Player Matchup

Nu Wa
Nu Wa
Eghawed
Nu Wa
Level 30
God Stats
3W - 5L
1,611 SR
Queue Stats
148W - 161L
1,508 Elo+
Solo
Medusa
Medusa
Leon2be
Medusa
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 22L
1,514 Elo+
Solo
Cliodhna
Cliodhna
Myridie
Cliodhna
Level 21
God Stats
9W - 11L
1,511 SR
Queue Stats
129W - 131L
1,627 Elo+
Solo
Hades
Hades
PumTi
Hades
Level 18
God Stats
10W - 7L
1,500 SR
Queue Stats
52W - 54L
1,602 Elo+
Solo
Ymir
Ymir
hardkor198919
Ymir
Level 17
God Stats
6W - 5L
1,814 SR
Queue Stats
90W - 87L
1,628 Elo+
Solo
Team Averages
Level 20
1,587 SR
1,576 Elo+

VS

Team Averages
Level 19
1,477 SR
1,431 Elo+
Artio
Artio
 
Artio
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Avarkusleiu
Kukulkan
Level 24
God Stats
2W - 5L
1,270 SR
Queue Stats
35W - 48L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
DonaldThrump
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,425 Elo+
Party 1
Ullr
Ullr
JackMoontears
Ullr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,382 Elo+
Party 1
Susano
Susano
Markadoodles
Susano
Level 15
God Stats
4W - 7L
1,614 SR
Queue Stats
17W - 28L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Eghawed
Nu Wa
15
3 / 3 / 12
10,884
544
9,690
9,196
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Leon2be
Medusa
16
6 / 2 / 7
10,814
541
12,451
7,459
2,395
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cliodhna
Myridie
Cliodhna
20
16 / 4 / 10
14,006
700
26,222
18,687
8,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hades
PumTi
Hades
20
8 / 2 / 5
13,293
665
15,031
18,245
11,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
11 / 1 / 13
12,961
648
17,683
17,248
18,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 10 / 3
7,063
353
3,321
20,879
16,386
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Avarkusleiu
Kukulkan
15
1 / 8 / 5
9,569
478
6,776
14,012
4,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
DonaldThrump
Cthulhu
14
2 / 7 / 0
8,882
444
6,758
24,364
14,662
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 8 / 3
7,048
352
3,650
15,612
4,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Susano
15
6 / 11 / 5
9,720
486
10,475
22,264
7,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
27
44
Kills
11
12
Deaths
44
47
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
10
3
0.25
L
Kukulkan
Avarkusleiu
Kukulkan
1
8
5
0.44
L
Cthulhu
DonaldThrump
Cthulhu
2
7
0
0.29
W
Nu Wa
Eghawed
Nu Wa
3
3
12
3
L
1
8
3
0.31
W
Medusa
Leon2be
Medusa
6
2
7
4.75
L
Susano
6
11
5
0.77
W
Cliodhna
Myridie
Cliodhna
16
4
10
5.25
W
Hades
PumTi
Hades
8
2
5
5.25
W
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,077
Damage
30,980
70,835
Taken
97,131
44,185
Mitigated
47,604
26,085
Healing
13,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,321
471
1,776
3,287
20,879
16,386
0
7,234
13,645
16,595
0
L
Kukulkan
Avarkusleiu
Kukulkan
6,776
191
0
560
14,012
4,633
0
6,103
7,909
52,204
0
L
Cthulhu
DonaldThrump
Cthulhu
6,758
720
126
5,321
24,364
14,662
377
11,568
12,796
51,552
0
W
Nu Wa
Eghawed
Nu Wa
9,690
2,491
0
2,054
9,196
3,035
2,091
3,027
5,983
57,607
0
L
3,650
1,642
0
398
15,612
4,702
0
6,029
9,583
0
32,478
W
Medusa
Leon2be
Medusa
12,451
7,943
0
0
7,459
2,395
3,980
2,518
4,921
0
52,283
L
Susano
10,475
1,955
0
2,352
22,264
7,221
0
10,716
11,548
0
43,983
W
Cliodhna
Myridie
Cliodhna
26,222
3,657
0
6,682
18,687
8,187
3,547
2,784
15,867
0
127,114
W
Hades
PumTi
Hades
15,031
2,779
399
12,561
18,245
11,923
3,669
4,062
14,155
104,584
9,651
W
17,683
4,335
0
4,389
17,248
18,645
1,284
4,140
13,054
67,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,958
Gold Earned
42,282
596
Minions Killed
373
0
Camps Cleared
0
1,870,602
Distance Traveled
1,682,196
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,063
353
24
1
0
361,959
2
L
Kukulkan
9,569
478
114
6
0
325,124
3
L
Cthulhu
8,882
444
114
6
0
300,802
0
W
Nu Wa
10,884
544
66
3
0
329,407
2
L
Ullr
7,048
352
51
3
0
351,068
1
W
Medusa
10,814
541
76
4
0
384,096
3
L
Susano
9,720
486
70
4
0
343,243
2
W
Cliodhna
14,006
700
171
9
0
437,572
4
W
Hades
13,293
665
211
11
0
346,751
7
W
Ymir
12,961
648
72
4
0
372,776
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role