Player Matchup

Raijin
Raijin
 
Raijin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Hezolay
Neith
Level 6
God Stats
2W - 2L
1,320 SR
Queue Stats
2W - 2L
1,172 Elo+
Party 1
Bellona
Bellona
Rinkato
Bellona
Level 65
God Stats
2W - 3L
1,210 SR
Queue Stats
33W - 43L
1,382 Elo+
Party 1
Team Averages
Level 30
1,343 SR
1,351 Elo+

VS

Team Averages
Level 116
1,607 SR
1,479 Elo+
Set
Set
IIIIsaac
Set
Level 61
God Stats
1W - 3L
1,580 SR
Queue Stats
97W - 95L
1,500 Elo+
Solo
Nox
Nox
Naiadduan
Nox
Level 146
God Stats
2W - 4L
1,360 SR
Queue Stats
113W - 90L
1,476 Elo+
Party 2
Zhong Kui
Zhong Kui
beicheng
Zhong Kui
Level 141
God Stats
0W - 1L
1,881 SR
Queue Stats
142W - 124L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
0 / 7 / 2
6,556
596
6,747
8,681
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Hezolay
Neith
12
2 / 8 / 2
7,746
704
2,908
10,772
3,767
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Rinkato
Bellona
12
3 / 5 / 1
8,601
782
5,719
10,632
9,276
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 10
8,932
812
6,709
7,536
3,078
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 0 / 15
8,885
808
9,770
4,555
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
beicheng
Zhong Kui
13
8 / 3 / 7
8,965
815
8,573
10,114
6,442
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
20
20
Deaths
5
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
7
2
0.14
W
Neith
Hezolay
Neith
2
8
2
0.38
L
7
2
10
6
L
5
0
15
12.5
W
Bellona
Rinkato
Bellona
3
5
1
0.7
L
Zhong Kui
beicheng
Zhong Kui
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,374
Damage
25,052
30,085
Taken
22,205
15,662
Mitigated
11,229
2,332
Healing
8,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
6,747
662
403
501
8,681
2,619
0
5,792
2,741
20,024
0
W
Neith
Hezolay
Neith
2,908
1,300
0
1,076
10,772
3,767
1,026
7,127
3,367
0
14,400
L
6,709
2,621
586
2,547
7,536
3,078
948
2,388
4,891
0
23,347
L
9,770
435
0
923
4,555
1,709
496
2,266
2,099
23,731
0
W
Bellona
Rinkato
Bellona
5,719
1,361
0
352
10,632
9,276
0
5,183
5,221
0
14,211
L
Zhong Kui
beicheng
Zhong Kui
8,573
1,217
0
4,060
10,114
6,442
873
2,425
7,438
33,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,903
Gold Earned
26,782
84
Minions Killed
132
1
Camps Cleared
8
506,147
Distance Traveled
567,933
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,556
596
38
3
0
168,774
2
W
Neith
7,746
704
24
2
1
141,733
0
L
Set
8,932
812
31
3
1
193,863
4
L
Nox
8,885
808
48
4
1
203,560
2
W
Bellona
8,601
782
22
2
0
195,640
3
L
Zhong Kui
8,965
815
53
5
6
170,510
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role