Player Matchup

Amaterasu
Amaterasu
Cyniccc-_-
Amaterasu
Level 21
God Stats
0W - 1L
1,275 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 2
Hades
Hades
IlKAN3KI_K3NlI
Hades
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 71L
1,619 Elo+
Party 3
Cerberus
Cerberus
Xd_Dunce
Cerberus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,278 Elo+
Party 2
Cliodhna
Cliodhna
XxOFFICIAL_DMGxX
Cliodhna
Level 120
God Stats
12W - 12L
1,635 SR
Queue Stats
261W - 276L
1,509 Elo+
Party 3
Merlin
Merlin
quiettt-_-
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,278 Elo+
Party 2
Team Averages
Level 42
1,482 SR
1,436 Elo+

VS

Team Averages
Level 37
1,434 SR
1,573 Elo+
Nu Wa
Nu Wa
BalmungOAS3
Nu Wa
Level 21
God Stats
1W - 1L
1,306 SR
Queue Stats
39W - 23L
1,619 Elo+
Party 1
Rama
Rama
Goldmaster28723
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 19L
1,587 Elo+
Solo
Tiamat
Tiamat
JayHatter
Tiamat
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
sagenaruto15
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 10L
1,699 Elo+
Party 1
Cliodhna
Cliodhna
vokun_fang
Cliodhna
Level 124
God Stats
10W - 13L
1,362 SR
Queue Stats
277W - 302L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cyniccc-_-
Amaterasu
14
0 / 5 / 3
8,803
400
4,392
17,131
10,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
6 / 3 / 4
11,104
505
14,579
18,550
7,694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Xd_Dunce
Cerberus
13
0 / 6 / 2
8,519
387
3,643
16,856
7,164
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

19
7 / 4 / 5
12,365
562
17,779
17,413
7,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
quiettt-_-
Merlin
8
0 / 3 / 0
6,800
309
1,138
4,755
1,144
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 4
11,143
507
12,231
13,375
4,378
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 2 / 1
13,564
617
11,395
12,757
5,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
JayHatter
Tiamat
14
1 / 4 / 3
9,686
440
1,622
14,561
6,342
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
sagenaruto15
Cthulhu
18
6 / 3 / 4
11,890
540
15,162
18,451
17,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
vokun_fang
Cliodhna
20
4 / 0 / 3
14,008
637
10,567
14,664
17,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
13
Kills
19
21
Deaths
14
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
5
4
0.4
L
Amaterasu
Cyniccc-_-
Amaterasu
0
5
3
0.3
W
8
2
1
4.25
L
6
3
4
2.67
W
Tiamat
JayHatter
Tiamat
1
4
3
0.63
L
Cerberus
Xd_Dunce
Cerberus
0
6
2
0.17
L
7
4
5
2.38
L
Merlin
quiettt-_-
Merlin
0
3
0
0
W
Cthulhu
sagenaruto15
Cthulhu
6
3
4
2.67
W
Cliodhna
vokun_fang
Cliodhna
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,531
Damage
50,977
74,705
Taken
73,808
34,126
Mitigated
50,903
19,626
Healing
18,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,231
2,036
77
2,570
13,375
4,378
2,935
5,499
7,876
80,437
0
L
Amaterasu
Cyniccc-_-
Amaterasu
4,392
1,596
0
2,256
17,131
10,581
0
6,114
11,017
0
48,213
W
11,395
8,109
0
2,554
12,757
5,080
2,992
3,482
9,275
0
129,907
L
14,579
1,221
400
10,028
18,550
7,694
0
12,399
6,151
71,199
0
W
Tiamat
JayHatter
Tiamat
1,622
307
39
4,884
14,561
6,342
0
1,146
13,415
45,898
0
L
Cerberus
Xd_Dunce
Cerberus
3,643
437
0
1,670
16,856
7,164
506
4,265
12,591
38,706
0
L
17,779
3,754
0
5,162
17,413
7,543
171
7,646
9,767
0
102,409
L
Merlin
quiettt-_-
Merlin
1,138
82
0
110
4,755
1,144
620
1,754
3,001
16,713
0
W
Cthulhu
sagenaruto15
Cthulhu
15,162
1,385
887
3,629
18,451
17,636
469
5,627
12,824
50,720
0
W
Cliodhna
vokun_fang
Cliodhna
10,567
794
0
4,197
14,664
17,467
1,441
3,902
10,762
9,158
88,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,591
Gold Earned
60,291
505
Minions Killed
692
0
Camps Cleared
0
1,853,381
Distance Traveled
2,003,385
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,143
507
125
6
0
393,041
0
L
Amaterasu
8,803
400
74
3
0
455,053
1
W
Rama
13,564
617
200
9
0
389,623
2
L
Hades
11,104
505
126
6
0
430,322
2
W
Tiamat
9,686
440
53
2
0
352,488
2
L
Cerberus
8,519
387
114
5
0
362,137
0
L
Cliodhna
12,365
562
160
7
0
439,939
4
L
Merlin
6,800
309
31
1
0
165,930
1
W
Cthulhu
11,890
540
83
4
0
425,248
1
W
Cliodhna
14,008
637
231
11
0
442,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role