Player Matchup

Kali
Kali
PremiumEdition
Kali
Level 7
God Stats
1W - 3L
1,463 SR
Queue Stats
4W - 4L
1,475 Elo+
Solo
Ymir
Ymir
SilheMLG
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,480 Elo+
Solo
Skadi
Skadi
ThatJustAnOwl
Skadi
Level 28
God Stats
2W - 1L
1,741 SR
Queue Stats
34W - 46L
1,384 Elo+
Party 2
Sol
Sol
boofx
Sol
Level 4
God Stats
2W - 1L
1,702 SR
Queue Stats
2W - 2L
1,389 Elo+
Solo
Ra
Ra
sweetalcatel
Ra
Level 6
God Stats
1W - 7L
1,500 SR
Queue Stats
21W - 35L
1,493 Elo+
Party 2
Team Averages
Level 10
1,581 SR
1,444 Elo+

VS

Team Averages
Level 22
1,428 SR
1,539 Elo+
Ah Puch
Ah Puch
AlithinosPatotos
Ah Puch
Level 25
God Stats
5W - 7L
1,034 SR
Queue Stats
70W - 51L
1,543 Elo+
Party 1
Bellona
Bellona
CryIfYouDie
Bellona
Level 26
God Stats
7W - 6L
1,568 SR
Queue Stats
110W - 105L
1,603 Elo+
Party 1
Bacchus
Bacchus
khaos437
Bacchus
Level 15
God Stats
1W - 1L
1,286 SR
Queue Stats
13W - 13L
1,448 Elo+
Solo
Neith
Neith
shizijie
Neith
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,456 Elo+
Solo
Thanatos
Thanatos
towfish
Thanatos
Level 31
God Stats
69W - 44L
1,751 SR
Queue Stats
177W - 148L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 5 / 1
7,368
491
5,315
11,623
4,181
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
10
0 / 7 / 1
6,470
431
5,375
13,627
9,893
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
2 / 6 / 1
6,190
413
4,878
10,169
2,024
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Sol
boofx
Sol
9
0 / 11 / 2
6,202
413
4,438
11,255
2,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 9 / 2
5,440
363
2,700
8,956
2,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 12
8,269
551
10,672
5,161
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
CryIfYouDie
Bellona
13
7 / 0 / 7
8,458
564
7,375
9,898
9,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
khaos437
Bacchus
12
5 / 1 / 11
7,932
529
6,234
9,091
6,637
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
shizijie
Neith
12
4 / 5 / 5
8,087
539
6,718
9,435
3,025
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
towfish
Thanatos
17
18 / 0 / 4
10,342
689
15,768
12,519
5,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
77
6
Kills
38
38
Deaths
6
7
Assists
39
Player
Kills
Deaths
Assists
KDA
W
4
0
12
10
W
Bellona
CryIfYouDie
Bellona
7
0
7
10.5
L
4
5
1
0.9
L
Ymir
0
7
1
0.07
L
2
6
1
0.42
L
Sol
boofx
Sol
0
11
2
0.09
W
Bacchus
khaos437
Bacchus
5
1
11
10.5
W
Neith
shizijie
Neith
4
5
5
1.3
L
0
9
2
0.11
W
Thanatos
towfish
Thanatos
18
0
4
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,706
Damage
46,767
55,630
Taken
46,104
20,875
Mitigated
26,034
6,635
Healing
24,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,672
730
0
2,762
5,161
1,654
1,404
1,162
3,999
42,359
0
W
Bellona
CryIfYouDie
Bellona
7,375
925
0
1,781
9,898
9,020
1,161
3,451
6,447
7,933
32,727
L
5,315
1,924
0
2,337
11,623
4,181
0
3,408
8,215
0
26,379
L
Ymir
5,375
1,346
0
800
13,627
9,893
938
4,123
9,504
33,543
0
L
4,878
3,823
0
1,254
10,169
2,024
946
3,720
6,449
0
15,253
L
Sol
boofx
Sol
4,438
1,386
0
1,604
11,255
2,669
473
3,428
7,827
24,213
3,061
W
Bacchus
khaos437
Bacchus
6,234
514
270
1,230
9,091
6,637
933
1,230
7,861
19,483
0
W
Neith
shizijie
Neith
6,718
2,185
0
2,344
9,435
3,025
1,379
2,579
6,856
0
40,930
L
2,700
751
337
303
8,956
2,108
425
3,350
5,606
11,351
0
W
Thanatos
towfish
Thanatos
15,768
6,466
0
16,319
12,519
5,698
767
3,902
8,617
0
79,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,670
Gold Earned
43,088
231
Minions Killed
368
0
Camps Cleared
0
1,231,903
Distance Traveled
1,442,331
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,269
551
82
5
0
259,674
2
W
Bellona
8,458
564
74
5
0
326,280
1
L
Kali
7,368
491
48
3
0
275,536
1
L
Ymir
6,470
431
54
4
0
231,392
3
L
Skadi
6,190
413
42
3
0
237,061
3
L
Sol
6,202
413
68
5
0
237,100
2
W
Bacchus
7,932
529
21
1
0
287,644
1
W
Neith
8,087
539
63
4
0
241,076
0
L
Ra
5,440
363
19
1
0
250,814
4
W
Thanatos
10,342
689
128
9
0
327,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role