Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BeSHeLL
Tyr
Level 149
God Stats
17W - 19L
1,529 SR
Queue Stats
335W - 351L
1,562 Elo+
Party 1
Sol
Sol
ButerBrodiik
Sol
Level 145
God Stats
6W - 6L
1,514 SR
Queue Stats
194W - 183L
1,506 Elo+
Party 1
Gilgamesh
Gilgamesh
ImperialDracul
Gilgamesh
Level 108
God Stats
7W - 3L
1,681 SR
Queue Stats
112W - 108L
1,532 Elo+
Party 1
Amaterasu
Amaterasu
kakeruishi
Amaterasu
Level 102
God Stats
15W - 8L
1,672 SR
Queue Stats
132W - 142L
1,487 Elo+
Party 1
Team Averages
Level 117
1,579 SR
1,517 Elo+

VS

Team Averages
Level 88
1,567 SR
1,494 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Krick3
Vamana
Level 39
God Stats
2W - 9L
1,367 SR
Queue Stats
155W - 147L
1,598 Elo+
Solo
Baron Samedi
Baron Samedi
SUPREMO9
Baron Samedi
Level 121
God Stats
4W - 2L
1,730 SR
Queue Stats
164W - 153L
1,559 Elo+
Solo
Fafnir
Fafnir
Tiidjer
Fafnir
Level 141
God Stats
5W - 6L
1,650 SR
Queue Stats
29W - 22L
1,293 Elo+
Solo
Cliodhna
Cliodhna
atlegut
Cliodhna
Level 83
God Stats
30W - 25L
1,587 SR
Queue Stats
537W - 531L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
4 / 1 / 1
6,447
645
3,794
5,916
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
8
3 / 2 / 2
5,458
546
3,872
6,342
2,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
2 / 1 / 1
5,808
581
4,169
3,452
1,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
ImperialDracul
Gilgamesh
8
0 / 2 / 3
5,058
506
2,299
7,374
3,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amaterasu
kakeruishi
Amaterasu
10
1 / 1 / 0
5,724
572
3,202
6,520
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 3 / 2
4,405
441
2,458
4,430
1,069
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
Krick3
Vamana
11
1 / 1 / 1
6,017
602
5,001
6,551
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
SUPREMO9
Baron Samedi
9
0 / 5 / 1
4,974
497
2,561
5,344
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
Tiidjer
Fafnir
8
3 / 1 / 1
5,741
574
2,518
6,149
3,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cliodhna
atlegut
Cliodhna
10
3 / 0 / 0
5,806
581
4,781
6,050
1,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
7
7
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
1
1
4.5
L
Danzaburou
 
Danzaburou
0
3
2
0.33
W
Tyr
3
2
2
2
W
2
1
1
2.5
W
Gilgamesh
ImperialDracul
Gilgamesh
0
2
3
0.75
L
Vamana
Krick3
Vamana
1
1
1
1.5
L
Baron Samedi
SUPREMO9
Baron Samedi
0
5
1
0.1
L
Fafnir
Tiidjer
Fafnir
3
1
1
3.5
L
Cliodhna
atlegut
Cliodhna
3
0
0
3
W
Amaterasu
kakeruishi
Amaterasu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,336
Damage
17,319
29,604
Taken
28,524
12,934
Mitigated
10,835
11,726
Healing
10,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,794
326
161
2,989
5,916
1,664
1,006
1,653
4,263
32,065
0
L
Danzaburou
 
Danzaburou
2,458
1,303
0
1,174
4,430
1,069
0
1,183
3,247
0
20,816
W
Tyr
3,872
804
0
2,518
6,342
2,066
0
1,764
4,578
0
19,754
W
4,169
1,141
0
1,962
3,452
1,019
844
804
2,648
31,018
4,209
W
Gilgamesh
ImperialDracul
Gilgamesh
2,299
358
0
1,081
7,374
3,795
17
858
6,516
0
12,466
L
Vamana
Krick3
Vamana
5,001
2,641
0
3,302
6,551
2,269
78
0
6,551
0
42,202
L
Baron Samedi
SUPREMO9
Baron Samedi
2,561
365
92
517
5,344
1,783
0
2,612
2,732
27,932
0
L
Fafnir
Tiidjer
Fafnir
2,518
615
0
1,886
6,149
3,934
0
1,909
4,240
10,497
0
L
Cliodhna
atlegut
Cliodhna
4,781
656
0
3,374
6,050
1,780
0
1,850
4,200
0
28,012
W
Amaterasu
kakeruishi
Amaterasu
3,202
1,645
0
3,015
6,520
4,390
0
0
6,520
0
30,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,495
Gold Earned
26,943
292
Minions Killed
243
0
Camps Cleared
0
981,682
Distance Traveled
945,107
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,447
645
72
7
0
182,897
1
L
Danzaburou
4,405
441
48
5
0
141,328
2
W
Tyr
5,458
546
41
4
0
217,252
2
W
Sol
5,808
581
88
9
0
174,450
5
W
Gilgamesh
5,058
506
24
2
0
213,588
5
L
Vamana
6,017
602
82
8
0
220,326
2
L
Baron Samedi
4,974
497
43
4
0
164,909
2
L
Fafnir
5,741
574
7
1
0
172,998
3
L
Cliodhna
5,806
581
63
6
0
245,546
2
W
Amaterasu
5,724
572
67
7
0
193,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role