Player Matchup

Da Ji
Da Ji
AegisAcrutch
Da Ji
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 46L
1,480 Elo+
Solo
Apollo
Apollo
AhoOtaku
Apollo
Level 154
God Stats
10W - 12L
1,463 SR
Queue Stats
715W - 735L
1,496 Elo+
Party 1
Chronos
Chronos
Ambriz28
Chronos
Level 135
God Stats
8W - 7L
1,545 SR
Queue Stats
341W - 311L
1,517 Elo+
Solo
Terra
Terra
ChodoBagginzz
Terra
Level 159
God Stats
16W - 13L
1,537 SR
Queue Stats
598W - 590L
1,528 Elo+
Party 1
King Arthur
King Arthur
O griz G
King Arthur
Level 123
God Stats
2W - 1L
1,290 SR
Queue Stats
525W - 522L
1,512 Elo+
Party 1
Team Averages
Level 120
1,467 SR
1,507 Elo+

VS

Team Averages
Level 67
1,545 SR
1,555 Elo+
Tiamat
Tiamat
Agarpowwer
Tiamat
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 154L
1,574 Elo+
Solo
Kuzenbo
Kuzenbo
D1ss3d3n7
Kuzenbo
Level 25
God Stats
1W - 5L
1,734 SR
Queue Stats
139W - 163L
1,543 Elo+
Solo
Thoth
Thoth
PapaBeave
Thoth
Level 148
God Stats
0W - 1L
1,472 SR
Queue Stats
43W - 30L
1,586 Elo+
Party 2
Horus
Horus
PapaPengu1
Horus
Level 109
God Stats
0W - 2L
1,518 SR
Queue Stats
112W - 80L
1,658 Elo+
Party 2
Osiris
Osiris
PrototypeGamin9
Osiris
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 9 / 14
12,202
763
16,666
26,209
21,515
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
AhoOtaku
Apollo
19
7 / 4 / 17
12,110
757
28,742
18,549
8,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Ambriz28
Chronos
20
8 / 4 / 17
12,885
805
21,171
22,732
28,222
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 4 / 25
11,113
695
12,331
24,133
25,954
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
O griz G
King Arthur
19
5 / 5 / 14
12,163
760
12,393
23,749
33,261
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Agarpowwer
Tiamat
20
9 / 7 / 12
13,064
817
23,993
20,007
16,804
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Kuzenbo
D1ss3d3n7
Kuzenbo
19
4 / 8 / 16
11,692
731
14,738
25,044
31,845
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
PapaBeave
Thoth
20
8 / 4 / 10
11,826
739
23,063
13,909
6,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
19
5 / 4 / 11
11,912
745
17,760
30,407
33,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 9 / 10
9,257
579
4,686
15,929
12,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
85
32
Kills
26
26
Deaths
32
87
Assists
59
Player
Kills
Deaths
Assists
KDA
W
10
9
14
1.89
L
Tiamat
Agarpowwer
Tiamat
9
7
12
2.14
W
Apollo
AhoOtaku
Apollo
7
4
17
3.88
W
Chronos
Ambriz28
Chronos
8
4
17
4.13
W
2
4
25
3.63
L
Kuzenbo
D1ss3d3n7
Kuzenbo
4
8
16
1.5
W
King Arthur
O griz G
King Arthur
5
5
14
2.4
L
Thoth
PapaBeave
Thoth
8
4
10
3.25
L
Horus
5
4
11
2.63
L
0
9
10
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,303
Damage
84,240
115,372
Taken
105,296
117,030
Mitigated
100,411
43,774
Healing
39,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,666
3,841
1,842
2,440
26,209
21,515
745
11,656
14,304
0
25,599
L
Tiamat
Agarpowwer
Tiamat
23,993
1,388
2,236
4,894
20,007
16,804
1,194
5,932
14,075
50,651
0
W
Apollo
AhoOtaku
Apollo
28,742
14,407
1,275
1,303
18,549
8,078
3,998
12,170
6,104
0
57,412
W
Chronos
Ambriz28
Chronos
21,171
7,640
2,685
5,954
22,732
28,222
1,986
12,886
9,496
42,975
565
W
12,331
417
14,488
9,331
24,133
25,954
369
14,855
8,815
22,570
0
L
Kuzenbo
D1ss3d3n7
Kuzenbo
14,738
2,211
1,183
3,399
25,044
31,845
45
6,928
18,116
25,712
0
W
King Arthur
O griz G
King Arthur
12,393
1,331
1,141
3,315
23,749
33,261
108
12,234
11,143
0
27,299
L
Thoth
PapaBeave
Thoth
23,063
1,437
2,177
2,525
13,909
6,312
1,334
5,257
8,652
37,177
0
L
Horus
17,760
6,258
6,811
13,532
30,407
33,250
417
8,927
21,480
7,469
23,286
L
4,686
1,668
1,652
658
15,929
12,200
367
6,189
9,740
0
9,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,473
Gold Earned
57,751
171
Minions Killed
140
0
Camps Cleared
0
1,389,999
Distance Traveled
1,301,155
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,202
763
18
1
0
268,755
1
L
Tiamat
13,064
817
46
3
0
246,369
1
W
Apollo
12,110
757
50
3
0
271,664
0
W
Chronos
12,885
805
52
3
0
279,331
2
W
Terra
11,113
695
22
1
0
308,982
0
L
Kuzenbo
11,692
731
20
1
0
237,050
0
W
King Arthur
12,163
760
29
2
0
261,267
5
L
Thoth
11,826
739
37
2
0
283,087
0
L
Horus
11,912
745
28
2
0
302,632
0
L
Osiris
9,257
579
9
1
0
232,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role