
2
202,442
4
W
Da Ji
12,318
821
49
3
7
290,776
2
W
Anubis
11,521
768
76
5
2
271,874
3
L
Ra
11,203
747
34
2
3
181,961
1
L
Kukulkan
10,592
706
92
6
1
244,144
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role