Player Matchup

Danzaburou
Danzaburou
AbuSaud97
Danzaburou
Level 27
God Stats
20W - 21L
1,392 SR
Queue Stats
86W - 117L
1,293 Elo+
Party 1
Arachne
Arachne
XxKSAxx-2012
Arachne
Level 85
God Stats
20W - 19L
1,499 SR
Queue Stats
214W - 231L
1,443 Elo+
Party 2
Sol
Sol
i-KzH
Sol
Level 37
God Stats
29W - 35L
1,333 SR
Queue Stats
220W - 276L
1,355 Elo+
Party 1
Ymir
Ymir
iKhalidx15
Ymir
Level 9
God Stats
1W - 7L
1,291 SR
Queue Stats
11W - 21L
1,251 Elo+
Party 2
Hercules
Hercules
xTNT_SA
Hercules
Level 82
God Stats
3W - 6L
1,096 SR
Queue Stats
290W - 310L
1,392 Elo+
Party 2
Team Averages
Level 48
1,322 SR
1,347 Elo+

VS

Team Averages
Level 38
1,477 SR
1,392 Elo+
Chaac
Chaac
DanielboyXx
Chaac
Level 74
God Stats
3W - 2L
1,640 SR
Queue Stats
78W - 100L
1,407 Elo+
Party 3
Neith
Neith
MrSteff86
Neith
Level 31
God Stats
4W - 6L
1,494 SR
Queue Stats
17W - 19L
1,384 Elo+
Solo
Thanatos
Thanatos
RNG_TSM_GALAXY
Thanatos
Level 28
God Stats
3W - 5L
1,577 SR
Queue Stats
66W - 81L
1,336 Elo+
Party 3
Ra
Ra
Vika btw
Ra
Level 38
God Stats
2W - 3L
1,500 SR
Queue Stats
126W - 103L
1,412 Elo+
Solo
Bacchus
Bacchus
king_cushy
Bacchus
Level 18
God Stats
4W - 6L
1,175 SR
Queue Stats
51W - 60L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AbuSaud97
Danzaburou
14
7 / 2 / 4
9,519
560
12,766
12,085
5,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
XxKSAxx-2012
Arachne
18
10 / 0 / 6
10,930
643
11,273
12,614
4,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
i-KzH
Sol
15
7 / 2 / 2
9,950
585
15,140
14,616
5,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 6
7,696
453
2,172
12,167
7,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
xTNT_SA
Hercules
14
7 / 2 / 6
9,292
547
12,130
13,051
10,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,308
430
9,911
22,067
13,437
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
MrSteff86
Neith
12
3 / 5 / 1
7,642
450
10,685
10,361
2,674
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
10
3 / 11 / 0
7,484
440
6,674
13,397
4,304
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 4 / 1
8,414
495
10,537
11,571
4,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
king_cushy
Bacchus
12
0 / 4 / 5
6,957
409
4,916
17,262
15,090
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
31
Kills
9
9
Deaths
31
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AbuSaud97
Danzaburou
7
2
4
4.5
L
1
7
1
0.21
L
Neith
MrSteff86
Neith
3
5
1
0.7
L
Thanatos
3
11
0
0.27
L
2
4
1
0.63
W
Arachne
XxKSAxx-2012
Arachne
10
0
6
13
W
Sol
i-KzH
Sol
7
2
2
4
W
0
3
6
1
L
Bacchus
king_cushy
Bacchus
0
4
5
0.63
W
Hercules
xTNT_SA
Hercules
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,481
Damage
42,723
64,533
Taken
74,658
33,490
Mitigated
40,341
26,247
Healing
21,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AbuSaud97
Danzaburou
12,766
5,288
0
4,269
12,085
5,743
2,224
1,977
10,108
0
56,738
L
9,911
1,484
0
6,344
22,067
13,437
0
4,714
16,465
0
37,248
L
Neith
MrSteff86
Neith
10,685
5,468
0
3,585
10,361
2,674
88
562
9,799
0
45,818
L
Thanatos
6,674
1,753
0
5,673
13,397
4,304
0
2,593
10,615
0
30,040
L
10,537
110
389
2,767
11,571
4,836
0
6,550
4,924
59,487
0
W
Arachne
XxKSAxx-2012
Arachne
11,273
7,550
0
4,011
12,614
4,858
0
701
11,913
0
91,034
W
Sol
i-KzH
Sol
15,140
7,447
0
9,584
14,616
5,185
2,649
7,877
6,739
62,502
0
W
2,172
506
430
2,297
12,167
7,704
116
1,546
10,621
10,055
0
L
Bacchus
king_cushy
Bacchus
4,916
831
0
2,881
17,262
15,090
697
2,893
14,277
19,824
0
W
Hercules
xTNT_SA
Hercules
12,130
3,610
0
5,656
13,051
10,000
0
3,352
9,699
0
36,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,387
Gold Earned
37,805
432
Minions Killed
335
0
Camps Cleared
0
1,581,434
Distance Traveled
1,486,528
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,519
560
85
5
0
293,431
0
L
Chaac
7,308
430
66
4
0
306,548
3
L
Neith
7,642
450
82
5
0
264,843
2
L
Thanatos
7,484
440
50
3
0
308,707
1
L
Ra
8,414
495
114
7
0
301,742
1
W
Arachne
10,930
643
153
9
0
395,359
4
W
Sol
9,950
585
106
6
0
296,083
3
W
Ymir
7,696
453
24
1
0
285,414
0
L
Bacchus
6,957
409
23
1
0
304,688
0
W
Hercules
9,292
547
64
4
0
311,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role