Player Matchup

Thor
Thor
 
Thor
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Die-WiLDeHiLDe88
Ares
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 57L
1,218 Elo+
Solo
Chang'e
Chang'e
russoXD545
Chang'e
Level 107
God Stats
15W - 11L
1,701 SR
Queue Stats
59W - 65L
1,462 Elo+
Solo
Team Averages
Level 54
1,567 SR
1,393 Elo+

VS

Team Averages
Level 73
1,526 SR
1,416 Elo+
Sun Wukong
Sun Wukong
Night-Falcon93
Sun Wukong
Level 103
God Stats
4W - 6L
1,786 SR
Queue Stats
425W - 452L
1,517 Elo+
Solo
Hun Batz
Hun Batz
Xx_Anubis_xX6
Hun Batz
Level 48
God Stats
1W - 2L
1,324 SR
Queue Stats
52W - 86L
1,304 Elo+
Solo
Nox
Nox
scotlandslegend
Nox
Level 69
God Stats
6W - 7L
1,468 SR
Queue Stats
95W - 118L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 2 / 6
8,294
592
9,151
10,698
4,208
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 0 / 6
9,488
678
4,657
8,567
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
russoXD545
Chang'e
13
4 / 2 / 3
8,964
640
12,735
11,869
7,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Night-Falcon93
Sun Wukong
13
3 / 1 / 1
8,756
625
11,219
13,329
11,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Xx_Anubis_xX6
Hun Batz
10
1 / 4 / 2
8,065
576
4,753
11,768
7,522
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 4 / 2
7,766
555
8,394
8,484
2,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
4
4
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
2
6
2.5
W
3
0
6
6
L
Sun Wukong
Night-Falcon93
Sun Wukong
3
1
1
3.5
L
Hun Batz
Xx_Anubis_xX6
Hun Batz
1
4
2
0.5
W
Chang'e
russoXD545
Chang'e
4
2
3
2.75
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,543
Damage
24,366
31,134
Taken
33,581
20,811
Mitigated
21,199
8,204
Healing
6,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,151
1,092
0
360
10,698
4,208
0
2,535
7,637
0
22,024
W
4,657
497
0
983
8,567
8,641
91
3,462
4,890
16,112
0
L
Sun Wukong
Night-Falcon93
Sun Wukong
11,219
2,310
0
2,859
13,329
11,031
0
6,210
7,119
0
29,263
L
Hun Batz
Xx_Anubis_xX6
Hun Batz
4,753
654
0
1,456
11,768
7,522
0
5,831
5,937
0
16,665
W
Chang'e
russoXD545
Chang'e
12,735
1,019
2,341
4,520
11,869
7,962
693
2,908
8,242
50,539
0
L
8,394
210
327
1,906
8,484
2,646
0
5,645
2,839
27,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,746
Gold Earned
24,587
137
Minions Killed
126
4
Camps Cleared
6
761,282
Distance Traveled
729,338
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,294
592
28
2
0
246,296
5
W
Ares
9,488
678
24
2
2
258,036
0
L
Sun Wukong
8,756
625
44
3
2
264,381
4
L
Hun Batz
8,065
576
31
2
2
233,878
6
W
Chang'e
8,964
640
85
6
2
256,950
4
L
Nox
7,766
555
51
4
2
231,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role