Player Matchup

Tsukuyomi
Tsukuyomi
EzekielHBennetts
Tsukuyomi
Level 69
God Stats
4W - 8L
1,357 SR
Queue Stats
86W - 127L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
R0SiN_T3CH-
Cthulhu
Level 88
God Stats
7W - 20L
1,407 SR
Queue Stats
299W - 307L
1,404 Elo+
Party 1
Zeus
Zeus
TR33H0USEGUYEE
Zeus
Level 29
God Stats
165W - 121L
1,642 SR
Queue Stats
170W - 148L
1,535 Elo+
Party 1
Team Averages
Level 62
1,469 SR
1,457 Elo+

VS

Team Averages
Level 94
1,500 SR
1,348 Elo+
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Kiichigo_V
Rama
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 180L
1,416 Elo+
Solo
Set
Set
TheGamingBison_
Set
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,129 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
13
2 / 1 / 4
9,036
645
5,549
7,869
2,943
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
R0SiN_T3CH-
Cthulhu
12
3 / 1 / 5
9,243
660
5,147
12,931
8,778
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 0 / 5
9,899
707
17,588
6,147
2,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 3 / 1
8,431
602
13,001
14,871
4,785
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 2 / 2
7,800
557
2,961
7,791
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 5 / 0
7,085
506
1,941
9,844
4,280
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
10
Kills
1
2
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
1
0.5
W
Tsukuyomi
2
1
4
4
L
0
2
2
0.5
W
Cthulhu
R0SiN_T3CH-
Cthulhu
3
1
5
5.5
W
5
0
5
7.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,284
Damage
17,903
26,947
Taken
32,506
14,045
Mitigated
11,659
12,025
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,001
2,128
0
7,726
14,871
4,785
0
9,239
5,632
48,252
0
W
Tsukuyomi
5,549
554
1,007
930
7,869
2,943
53
4,787
3,082
0
30,731
L
2,961
2,468
0
0
7,791
2,594
0
5,757
2,034
0
20,682
W
Cthulhu
R0SiN_T3CH-
Cthulhu
5,147
273
671
5,640
12,931
8,778
775
5,576
7,355
19,407
0
W
17,588
1,147
0
3,777
6,147
2,324
911
3,169
2,978
45,263
0
L
1,941
611
0
90
9,844
4,280
0
8,471
1,373
0
5,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,178
Gold Earned
23,316
155
Minions Killed
128
5
Camps Cleared
6
836,929
Distance Traveled
654,072
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,431
602
86
6
3
249,900
3
W
Tsukuyomi
9,036
645
41
3
1
281,737
4
L
Rama
7,800
557
36
3
3
241,968
0
W
Cthulhu
9,243
660
37
3
2
286,125
0
W
Zeus
9,899
707
77
6
2
269,067
10
L
Set
7,085
506
6
0
0
162,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role