Player Matchup

Tiamat
Tiamat
Diamond V
NietHarry
Tiamat
Diamond V
Level 146
God Stats
3W - 5L
1,533 SR
Queue Stats
285W - 268L
2,061 MMR
Party 1
Heimdallr
Heimdallr
Platinum I
ReTaqs
Heimdallr
Platinum I
Level 157
God Stats
6W - 3L
1,489 SR
Queue Stats
654W - 645L
1,843 MMR
Solo
Jormungandr
Jormungandr
Diamond IV
Riveeraax
Jormungandr
Diamond IV
Level 117
God Stats
2W - 2L
1,375 SR
Queue Stats
170W - 150L
2,002 MMR
Solo
Hun Batz
Hun Batz
Diamond II
bart447
Hun Batz
Diamond II
Level 160
God Stats
1W - 0L
1,904 SR
Queue Stats
42W - 43L
2,184 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
iNeedxSpeed
Baron Samedi
Diamond IV
Level 156
God Stats
9W - 3L
1,752 SR
Queue Stats
202W - 182L
2,016 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,611 SR
2,021 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,677 SR
2,028 MMR
Athena
Athena
Gold I
BejitoBruu
Athena
Gold I
Level 121
God Stats
4W - 6L
1,601 SR
Queue Stats
159W - 156L
1,839 MMR
Solo
Rama
Rama
Platinum IV
Spectral-Sora-Jr
Rama
Platinum IV
Level 129
God Stats
2W - 2L
1,650 SR
Queue Stats
334W - 333L
1,833 MMR
Solo
Cerberus
Cerberus
Diamond IV
Val3ncianx
Cerberus
Diamond IV
Level 109
God Stats
9W - 7L
1,797 SR
Queue Stats
308W - 295L
2,171 MMR
Solo
Arachne
Arachne
Diamond III
c4lum8
Arachne
Diamond III
Level 109
God Stats
2W - 1L
1,811 SR
Queue Stats
304W - 294L
2,173 MMR
Solo
The Morrigan
The Morrigan
Diamond V
iTrueViolEnce
The Morrigan
Diamond V
Level 155
God Stats
6W - 11L
1,524 SR
Queue Stats
115W - 100L
2,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NietHarry
Tiamat
20
3 / 3 / 6
14,868
513
14,166
15,303
7,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
ReTaqs
Heimdallr
20
3 / 2 / 10
15,225
525
24,343
23,350
9,808
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Riveeraax
Jormungandr
20
3 / 1 / 7
17,803
614
17,092
20,547
28,963
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
bart447
Hun Batz
20
13 / 3 / 3
15,515
535
21,884
21,552
9,653
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
iNeedxSpeed
Baron Samedi
20
3 / 2 / 11
13,474
465
12,033
20,377
24,399
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
GebGilgameshOdinMorgan Le FayArtio

VS

Bans
PersephoneDanzaburouScyllaUllrHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BejitoBruu
Athena
17
0 / 4 / 6
11,409
393
6,031
23,108
25,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
0 / 7 / 2
12,414
428
7,236
21,761
7,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Val3ncianx
Cerberus
20
4 / 1 / 2
15,632
539
24,979
33,290
53,767
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arachne
c4lum8
Arachne
20
3 / 6 / 1
13,373
461
9,880
28,024
12,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
iTrueViolEnce
The Morrigan
20
4 / 7 / 1
13,007
449
11,206
11,811
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
25
Kills
11
11
Deaths
25
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Athena
BejitoBruu
Athena
0
4
6
0.75
W
Tiamat
NietHarry
Tiamat
3
3
6
2
W
Heimdallr
ReTaqs
Heimdallr
3
2
10
4
W
Jormungandr
Riveeraax
Jormungandr
3
1
7
6.5
L
0
7
2
0.14
L
Cerberus
Val3ncianx
Cerberus
4
1
2
5
W
Hun Batz
bart447
Hun Batz
13
3
3
4.83
L
Arachne
c4lum8
Arachne
3
6
1
0.58
W
Baron Samedi
iNeedxSpeed
Baron Samedi
3
2
11
4.25
L
The Morrigan
iTrueViolEnce
The Morrigan
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,518
Damage
59,332
101,129
Taken
117,994
80,710
Mitigated
103,948
32,245
Healing
36,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
BejitoBruu
Athena
6,031
1,583
0
4,718
23,108
25,248
0
7,108
15,750
36,905
0
W
Tiamat
NietHarry
Tiamat
14,166
932
345
5,331
15,303
7,887
358
7,377
7,416
126,641
0
W
Heimdallr
ReTaqs
Heimdallr
24,343
11,413
0
7,477
23,350
9,808
2,966
9,432
13,310
0
165,769
W
Jormungandr
Riveeraax
Jormungandr
17,092
5,112
0
2,620
20,547
28,963
281
6,400
11,692
143,819
0
L
7,236
6,602
0
6,135
21,761
7,719
990
7,073
14,628
0
96,863
L
Cerberus
Val3ncianx
Cerberus
24,979
891
0
14,372
33,290
53,767
0
16,086
16,977
122,952
0
W
Hun Batz
bart447
Hun Batz
21,884
6,533
0
6,613
21,552
9,653
3,469
3,645
17,386
0
128,879
L
Arachne
c4lum8
Arachne
9,880
5,904
0
9,569
28,024
12,861
0
8,134
19,712
0
110,432
W
Baron Samedi
iNeedxSpeed
Baron Samedi
12,033
725
3,692
6,167
20,377
24,399
242
5,751
13,936
67,087
0
L
The Morrigan
iTrueViolEnce
The Morrigan
11,206
1,408
0
1,983
11,811
4,353
0
4,354
7,117
89,257
8,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,885
Gold Earned
65,835
993
Minions Killed
852
0
Camps Cleared
0
2,804,724
Distance Traveled
2,716,531
26
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
11,409
393
66
2
0
596,059
11
W
Tiamat
14,868
513
247
9
0
563,985
4
W
Heimdallr
15,225
525
225
8
0
543,060
0
W
Jormungandr
17,803
614
278
10
0
528,202
8
L
Rama
12,414
428
174
6
0
467,996
4
L
Cerberus
15,632
539
258
9
0
526,214
11
W
Hun Batz
15,515
535
175
6
0
630,659
4
L
Arachne
13,373
461
162
6
0
652,609
3
W
Baron Samedi
13,474
465
68
2
0
538,818
10
L
The Morrigan
13,007
449
192
7
0
473,653
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role