Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AuroraS2
Baron Samedi
Level 85
God Stats
2W - 1L
1,690 SR
Queue Stats
27W - 17L
1,718 Elo+
Solo
Hel
Hel
D0EB0Y
Hel
Level 160
God Stats
1W - 4L
1,425 SR
Queue Stats
775W - 703L
1,657 Elo+
Party 1
Hun Batz
Hun Batz
Emosewa619
Hun Batz
Level 155
God Stats
5W - 7L
1,570 SR
Queue Stats
817W - 740L
1,651 Elo+
Party 1
Danzaburou
Danzaburou
Lemonzfoyew
Danzaburou
Level 105
God Stats
17W - 16L
1,526 SR
Queue Stats
94W - 86L
1,594 Elo+
Solo
Team Averages
Level 112
1,542 SR
1,624 Elo+

VS

Team Averages
Level 118
1,815 SR
1,682 Elo+
Geb
Geb
ARuMADA
Geb
Level 59
God Stats
5W - 0L
1,724 SR
Queue Stats
28W - 18L
1,666 Elo+
Solo
Loki
Loki
GamerLover54
Loki
Level 111
God Stats
90W - 47L
1,893 SR
Queue Stats
135W - 92L
1,670 Elo+
Solo
Hel
Hel
GothVampireHoe
Hel
Level 157
God Stats
4W - 1L
1,878 SR
Queue Stats
190W - 168L
1,692 Elo+
Solo
Zhong Kui
Zhong Kui
Sontendo
Zhong Kui
Level 157
God Stats
8W - 7L
1,663 SR
Queue Stats
315W - 316L
1,534 Elo+
Solo
Ullr
Ullr
llxOTSUTSUKIxll
Ullr
Level 108
God Stats
119W - 66L
1,918 SR
Queue Stats
169W - 111L
1,850 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
4 / 3 / 1
10,677
534
8,796
14,840
14,594
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
AuroraS2
Baron Samedi
15
4 / 3 / 9
10,121
506
6,844
12,430
13,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hel
D0EB0Y
Hel
15
3 / 8 / 6
9,815
491
8,215
19,854
7,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
Emosewa619
Hun Batz
17
6 / 4 / 3
10,529
526
11,180
16,347
6,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Lemonzfoyew
Danzaburou
15
4 / 10 / 2
10,174
509
8,891
18,631
6,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
2 / 4 / 12
10,688
534
9,749
16,382
13,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
2 / 5 / 3
12,221
611
11,625
15,436
6,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
1 / 7 / 6
11,261
563
4,882
14,529
8,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Zhong Kui
Sontendo
Zhong Kui
19
6 / 5 / 7
12,378
619
10,265
15,870
11,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
17 / 0 / 2
13,258
663
27,437
12,089
5,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
58
21
Kills
28
28
Deaths
21
21
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
3
1
1.5
W
Geb
2
4
12
2
L
Baron Samedi
AuroraS2
Baron Samedi
4
3
9
2.83
L
Hel
D0EB0Y
Hel
3
8
6
0.75
L
Hun Batz
Emosewa619
Hun Batz
6
4
3
1.88
W
2
5
3
0.7
W
1
7
6
0.57
L
Danzaburou
Lemonzfoyew
Danzaburou
4
10
2
0.5
W
Zhong Kui
Sontendo
Zhong Kui
6
5
7
1.9
W
17
0
2
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,926
Damage
63,958
82,102
Taken
74,306
48,176
Mitigated
44,638
27,518
Healing
31,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,796
786
0
2,568
14,840
14,594
143
277
14,563
8,943
61,419
W
Geb
9,749
1,406
188
5,424
16,382
13,315
59
5,118
11,264
36,778
0
L
Baron Samedi
AuroraS2
Baron Samedi
6,844
612
778
3,772
12,430
13,515
0
5,174
7,256
30,866
0
L
Hel
D0EB0Y
Hel
8,215
380
4,195
7,771
19,854
7,320
0
6,121
13,733
71,010
0
L
Hun Batz
Emosewa619
Hun Batz
11,180
3,373
0
5,140
16,347
6,728
0
3,429
12,918
0
78,461
W
11,625
5,216
0
5,850
15,436
6,144
2,892
2,125
13,311
0
89,755
W
4,882
47
3,782
6,613
14,529
8,572
0
4,259
10,208
78,747
0
L
Danzaburou
Lemonzfoyew
Danzaburou
8,891
4,143
0
3,294
18,631
6,019
0
8,979
9,652
0
59,253
W
Zhong Kui
Sontendo
Zhong Kui
10,265
1,893
0
6,684
15,870
11,211
3,107
3,345
12,525
81,892
18,016
W
27,437
9,304
0
2,917
12,089
5,396
0
3,220
8,869
0
90,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,316
Gold Earned
59,806
573
Minions Killed
628
0
Camps Cleared
0
1,915,210
Distance Traveled
1,965,525
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,677
534
149
7
0
395,785
6
W
Geb
10,688
534
50
3
0
404,923
5
L
Baron Samedi
10,121
506
49
2
0
396,413
4
L
Hel
9,815
491
130
7
0
353,547
2
L
Hun Batz
10,529
526
137
7
0
434,717
0
W
Loki
12,221
611
165
8
0
414,224
9
W
Hel
11,261
563
153
8
0
374,074
3
L
Danzaburou
10,174
509
108
5
0
334,748
3
W
Zhong Kui
12,378
619
151
8
0
341,304
0
W
Ullr
13,258
663
109
5
0
431,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role