Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
GamerLover54
Loki
Level 111
God Stats
90W - 47L
1,888 SR
Queue Stats
135W - 92L
1,659 Elo+
Solo
Merlin
Merlin
GothVampireHoe
Merlin
Level 157
God Stats
5W - 5L
1,523 SR
Queue Stats
190W - 168L
1,682 Elo+
Solo
Apollo
Apollo
Tràce
Apollo
Level 114
God Stats
6W - 7L
1,541 SR
Queue Stats
57W - 45L
1,605 Elo+
Solo
Cliodhna
Cliodhna
ZapZar
Cliodhna
Level 140
God Stats
8W - 4L
1,422 SR
Queue Stats
308W - 281L
1,608 Elo+
Solo
Team Averages
Level 115
1,575 SR
1,611 Elo+

VS

Team Averages
Level 145
1,614 SR
1,653 Elo+
Chiron
Chiron
D0EB0Y
Chiron
Level 160
God Stats
8W - 9L
1,487 SR
Queue Stats
775W - 703L
1,669 Elo+
Party 1
Khepri
Khepri
Emosewa619
Khepri
Level 155
God Stats
7W - 6L
1,713 SR
Queue Stats
817W - 740L
1,662 Elo+
Party 1
Ra
Ra
Hydroxsis
Ra
Level 146
God Stats
19W - 12L
1,837 SR
Queue Stats
298W - 269L
1,720 Elo+
Solo
Geb
Geb
KorraSimp
Geb
Level 124
God Stats
9W - 19L
1,484 SR
Queue Stats
461W - 408L
1,584 Elo+
Solo
Tyr
Tyr
PequenoTimmo98
Tyr
Level 138
God Stats
7W - 6L
1,551 SR
Queue Stats
430W - 408L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 1 / 0
5,750
575
5,644
7,571
3,996
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 1 / 3
5,976
598
6,501
7,541
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 1
6,238
624
2,656
2,822
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Tràce
Apollo
11
3 / 1 / 2
6,555
656
5,384
5,206
1,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
ZapZar
Cliodhna
10
1 / 0 / 0
5,599
560
3,762
5,742
1,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
D0EB0Y
Chiron
9
1 / 4 / 0
5,306
531
3,728
8,464
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Emosewa619
Khepri
8
0 / 1 / 1
5,116
512
1,386
6,216
3,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 0
6,015
602
3,876
5,300
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
5,563
556
2,552
6,702
2,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 0 / 0
6,111
611
4,847
8,746
8,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
8
Kills
4
4
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
0
1
L
Chiron
D0EB0Y
Chiron
1
4
0
0.25
L
Khepri
Emosewa619
Khepri
0
1
1
0.5
W
3
1
3
4.5
W
0
1
1
0.5
L
2
2
0
1
L
0
1
0
0
L
1
0
0
1
W
Apollo
Tràce
Apollo
3
1
2
4
W
Cliodhna
ZapZar
Cliodhna
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,947
Damage
16,389
28,882
Taken
35,428
9,995
Mitigated
17,666
9,273
Healing
15,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,644
795
0
2,890
7,571
3,996
0
632
6,939
1,562
33,339
L
Chiron
D0EB0Y
Chiron
3,728
1,852
47
2,633
8,464
1,931
0
0
8,464
0
32,849
L
Khepri
Emosewa619
Khepri
1,386
413
919
1,529
6,216
3,253
0
774
5,442
8,707
0
W
6,501
2,386
0
2,440
7,541
2,210
0
2,777
4,704
0
29,668
W
2,656
291
0
747
2,822
829
0
1,404
1,306
42,870
0
L
3,876
233
188
1,831
5,300
1,853
0
1,621
3,679
42,108
0
L
2,552
435
0
2,895
6,702
2,559
0
348
6,354
30,998
0
L
4,847
679
0
5,567
8,746
8,070
0
481
8,265
0
37,224
W
Apollo
Tràce
Apollo
5,384
3,151
0
90
5,206
1,273
0
340
4,866
0
41,090
W
Cliodhna
ZapZar
Cliodhna
3,762
650
0
3,106
5,742
1,687
0
2,416
3,253
0
35,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,118
Gold Earned
28,111
384
Minions Killed
330
0
Camps Cleared
0
1,151,550
Distance Traveled
1,101,814
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,750
575
72
7
0
226,515
5
L
Chiron
5,306
531
62
6
0
204,854
3
L
Khepri
5,116
512
16
2
0
229,787
5
W
Loki
5,976
598
54
5
0
240,176
2
W
Merlin
6,238
624
93
9
0
208,263
5
L
Ra
6,015
602
92
9
0
216,735
1
L
Geb
5,563
556
78
8
0
234,816
1
L
Tyr
6,111
611
82
8
0
215,622
0
W
Apollo
6,555
656
89
9
0
219,298
1
W
Cliodhna
5,599
560
76
8
0
257,298
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role