Player Matchup

Yemoja
Yemoja
BokChewy
Yemoja
Level 103
God Stats
19W - 12L
1,564 SR
Queue Stats
392W - 209L
1,676 Elo+
Party 1
Sol
Sol
Colossos321
Sol
Level 120
God Stats
1W - 0L
1,356 SR
Queue Stats
29W - 29L
1,429 Elo+
Solo
Guan Yu
Guan Yu
Kumajinster
Guan Yu
Level 110
God Stats
16W - 2L
1,771 SR
Queue Stats
142W - 93L
1,594 Elo+
Party 1
Team Averages
Level 111
1,564 SR
1,567 Elo+

VS

Team Averages
Level 92
1,442 SR
1,402 Elo+
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Daoshìne
Terra
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,478 Elo+
Solo
Olorun
Olorun
TamJore
Olorun
Level 23
God Stats
1W - 3L
1,326 SR
Queue Stats
14W - 9L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BokChewy
Yemoja
12
6 / 0 / 13
8,770
877
7,104
9,910
10,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
8 / 3 / 9
8,573
857
13,159
7,892
2,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Kumajinster
Guan Yu
11
5 / 1 / 8
7,693
769
7,430
9,928
7,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 6 / 2
6,877
688
7,161
9,843
3,416
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
Daoshìne
Terra
9
1 / 5 / 1
6,530
653
3,420
12,874
7,177
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
TamJore
Olorun
9
0 / 8 / 3
6,109
611
6,769
10,487
3,356
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
19
Kills
3
4
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
6
2
0.5
W
Yemoja
BokChewy
Yemoja
6
0
13
12.5
W
8
3
9
4.17
L
Terra
Daoshìne
Terra
1
5
1
0.3
W
Guan Yu
Kumajinster
Guan Yu
5
1
8
9
L
Olorun
TamJore
Olorun
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,693
Damage
17,350
27,730
Taken
33,204
21,359
Mitigated
13,949
12,390
Healing
6,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,161
3,187
0
1,478
9,843
3,416
0
5,192
4,651
0
26,151
W
Yemoja
BokChewy
Yemoja
7,104
1,157
1,877
1,976
9,910
10,879
747
2,762
7,148
12,919
0
W
13,159
4,723
0
2,600
7,892
2,745
1,919
3,142
4,750
31,402
2,797
L
Terra
Daoshìne
Terra
3,420
416
2,125
1,446
12,874
7,177
0
7,856
5,018
6,235
0
W
Guan Yu
Kumajinster
Guan Yu
7,430
2,440
2,680
3,257
9,928
7,735
499
4,474
5,454
0
17,211
L
Olorun
TamJore
Olorun
6,769
2,896
484
1,324
10,487
3,356
208
6,471
4,016
18,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,036
Gold Earned
19,516
88
Minions Killed
74
6
Camps Cleared
3
514,635
Distance Traveled
471,704
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,877
688
37
4
2
156,785
5
W
Yemoja
8,770
877
12
1
0
169,741
3
W
Sol
8,573
857
54
5
5
168,676
3
L
Terra
6,530
653
8
1
0
154,143
0
W
Guan Yu
7,693
769
22
2
1
176,218
1
L
Olorun
6,109
611
29
3
1
160,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role