Player Matchup

Ra
Ra
HugeSimba
Ra
Level 5
God Stats
1W - 2L
1,532 SR
Queue Stats
2W - 5L
1,546 Elo+
Party 1
Nox
Nox
JiiraiyaSensei
Nox
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 80L
1,627 Elo+
Solo
Bastet
Bastet
MT3Bx
Bastet
Level 142
God Stats
4W - 4L
1,562 SR
Queue Stats
202W - 151L
1,566 Elo+
Party 1
Bellona
Bellona
MiquiDuke
Bellona
Level 17
God Stats
12W - 2L
1,907 SR
Queue Stats
50W - 34L
1,612 Elo+
Solo
Artemis
Artemis
proloxi
Artemis
Level 7
God Stats
5W - 3L
1,500 SR
Queue Stats
42W - 52L
1,451 Elo+
Solo
Team Averages
Level 40
1,600 SR
1,561 Elo+

VS

Team Averages
Level 23
1,642 SR
1,600 Elo+
Ymir
Ymir
IgnorancePays
Ymir
Level 20
God Stats
2W - 0L
1,780 SR
Queue Stats
34W - 27L
1,619 Elo+
Solo
Mulan
Mulan
Lifebloomer
Mulan
Level 21
God Stats
30W - 14L
1,737 SR
Queue Stats
103W - 82L
1,731 Elo+
Solo
Sol
Sol
Mardekai
Sol
Level 26
God Stats
6W - 1L
1,964 SR
Queue Stats
28W - 21L
1,543 Elo+
Solo
Anhur
Anhur
MyCurse1
Anhur
Level 29
God Stats
6W - 6L
1,462 SR
Queue Stats
103W - 91L
1,566 Elo+
Solo
Olorun
Olorun
azureus92
Olorun
Level 20
God Stats
5W - 2L
1,267 SR
Queue Stats
119W - 116L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,609
476
3,392
6,756
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 5 / 2
7,514
470
7,072
10,097
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
MT3Bx
Bastet
15
6 / 4 / 2
8,817
551
12,588
14,755
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
MiquiDuke
Bellona
12
1 / 5 / 1
7,377
461
4,415
12,413
12,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
proloxi
Artemis
5
0 / 5 / 0
4,942
309
2,343
4,125
442
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 11
10,236
640
3,938
13,392
12,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
9 / 2 / 4
10,860
679
11,552
12,185
6,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 2 / 4
10,120
633
8,523
13,105
4,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
MyCurse1
Anhur
15
6 / 3 / 5
10,504
657
4,884
8,340
2,476
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
azureus92
Olorun
16
1 / 2 / 5
10,504
657
7,152
9,324
3,502
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
9
Kills
23
23
Deaths
9
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
3
0
11
8.5
L
0
5
2
0.2
W
9
2
4
5.5
L
Bastet
MT3Bx
Bastet
6
4
2
1.75
W
4
2
4
3
L
Bellona
MiquiDuke
Bellona
1
5
1
0.3
W
Anhur
MyCurse1
Anhur
6
3
5
2.83
W
Olorun
azureus92
Olorun
1
2
5
1.75
L
Artemis
proloxi
Artemis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,810
Damage
36,049
48,146
Taken
56,346
23,184
Mitigated
30,437
7,483
Healing
25,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,392
305
350
844
6,756
2,195
170
3,313
3,443
36,683
0
W
3,938
667
792
4,159
13,392
12,995
102
3,262
10,076
26,432
0
L
7,072
633
0
981
10,097
3,066
412
3,077
7,020
48,834
0
W
11,552
1,373
0
6,745
12,185
6,465
985
1,568
10,547
0
59,146
L
Bastet
MT3Bx
Bastet
12,588
2,398
0
4,568
14,755
5,304
0
4,805
9,950
0
51,760
W
8,523
3,113
0
6,394
13,105
4,999
4,564
4,226
8,777
61,409
7,430
L
Bellona
MiquiDuke
Bellona
4,415
721
0
632
12,413
12,177
0
7,296
5,117
0
37,731
W
Anhur
MyCurse1
Anhur
4,884
3,108
0
2,476
8,340
2,476
608
1,218
7,122
0
75,468
W
Olorun
azureus92
Olorun
7,152
4,034
590
4,768
9,324
3,502
4,587
86
9,236
74,277
0
L
Artemis
proloxi
Artemis
2,343
1,283
0
108
4,125
442
10
357
3,768
0
7,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,259
Gold Earned
52,224
364
Minions Killed
546
0
Camps Cleared
0
1,305,322
Distance Traveled
1,487,442
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,609
476
80
5
0
282,974
0
W
Ymir
10,236
640
34
2
0
307,956
2
L
Nox
7,514
470
92
6
0
271,926
5
W
Mulan
10,860
679
90
6
0
351,878
2
L
Bastet
8,817
551
87
5
0
302,896
4
W
Sol
10,120
633
130
8
0
273,851
3
L
Bellona
7,377
461
87
5
0
310,307
3
W
Anhur
10,504
657
144
9
0
283,300
5
W
Olorun
10,504
657
148
9
0
270,457
6
L
Artemis
4,942
309
18
1
0
137,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role